This deity of Chaos is associated with sorcery, necromancy, deviltry, witchcraft, nightmares, madness, exhilaration, destruction, and havoc. Kthulhu presents as a winged octopoid being. Through nightmare visions he is reputed to whisper to his cultists, particularly those who handle his idols or engage in ritual drum dances around great, sacrificial bonfires. Poets and madmen speak in tales and verse of Kthulhu dwelling in a lost city in the ocean depths of Dagon Bay, though others suggest a black reservoir beneath the frozen Plain of Leng. There he is said to slumber, waiting for the bloated red sun to further cool. Kthulhu cults are scattered across the realm, and they seem to be growing. Xathoqquans oft honour Kthulhu, viewing the dreaming god as part of their distinct orthodoxy. Typical followers: men (esp. Esquimaux), aboleths, crab-men, f ish-men.
This deity of Neutrality is associated with moons, moths, cycles, time, tides, seafaring, lunacy, lycanthropy, and sorcery. Lunaqqua is said to manifest as a naked, voluptuous woman with glowing blue skin, yellow hair, and lambent white eyes; or, if enraged, as a colossal moth of frightening visage. Lunaqqua is notorious for ignoring her followers, though she is believed to divert them from disaster at sea. She is commonly believed to dwell on the larger of Hyperborea’s moons, Selene; in fact, the association is so strong, some devotees simply refer to Lunaqqua as Selene. Typical followers: men (esp. seamen, druids), lycanthropes.
This deity of Neutrality is associated with death, graves, charnel houses, dogs, ghouls, ghuls, hyænas, hyæna-men, jackals, and carrion. Mordezzan presents as a giant, emaciated, ghoul like being with obsidian-coloured skin and eyes like burning coals. From his elongated arms extend skeletal talons shaped like scimitars. Mordezzan is said to manifest in catacombs beneath the charnel houses where his worship thrives; there he takes as his provender the cadavers of men prepared by his most puissant priests. Typical followers: men (esp. Ixians), ghuls, hyæna-men.
This demigod of Neutrality is associated with thievery, banditry, swindling, gambling, deception, backstabbing, ale, beer, luck, and gems and gold gained by means stealthy and nefarious. Rel is said to assume many faces, usually male (or rarely female). He is reputed to have been granted immortality after impressing Xathoqqua with a most impossible theft; others suggest him to be the by-blow of Apollo. Rel presents as a swarthy, handsome sort who wears a broad-brimmed hat and winged sandals that he uses to fly at impossible speed, leading some sages to posit that Rel is in fact Hermes, messenger of the gods; amongst the Kelts he has been called Teutates. Rel is a “god of the people” and is said to dwell amongst mortal men, oft in underworld societies posing as a common thief of no great repute. Presently, Rel is believed to favour Port Zangerios. Typical followers: men (esp. thieves)
This deity of Evil is associated with Hades, dæmonism, torture, slavery, violence, war, bellicosity, and bloodletting. Thaumagorga manifests as a massive, heavily armoured dæmon-warrior who wields a flaming, two-handed scimitar; too, he wears a great horned helm that obscures his features in blackness, save a pair of flaming coals for eyes. Notorious as the most potent of all dæmonkind, Thaumagorga sits upon a throne of human bones in the nameless depths of Underborea. Druids sometimes advocate his worship, convinced that he was once the Keltic deity Cernunnos (the “Horned One”), whilst men of learning from Khromarium associate him with Ares, the God of War. Thaumagorga is said to be lord and master of six powerful dæmon princes. Typical followers: men (any), dæmons, fire giants, minotaurs, orcs.
This deity of Neutrality is associated with spiders, death, poison, predation, murder, witchcraft, dreams, and fate. Tlakk-Nakka is an arachnid goddess reputed to beguile her followers into obeisance. She is said to manifest as an enormous spider with the head of crowned, raven haired woman shewing jewel-black eyes. It is told that Tlakk-Nakka dwells within the impossible depths of Mount Vhuurmithadon, the treble-peaked dead volcano that rises from the epicentre of the Spiral Mountain Array. There she eternally weaves, taking her provender from that which finds itself ensnared in her webs, be it man, beast, dæmon, or god. Typical followers: men (esp. Picts, Ixians).
