Races that have been incorporated so as to make game play more immersive.
Any Creature; Beast; Monster or Animal that has been tamed and trained. and used as either a mount; beast of burden; guard or attack animal; pet etc. This races exists purely so that the later mentioned creatures can have a character sheet and be given NPC status if a player wishes it so. Uses a Medium Token
An object that cannot move, speak, or think. It does however hold things that the character can obtain or store be they items from storage device or quests; bounty notices; other requests from a board. This race again purely exists so that the later mentioned objects and others may be given a character sheet so they may function as storage devices for ITEMS that are essential to game play.
Classes that have been incorporated so as to make game play more immersive.
An inanimate object used for the purpose of storing items. Be it a chest, crate, barrel, cupboard etc Uses Medium Token.
The Hand Cart is a sturdy, non-sentient vehicle crafted from durable wood and reinforced with metal fittings. It serves as a mobile storage unit, capable of carrying goods and passengers, but requires characters to pull it, making it a vital asset for adventurers and traders alike. Uses Large Token.
The Wagon is a sturdy, non-sentient vehicle crafted from durable wood and reinforced with metal fittings. It serves as a mobile storage unit, capable of carrying goods and passengers, but requires draft animals to pull it, making it a vital asset for adventurers and traders alike.. Uses Huge Token.
The Mount class embodies the spirit of a loyal animal companion, specializing in travel and exploration. With a unique bond to a single rider, they enhance mobility and provide support in various terrains, allowing their rider to traverse the world with speed and grace while also offering protection and companionship in times of need. Uses Large Token.
A non-combat familiar or pet (beast or magical) embodying a permanent familiar who serves as a confidant, mentor, and guide to their bonded, often communicating empathically to provide wisdom and support. Retaining a familiar provides the following benefits:
Within range 120 (feet indoors, yards outdoors), the magician can see and hear through the animal; sight is narrowly focused, sounds reverberate metallically.
The hit point total of the familiar is added to the magician’s total.
The magician can memorize one extra spell slot of each available spell level per day (e.g., a 5th-level magician gains bonus level 1, 2, and 3 spells).
These benefits are lost if the familiar is rendered dead, unconscious, or out of range. Uses Tiny Token.
The Animal Companion class embodies the bond between domesticated animals and their owners, focusing on companionship, loyalty, and support in both combat and exploration. These characters can summon and enhance their animal allies, utilizing their unique abilities to aid in various situations, making them invaluable partners in any adventuring party. Uses Medium Token.
The Hunting Bird excels in aerial combat and stealth, using its sharp senses and agility to stalk and surprise prey from the sky. Developing a deep bond with its owner, it becomes a loyal companion and a valuable asset in hunting. Uses Small Token.
These Quest/Notice Boards are displayed in Adventurers Guilds and City/Town/Village Council Halls AND @Khromarium Mercenarys' Guild Notice Board in Khromarium City. Adventurers Guilds they display Quests requested from individuals or organisations which have been accepted by the guild for its members to perform for an agreed payment and normally in a specified time. The guild handles all the administration of them and its members simply complete them and come back to the guild we they get paid and hand in anything they were required to acquire. Non-guild Notice Boards they are less formal and the individual taking on the request handles all of it dealing with the person who posted the quest/ job. Uses Medium Token.
NPCs will be one of the these races @ATLANTEAN@AMAZON @KELT@Kimmeri-Kelt @KIMMERIAN @IXIAN @Half-Blood Pict @PICT @HYPERBOREAN @VIKING @ESQUIMAUX @Common Men
@Acolyte (NPC)
These are low level religious folk, shrine workers, temple keepers. Not full cleric level. Can offer some basic healing for a fee. Might have info on religious research. Has access to handful low level healing spells/ scrolls/ potions and possibly Medicine Skill and Herbalism. Examples are: Cultist; Novice; Lesser Shaman; Disciple; Friar; Nun.
@Aristocrat (NPC)
Aristocrats are born into privilege, blending refined education, political influence, and combat training. They excel in social skills, diplomacy, and leadership, wielding wealth and status to command respect and navigate intrigue, making them formidable adventurers and rulers alike. To cover diplomats, wealthy nobles, aristocrat, politician, emissary etc. Non-caster.
@Commoner (NPC)
Commoner (d4 Hit Die) Description: Commoners are the backbone of society, skilled in everyday tasks and trades but lacking the combat prowess and specialized abilities of adventurers. They excel in practical skills related to their vocations and daily life, making them versatile but fragile in dangerous situations. A catch all for farmers, townsfolk, labourers, hirelings, stable hands, innkeepers, tavern keepers, courtesans etc. Just add flavour to your text. Non-caster.
@Expert (NPC)
Experts are skilled professionals and crafts folk excelling in a wide range of fields like Artisans, Merchants and Scholars. They focus on mastery of skills and knowledge rather than traditional adventuring, making them invaluable in social, economic, and intellectual roles. Examples are: Armorer; Blacksmith; Weapon maker; Bowyer; Weaver; Baker; Carpenter; Tailor; Leather worker; Engineers; Jeweller; Sage; Scribe; Steward; Lawyer; Hedge Alchemist; Apothecary; Herbalist. (Anyone working with Tools). Non-caster.
@SCIENTIST (Expert NPC)
A Scientist studies the fundamental forces of the cosmos, seeking to master and replicate phenomena through rigorous experimentation and invention. Their motives vary—from benevolent advancement of humanity to indifferent or even destructive obsession with truth. A scientist is a rare commodity on Hyperborea, if not near non-existent. Non-caster.
@Warrior (NPC)
The warrior is a robust and straightforward combatant, lacking the specialized training of fighters or the unique skills of barbarians and paladins. Common among all cultures including monsters, warriors rely on brute strength and basic combat experience, making them respectable but unsophisticated opponents. (examples are Guard; Watchman; Soldier; Marine; Militiaman; Men-at-arms, Gladiator; Pirate; Mercenary; Tribal Warrior; Bandit; Thug; Bodyguard) Non-caster.