The Syndicate of Mercane
💰 The Syndicate of Mercane
"Every soul has a price. Every problem has a solution. Both are negotiable." -Attributed to the First Merchant King
Overview
The Syndicate of Mercane is not a government or a spiritual movement, but a sprawling, interstellar conglomerate of powerful trade guilds, corporate states, mercenary companies, and criminal organizations. It controls the majority of inter-system trade routes, resource extraction operations, and black markets. Their only ideology is profit, their only loyalty is to wealth, and their only law is the bottom line. Their aesthetic is flashy, utilitarian, and diverse—from chrome-plated luxury liners to brutalist mining platforms, all bearing the symbols of countless corporate logos and personal brands.
Governance & Leadership
The Merchant Kings: The Syndicate is nominally led by a council of Merchant Kings, each representing a colossal, planet-spanning corporation or crime family. These leaders are perpetually vying for power, influence, and resources in a cutthroat dance of economic warfare, corporate espionage, and outright assassination.
The Invisible Hand: Beyond the Merchant Kings, power truly resides with whoever has the most credits, the largest fleet of privateers, or the most leverage over vital resources. Deals are often made in secret, and allegiances shift like the galactic tides.
The Enforcers: While local planetary security forces exist, true law enforcement within Syndicate space is often handled by private security firms, bounty hunters, and mercenary guilds, all operating on contract. Justice is a commodity, and whoever pays for it the most effectively wins.
Economic & Military Doctrine
Resource Extraction: The Syndicate owns entire star systems dedicated to mining, energy harvesting, and manufacturing. They are masters of efficiency, often employing vast workforces (sometimes involuntary) and devastating environmental practices to extract maximum profit.
Private Armies & Mercenary Fleets: The Syndicate doesn't have a unified military. Instead, it fields a countless number of private armies and mercenary fleets, each loyal to a specific corporation or Merchant King. These forces are highly effective, well-equipped with cutting-edge (and often illegally developed) weaponry, and notoriously ruthless.
The Information Brokerage: The Syndicate's most powerful asset might be its control over information. Its data networks are vast, its spies are everywhere, and its ability to gather, trade, and manipulate intelligence is unparalleled. They know everyone's secrets, and they use them for leverage.
Society & Culture
Life within Syndicate space is a maelstrom of opportunity and peril. For the ambitious and the ruthless, it offers a chance to get rich beyond imagination. For the poor and the weak, it is a life of endless labor, where basic rights are often overridden by corporate mandates. Social mobility is possible, but it is often achieved through shady dealings, cutthroat competition, or outright violence. Everything is for sale: information, technology, loyalty, and even souls. No deities hold central sway here, though many pay lip service to Mammon, the Gilded King of Hell, or make dark pacts with Demon Lords for power.
Goals in the Age of Challenge
The arrival of the Saiyans was seen by the Syndicate as the ultimate market disruption, and thus, the ultimate opportunity.
Trade Relations: The Syndicate was the first faction to establish formal (if unofficial) trade relations with the Crimson Fist. They supply the Saiyans with exotic foods, high-grade metals for training gear, and access to new weapons technologies in exchange for lucrative mercenary contracts, "salvage rights" in areas recently "challenged" by Saiyans, and access to Saiyan training techniques.
The Ki Market: The Syndicate is leading the charge in developing a "Ki Economy." They are funding desperate, unethical research into replicating Ki, selling Ki-mimicking cybernetics (often unstable and dangerous), and even running clandestine gladiatorial rings where captured creatures—and sometimes sentient beings—are forced to fight Saiyans for entertainment and study. They are the most likely to employ or arm rogue Saiyans for their own purposes, providing equipment or resources in exchange for a Saiyan's raw power.
Arms Race: They are also capitalizing on the fear generated by the Saiyans, selling advanced weaponry and "Saiyan-proof" defenses to every nervous system in the galaxy, often at exorbitant prices.