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  1. Heilbronn II
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Army resource demands

THE PLAYER'S ARMY: PERSONAL FORCES

Composition: A mixed force built around a core of loyal veterans supplemented by local levies and specialized units based on available resources. @The Player's Army

Resource Demands:

  • Gold: 5,000 per month for basic maintenance

  • Food: 20 supply carts weekly (can be requisitioned from controlled territories)

  • Loyalty: Monthly victories or executions required to maintain morale

  • Equipment: Access to at least one major forge and leather works

Command Instructions:

  1. Growth Requirements: Must control at least three territories to sustain recruitment pool

  2. The Loyalty Balance: No more than 40% mercenaries or army becomes vulnerable to higher bidders

  3. Chain of Command: Appoint sub-commanders from different backgrounds to prevent unified mutiny

  4. The Blood Price: After defeats, must sacrifice 1 commander to maintain discipline

  5. Victory Spoils: Allow controlled looting after victories but execute any who disobey limitations

Special Considerations:

  • Personal armies reflect their commander—excessive cruelty breeds effective but unstable forces

  • Can be supplemented with units from other factions but risks divided loyalties

  • Most adaptable force type but requires constant personal attention to prevent fragmentation

MERCENARY COMPANY: COIN-LOYAL PROFESSIONALS

Composition: Professional soldiers organized into specialized units with established hierarchies and equipment standards. @Mercenary Company

Resource Demands:

  • Gold: 2,000 per month (non-negotiable and paid in advance)

  • Victory Bonus: 20% of all plunder must go to company coffers

  • Blood Contract: Magical or written agreement specifying exact service parameters

  • Reputation: Requires public acknowledgment of their contribution after victories

Command Instructions:

  1. The Contract Supreme: Cannot be ordered to perform actions outside contract parameters

  2. The Independent Chain: Company maintains its own command structure—orders given only to captains

  3. The Escape Clause: Will abandon service if casualties exceed 30% regardless of contract

  4. The Reputation Insurance: Will refuse suicidal missions that might damage their marketability

  5. The Mercenary Code: Will turn on employer if competing offer exceeds current pay by 50%

Special Considerations:

  • Most reliable in straightforward engagements; least reliable in political complications

  • Brings expertise and specialized equipment without training investment

  • No loyalty beyond contract—will follow orders precisely as written, exploiting any loopholes

ARMY OF GOBLINS: THE BONE LORD ALLIANCE

Composition: Disciplined goblin warriors organized in clan-based units led by shamans and veteran champions. @Army of Goblins

Resource Demands:

  • Trophy Rights: Must be allowed to collect bones from battlefields for ritual purposes

  • Territory Concession: Requires establishment of permanent goblin enclave in controlled lands

  • Blood Tribute: Monthly sacrifice ritual attended by commander to maintain alliance

  • Respect Protocol: Public acknowledgment of goblin nobility status equal to human nobles

Command Instructions:

  1. The Clan Structure: Orders must go through goblin nobles—direct commands to warriors will be ignored

  2. The Night Raid Preference: Goblin forces fight at double effectiveness during night operations

  3. The Ancestor Approval: Major battle plans must receive blessing from bone shamans or risk deliberate "misinterpretation"

  4. The Honor Guard: Goblin nobles must be given equal protection to human commanders

  5. The Vengeance Protocol: Any insult to goblin honor requires immediate compensation—blood or treasure

Special Considerations:

  • Exceptional for night operations, ambushes, and mountain/tunnel warfare

  • Brings unique bone magic capabilities unavailable to human forces

  • Alliance always temporary—goblins gather intelligence for eventual advantage

THE UNSEEN LEGION: SPECTRAL WARHOST

Composition: A seemingly endless army of spectral warriors drawn from countless fallen soldiers across history, bound by dark pacts to serve an unknown malevolent entity, marching under the banner of encroaching oblivion. @The Unseen Legion

Resource Demands:

  • Blood Sacrifice: Regular rituals requiring fresh casualties to maintain the binding magic

  • Soul Anchors: Rare artifacts that must be placed at strategic locations to allow manifestation

  • Necrotic Energy: Proximity to mass graves, Blackwound tears, or sites of historic massacres

  • Darkness Ascendant: Operates at full strength only during moonless nights or unnatural eclipses

Command Instructions:

  1. The Binding Hierarchy: Commander must maintain the Master Seal artifact at all times—its loss means immediate legion rebellion

  2. The Whispered Command: Orders must be spoken into the Void Chalice during specific astronomical alignments

  3. The Forbidden Protocol: Legion cannot enter consecrated ground or cross running water without specific ritual preparation

  4. The Containment Necessity: Once summoned, must be given targets or they will seek the living indiscriminately

  5. The Dusk Limitation: Legion weakens substantially in direct sunlight, requiring night operations or heavy cloud cover

Special Considerations:

  • Utterly fearless and tireless, requiring no conventional supplies or rest periods

  • Cannot be defeated by conventional means—only banished temporarily unless binding artifacts are destroyed

  • Each soldier slain by the Legion has a chance of rising to join their ranks—battles can increase their numbers

  • Commander's sanity erodes with extended contact—few retain their minds after multiple deployments

  • The unknown entity behind the Legion has its own agenda that occasionally overrides commanded objectives

Warning to Commanders:
The Legion is never truly controlled, merely directed. Each use strengthens the unknown entity's influence in Heilbronn. Commanders who believe themselves masters of the Unseen Legion inevitably discover they have become its most valuable pawns.