• Overview
  • Map
  • Areas
  • Points of Interest
  • Characters
  • Races
  • Classes
  • Factions
  • Monsters
  • Items
  • Spells
  • Feats
  • Quests
  • One-Shots
  • Game Master
  1. Heilbronn II
  2. Lore

Dragons

In Heilbronn, dragons are not mythical beasts of wonder but terrifying apex predators that shape politics, economics, and warfare through their mere existence.

Dragon Nature

  • Rarity and Reality: Only twenty-seven confirmed dragons exist in Heilbronn—each named, tracked, and feared

  • Intelligence Factor: Dragons possess intellect rivaling or exceeding human cunning, with centuries of accumulated knowledge

  • Magical Resonance: Dragon proximity disrupts magical energies, making spellcraft unpredictable in their territory

  • Territorial Imperative: Each dragon claims vast hunting grounds where its will functions as de facto law

  • Resource Drain: A dragon's territory becomes economically devastated within a decade of occupation

Dragon Attacks

  • Calculated Predation: Dragons rarely attack randomly—each strike serves territorial, resource, or political purposes

  • Feeding Cycles: Adult dragons hunt approximately once per season, requiring entire herds or village populations

  • The Warning Signs: Specific environmental changes (bird migrations, livestock behavior) precede attacks

  • Attack Patterns: Dragons develop signature strike methods—knowledge that sells for small fortunes

  • Political Timing: Dragons demonstrate uncanny ability to attack during succession crises or political instability

"Ownership" Realities

The concept of "pet dragons" exists only among:

  • The Delusional: Fools who mistake temporary draconic tolerance for submission

  • The Doomed: Dragon handlers whose average life expectancy is measured in months

  • The Dragon Touched: Rare individuals bearing marks of dragon breath who form temporary pacts

  • The Dragon Cults: Fanatical worshippers who serve dragons as gods, sometimes receiving limited cooperation

The Power Dynamic

  • Dragon Treaties: Some kingdoms maintain uneasy non-aggression pacts with dragons through regular tributes

  • Weaponization Attempts: Military efforts to direct dragon aggression toward enemies—with predictably catastrophic results

  • The Dragon Riders Myth: Persistent legends of ancient dragon-mounted warriors that no credible history supports

  • Dragon Slayer Reality: Of 156 recorded dragon slaying attempts in Heilbronn's history, three succeeded—all Pyrrhic victories

Dragon "Pets"

True domestication is impossible, but three relationships exist:

  • The Blood Bond: Rare magical connection between dragon hatchling and human, creating mental link

  • The Mutual Contract: Formal agreements with intelligent dragons for specific services with negotiated payment

  • The Chained Wyrm: Captured specimens broken through torture and magical binding—unstable and inevitably disastrous

Political Implications

  • The Dragon Tax: Regions near dragon territories maintain specialized treasuries for inevitable tribute demands

  • Dragon Diplomacy: Specialized envoys trained to negotiate with dragons during territorial disputes

  • The Scorched Inheritance: Noble houses sometimes position heirs' territories in dragon paths to eliminate competition

  • Dragon Market: Black market trade in dragon components for alchemy, fetching prices that destabilize economies

Remember: In Heilbronn, dragons are not companions but forces of nature with agendas beyond human comprehension. The wisest rulers don't try to control dragons but instead plan their reigns around draconic realities—incorporating inevitable attacks into political strategies rather than futilely trying to prevent them.