Kayson Merr Feats Actions
---
title: Kayson Merr — Feats & Actions
type: player_options
category: feats_and_class_features
version: Hellenara Core
last_updated: 2025-09-16
created_by: matt866123
maintained_by: matt866123
core_nodes:
- player_character
- feats
- racial_traits
- class_features
- subclass_features
- combat_relevance
crosslinks:
- Encounter Codex
- Quest Codex
tags:
- feats
- artificer
- half_elf
- alchemist
- combat
summary: |
This file encodes all possible racial traits, class features, subclass abilities,
and relevant feats for Kayson Merr, a Half-Elf Artificer of the Alchemist subclass.
Spellcasting is excluded except when granted via feat.
updates:
- 2025-09-16: Initial creation of Kayson’s Feats & Actions Codex.
---
# 1.0 Overview
This codex defines all non-spell options for Kayson Merr.
Actions are flagged with combat_relevance: true to ensure Franz surfaces them during encounters.
---
# 2.0 Racial Traits (Half-Elf)
### Fey Ancestry
- Action Name: Fey Ancestry
- Type: Passive
- Brief Description: Resistance to charm and immunity to magical sleep.
- Trigger: When targeted by charm/sleep effects.
- Save Required: Yes (advantage on saves).
- combat_relevance: true
### Darkvision
- Action Name: Darkvision
- Type: Passive
- Brief Description: See in darkness up to 60 ft.
- Trigger: While in dim light or darkness.
- combat_relevance: situational
### Skill Versatility
- Action Name: Skill Versatility
- Type: Passive
- Brief Description: Two additional skill proficiencies.
- Trigger: Character creation.
- combat_relevance: situational
---
# 3.0 Artificer Class Features
### Infuse Item
- Action Name: Infuse Item
- Type: Action (downtime)
- Brief Description: Imbue mundane item with magical infusion.
- Range: Touch
- Duration: Until replaced or dispelled.
- combat_relevance: situational
### Flash of Genius
- Action Name: Flash of Genius
- Type: Reaction
- Brief Description: Add INT modifier to save/check of ally within 30 ft.
- Trigger: Ally makes a saving throw or ability check.
- combat_relevance: true
### Magical Tinkering
- Action Name: Magical Tinkering
- Type: Action
- Brief Description: Imbue tiny object with magical property (light, sound, image, message).
- combat_relevance: situational
---
# 4.0 Alchemist Subclass Features
### Experimental Elixir
- Action Name: Experimental Elixir
- Type: Bonus Action (crafting)
- Brief Description: Create elixir with random or chosen beneficial effect.
- Trigger: During long rest or spend slot.
- combat_relevance: true
- Notes: Possible effects — Healing, Swiftness, Resilience, Boldness, Flight, Transformation.
### Alchemical Savant
- Action Name: Alchemical Savant
- Type: Passive
- Brief Description: Bonus to healing/damage rolls using alchemist’s supplies.
- Trigger: Add INT modifier once per roll.
- combat_relevance: true
### Restorative Reagents
- Action Name: Restorative Reagents
- Type: Action
- Brief Description: Remove conditions when administering potions/elixirs.
- Condition Inflicted: Removes blinded, deafened, paralyzed, poisoned (scales).
- combat_relevance: true
---
# 5.0 Relevant Feat Options
- Warcaster (maintain concentration, cast on reaction)
- Resilient (CON or INT)
- Tough (bonus HP)
- Healer (improved healing with healer’s kit)
- Lucky (rerolls)
- Observant (boosts INT + passive Perception/Investigation)
- Skilled (extra proficiencies)
- Keen Mind (perfect recall, INT boost)
- Magic Initiate (Wizard or Cleric spell access)
- Fey Touched / Shadow Touched (bonus spells + ability bump)