Crafting Potions & Alchemical Concoctions To create any of the following items, an alchemist kit must be used. Proficiency in alchemist kits allows you to add your proficiency bonus to checks to their creation.
Creation of these items costs 25gp, in addition to the ingredients listed, and 1 workday of time.
@Alchemist's Fire
This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged Attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. Ingredients: Fire (10), Alchemist's Supplies.
@Smokebomb
As an action, you can throw this smokebomb up to 30 feet away from you. On impact, smoke begins to billow from it, creating a heavily obscured area within a 10 foot radius and a lightly obscured area for a further 5 feet. This smoke dissipates after 1 minute, or until it is blown away by some external means. Ingredients: fire (5), Alchemist's Supplies.
@Vial of Alchemist's Acid
As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case, make a ranged Attack against a creature or object, treating the acid as an improvised weapon. On a hit, the target takes 2d6 acid damage. Ingredients: Damage (Acid) (10), Alchemist's Supplies.
Creation of these items costs 100gp, in addition to the ingredients listed, and 3 workdays of time.
@Oil of Slipperiness
This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a freedom of movement spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the grease spell in that area for 8 hours. Ingredients: Movement (14), Oil or Grease
@Potion of Animal Friendship
When you drink this potion, you can cast the animal friendship spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. Ingredients: Charm (15)
@Potion of Fire Breath
After drinking this potion, you can use a bonus action to exhale fire at a target within 30 feet of you. The target must make a DC 13 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on a successful one. The effect ends after you exhale the fire three times or when 1 hour has passed. This potion's orange liquid flickers, and smoke fills the top of the container and wafts out whenever it is opened. Ingredients: Fire (15)
@Potion of Growth
When you drink this potion, you gain the "enlarge" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. Ingredients: Transmute (15)
@Potion of Giant Power
When you drink this potion, your Strength score changes for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. Hill Giant = strength 21; Frost Giant = strength 23; Fire Giant = strength 25. Ingredients. Ability (Str) (16) , a sliver of fingernail from a giant of the appropriate type.
@Potion of Resistance
When you drink this potion, you gain resistance to one type of damage for 1 hour. The damage type depends on the special ingredient added. Ingredients: Protection (5), Damage (Type) (10)
@Potion of Water Breathing
You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. Ingredients: Water (15)
Creation of these items costs 500gp, in addition to the ingredients listed, and 10 workdays of time.
@Flask of Midnight Oil
A small flask of inky black oil that resembles a night sky when viewed in a certain light. When the midnight oil is used to light a lantern, it emits bright light for 5 feet and dim light a further 5 feet for 8 hours. If a creature stays in the light emitted by this oil for the full 8 hours, they get all the benefits of a long rest without needing to sleep, provided they only engage in light activity such as reading, studying, talking, etc. Ingredients: Damage (Radiant) (24), Oil,
@Oil of Drake's Bane
This oil can coat a single weapon for 3 uses, or up to 3 pieces of ammunition can be dipped in the oil for 1 use each. A giant reptile that takes damage from a weapon or piece of ammunition covered in the oil takes an additional 6d6 damage from the attack. The oil dries after 1 hour and becomes inert. Ingredients: 1 Vial Giant Reptiles Blood, Wyvern Poison, Damage (Poison) (15)
@Oil of Etherealness
Beads of this cloudy grey oil form on the outside of its container and quickly evaporate. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of the etherealness spell for 1 hour. Ingredients: Movement (20), Ectoplasm.
@Potion of Clairvoyance
When you drink this potion, you gain the effect of the clairvoyance spell. An eyeball bobs in this yellowish liquid but vanishes when the potion is opened. Ingredients: Damage (Psychic) (20), Eye of a Hag or Sphinx.
@Potion of Diminutiveness
When you drink this potion, you gain the "reduce" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously contracts to a tiny bead and then expands to colour the clear liquid around it. Shaking the bottle fails to interrupt this process. Ingredients: Transmute (25)
@Potion of Gaseous Form
When you drink this potion, you gain the effect of the gaseous form spell for 1 hour (no concentration required) or until you end the effect as a bonus action. This potion's container seems to hold fog that moves and pours like water. Ingredients: Air (25)
@Potion of Heroic Action
For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if boiling. Ingredients: Life (15), Damage (Radiant) (10)
@Potion of Invincibility
For 1 minute after you drink this potion, you have Resistance to all damage. The potion's syrupy liquid looks like liquefied iron. Ingredients: Protection (20)
@Potion of Mind Reading
When you drink this potion, you gain the effect of the detect thoughts spell (save DC 13). The potion's dense, purple liquid has an ovoid cloud of pink floating in it. Ingredients: Damage (Psychic) (20)
@Flask of Petrification
As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged Attack against a creature or object, treating the flask as an improvised weapon. Upon hitting the target, it burst coating the target. The target must make a DC14 constitution saving throw. If they fail they are petrified until a spell such as greater restoration is used to remove the condition. On a successful save the creatures movement is halved until the end of their next turn. Ingredients: Petrification (20)
Creation of these items costs 1000gp, in addition to the ingredients listed, and 30 workdays of time.
@Oil of Sharpness
This clear, gelatinous oil sparkles with tiny, ultrathin silver shards. The oil can coat one slashing or piercing weapon or up to 5 pieces of slashing or piercing ammunition. Applying the oil takes 1 minute. For 1 hour, the coated item is magical and has a +3 bonus to attack and damage rolls. Ingredients: Damage (Physical) (30)
@Potion of Flying
When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you're in the air when the potion wears off, you fall unless you have some other means of staying aloft. This potion's clear liquid floats at the top of its container and has cloudy white impurities drifting in it. Ingredients: Movement (20), Air (15)
@Elixir of Longevity
When you drink this potion, your physical age is reduced by 1d6 + 6 years, to a minimum of 13 years. Each time you subsequently drink a potion of longevity, there is 10 percent cumulative chance that you instead age by 1d6 + 6 years. Suspended in this amber liquid are a scorpion's tail, an adder's fang, a dead spider, and a tiny heart that, against all reason, is still beating. These ingredients vanish when the potion is opened. Ingredients: Life (40)
@Potion of Invisibility
This potion's container looks empty but feels as though it holds liquid. When you drink it, you become invisible for 1 hour. Anything you wear or carry is invisible with you. The effect ends early if you attack or cast a spell. Ingredients: Movement (15), Air (20)
@Potion of Super-Speed
When you drink this potion, you gain the effect of the haste spell for 1 minute (no concentration required). The potion's yellow fluid is streaked with black and swirls on its own. Ingredients: Movement (35)
@Potion of Truesight
When you drink this potion, you gain truesight for 1 hour. Ingredients: Damage Damage (Psychic) (40)