This deity of Chaos is associated with Viking longships, skis, shields, swordsmanship, bows of yew, rune sorcery, wolves, bears, sabre-tooths, piracy, and raiding. Ullr is reputed to favour Vikings and those who praise Ymir, for he himself pays tribute to the all powerful frost giant. He inhabits an ancient castle on Ullr’s Island, Vikland. Ullr typically presents as a Viking berserker, and he has been known to join their most daring raids. For the Vikings, Ullr is the last remaining deity of the Æsir. This waning does not stop them from passing down tales of the old gods such as Baldr and Thor; however, Ullr has been known to slay skalds who weave tales extolling Odin, for he reserves no small enmity for the erstwhile Viking god supreme. Typical followers: men (esp. Vikings).
For man and beast, this deity of Chaos is the principal being of worship in all of Hyperborea. Xathoqqua’s worship is incalculably older than mankind, for this deity landed on Hyperborea when Old Earth was no more than a steaming morass with a single, algæ-covered continent. Xathoqqua is reputed to dwell within the deeps of the Spiral Mountain Array, specifically the hoary depths of Mount Vhuurmithadon, a treble peaked extinct volcano. Religious scholars, through painstaking translation of sacred mystery texts, reveal that Xathoqqua arrived via Saturn, where some of his relatives may yet remain; prior to this his origin is extra dimensional.Xathoqqua is associated with life, death, reincarnation, pestilence, disease, luck, misfortune, cruelty, savagery, mischievousness, and sardonicism. He is reputed to communicate directly with his followers through animated idols or statues and oracles. He sometimes binds his supplicants with irrevocable contracts that ofttimes seem to make little sense; some are incredibly generous whilst others are grossly unfair. To his servitors (oft identified as Xathoqquans) he will grant antemundane secrets from outlying planets and realms extra-dimensional. Xathoqqua is portrayed as a colossal, sloth-bodied toad covered in brown-black fur. From his broad back projects a pair of massive, membranous wings that he may utilize to glide across the gelid winds of the Black Gulf. In sculpture, his bulbous, sleepy eyes are stylized as narrow slits; oft he is portrayed with an enormous tongue and sometimes other attributes deemed offensive or obscene to those whose sensibilities are delicate. Typical followers: men (all racial derivations), ape-men, cave-men, vhuurmis. Furthermore, some of the most furtive and ferocious beasts are said to frequent Xathoqqua’s ashen altars lost in the nameless depths of the wilderness; here they grunt, howl, sibilate, or whine their inarticulate supplications. Examples include apes, aurochs, bats, bears, boars, crocodiles, dogs, elk, frogs and toads, hyænas, lizards, woolly mammoths, pterodactyls, rats, woolly rhinoceroses, sloths, sabre-tooths, weasels, wolverines, and wolves.
This deity of Law is associated with snakes, reptiles, sorcery, necromancy, resurrection, and reincarnation. Yig is a cruel, serpentine god reputed to bless his followers with forbidden knowledge, granting his most puissant priests the ability to shed their skin and assume the forms of terrifying snakes. Yig is said to manifest as an enormous python that traverses the gargantuan tunnels of Underborea; some say that he gnaws out these tunnels himself. Typical followers: men (esp. Ixians), snake-men.
This deity of Neutrality is associated with glaciers, icebergs, and cataclysms. Yikkorth presents as a pale white, wormlike god that delegates its will through a cabal of sorcerer-priests. It is said to dwell in a great hall of ice within the confines of an impossibly massive iceberg. Yikkorth is reputed to exert dominance over other deities, including Boreas, Ymir, and Ythaqqa; in fact, non Viking sages posit that Yikkorth begot Ymir. The Ashen Worm is notorious for spawning the cruellest of winters and instigating the most unforgiving ice ages. It is also reputed to impregnate glacial ice with dæmonic forces that, when unleashed, prey upon mankind. Yikkorth is held culpable for one of the most devastating curses levied against Hyperborea: In preternatural ice it once mantled the whole of the realm. Ages later, when the ice thawed, Hyperborea’s connexion to Old Earth was no more; the sun was no longer yellow, and the sea spilled from the rim of a world hemmed in by the blasting North Wind. Typical followers: men (rare), abominable snow-men, white apes.
This deity of Chaos is associated with mountains, blizzards, snow, ice, mists, and unbridled rage. Ymir is said to manifest as a blue-bearded frost giant with a tremendous axe of ice-blue steel. He is believed to dwell in a castle of crystal and ice in the clouds above Hyperborea’s Spiral Mountain Array. Non-Viking religious scholars posit that Ymir is the offspring of Yikkorth, “The Ashen Worm”, but Viking skalds reject this notion as absurd; in fact, they espouse Ymir as the primeval deity who created the world from which Hyperborea is derived. Typical followers: men (esp. Vikings), mountain apes, dwarfs, fomorians, frost giants, abominable snow-men.