• Overview
  • Map
  • Areas
  • Points of Interest
  • Characters
  • Races
  • Classes
  • Factions
  • Monsters
  • Items
  • Spells
  • Feats
  • Quests
  • One-Shots
  • Game Master
  1. Heilbronn II
  2. Lore

Attending Court

In Heilbronn, royal courts are not merely gatherings but battlefields where words replace swords and posture substitutes for armor. Here, blood is rarely spilled openly but fortunes and lives are won and lost between sips of wine.

The Architecture of Power

  • The Approach Path: Deliberately designed to humble—long walks through corridors displaying conquered enemies' weapons

  • The Waiting Hierarchy: Antechambers arranged by status where hours of delay remind petitioners of their insignificance

  • The Throne Positioning: Distance from the monarch precisely calibrated to display current favor

  • The Servant Witnesses: Seemingly decorative staff who record every conversation for various masters

  • The Listening Architecture: Whisper corridors and hidden passages allowing selective eavesdropping by the privileged

Court Survival Tactics

  • The Strategic Arrival: Timing entrance neither first (appearing desperate) nor last (seeming disrespectful)

  • The Alliance Display: Public conversations with powerful figures that create impression of connection

  • The Calculated Absence: Strategic non-appearance when rivals present controversial proposals

  • The Defensive Attire: Clothing revealing enough wealth to demand respect but not enough to inspire envy

  • The Poison Tolerance: Gradually building immunity through small doses before attending—survival rather than paranoia

The Unwritten Protocols

  • The Greeting Order: Precise hierarchy determining who must acknowledge whom first

  • The Gift Calculation: Presents neither too valuable (appearing as bribery) nor too modest (suggesting disrespect)

  • The Conversation Dance: Ability to speak on approved topics while avoiding factional tripwires

  • The Request Timing: Petitioning only during specific monarch moods, recognized through subtle signals

  • The Exit Strategy: Leaving neither too quickly (offense) nor lingering too long (desperation)

Types of Court Players

  • The Royal Instruments: Those positioned by the crown itself to execute specific functions

  • The Noble Climbers: Lesser houses seeking advancement through court service

  • The Foreign Elements: Ambassadors and visitors navigating alien protocols

  • The Merchant Interfaces: Guild representatives translating commerce into political currency

  • The Disposable Pawns: Newcomers unknowingly positioned for sacrifice in larger games

The Hidden Court

  • The Real Decisions: Major policies determined in private chambers before theatrical public announcements

  • The Shadow Hierarchies: Actual influence often inverse to visible pomp and ceremony

  • The Information Market: Network of servants and guards trading court secrets as valuable currency

  • The True Schedule: Significant meetings occurring during seemingly trivial entertainment events

  • The Survival Maps: Mental catalogues of escape routes maintained by veteran courtiers

The Unspoken Hierarchies

Beyond the visible power structures lie the true authorities:

  • The Poisoner's Guild: Three courtiers with identical rings who decide which nobles have become inconvenient

  • The Whisper Network: Servants who trade court secrets as currency more valuable than gold

  • The Royal Astrologer: Seemingly harmless star-gazer whose predictions mysteriously become reality

  • The King's Childhood Friend: Often appears drunk and useless—until you realize no decision is made without their nod

  • The Court Portraitist: Paintings subtly reveal who will soon fall from favor—subjects with backs to windows never survive the month

Survival Tactics Not Found in Books

  • The Empty Cup: Appear to drink deeply while letting liquid pool in cheek pouch to be discreetly disposed

  • The Servant's Mirror: Place trusted servant where they can see behind you during conversations

  • The Deadly Compliment: When praised by a rival, immediately praise someone more powerful in return—deflecting both attention and daggers

  • The Poison Routine: Rotate between three separate antidotes daily; predictable poison resistance is a vulnerability

  • The Calculated Offense: Deliberately insult minor nobles to avoid appearing too perfect—suspiciously flawless courtiers rarely survive the season

When the Inevitable Betrayal Comes

Because in Heilbronn, it always does:

  • The Unexpected Ally: The servant you tipped generously reveals the hidden passage behind the tapestry

  • The Prepared Absence: Your body double takes your place at the feast while you're "indisposed"

  • The Blackmail Reserve: Release damaging information about your betrayer to three separate sources simultaneously

  • The Final Gambit: Publicly accuse your most powerful enemy of something slightly embarrassing but true—creating chaos that covers your escape

  • The Desperate Prayer: Blood offerings to the Hollow Spring sometimes receive answers—though rarely the ones you wanted

Remember: In Heilbronn, court attendance is not an honor but a calculated risk. Veterans measure success not by favors granted but by emerging alive with reputation intact. The most dangerous courtiers are rarely the most visible—true power operates in whispers between dances while daggers remain concealed beneath smiles.

The wisest attendees understand that in Heilbronn's courts, nothing is given without expectation of return. Every royal nod, every ministerial introduction, every seemingly casual invitation carries invisible price tags written in obligations that may come due months or years later—often at the moment of greatest vulnerability.