These are simple, narrative-friendly stats for common vehicles in your setting, balanced for short/swingy combats and roleplay chases (e.g., neon-lit Tokyo streets evading cultists or yokai). All vehicles use flat AC 10. Damage from crashes/rams is bludgeoning; vehicles take half damage on failed DEX saves (narrative driver check DC 8 + DEX + CON). Mechanic subclass features (e.g., Vehicle Hack, Ram Rig) directly boost these.
Honda N36
0
Description: Compact, fuel-efficient city car—perfect for weaving through traffic or quick getaways from haunted alleys.
Speed: 60 ft. (dash 120 ft.)
HP: 50 (damage threshold 10 – ignores hits <10)
Passengers/Cargo: 4 passengers + small trunk (200 lbs cargo)
Ram Damage: Medium object – 2d6 bludgeoning on hit (driver DEX save or vehicle spins/prone)
Mechanic Synergy: Vehicle Hack +20 ft. speed; Ram Rig +1d8 damage; great for urban escapes.
Description: Loud, agile rice rocket—customized with chrome for delinquent flair or quiet runs from horrors.
Speed: 90 ft. (dash 180 ft.)
HP: 30 (damage threshold 5)
Passengers/Cargo: 1-2 passengers + minimal storage (50 lbs)
Ram Damage: Small object – 1d8 bludgeoning + rider can dismount on hit
Special: Ignore difficult urban terrain; rider exposed (attacks vs rider advantage if vehicle hit)
Mechanic Synergy: Turbo Burst insane mobility; ideal for scouting or hit-and-run vs cult bikes.
Description: Boxy workhorse—hauling gear, ramming barricades, or hiding party in back from shadowy pursuers.
Speed: 50 ft. (dash 100 ft.)
HP: 80 (damage threshold 15)
Passengers/Cargo: 3 passengers + large cargo bay (1000 lbs)
Ram Damage: Large object – 4d6 bludgeoning (knock prone on fail STR save)
Special: Cargo bay provides cover (half/three-quarters)
Mechanic Synergy: Chassis Shield tanks hits; perfect for party transport or mobile base.