A Dark flower which can only be found growing from rotting Organic matter. Rarity: Rare Gathering: DC 15 Quantity: 1d4 Potency: 3 Effects: Damage (poison) Locations: Any, Only grows on rotting organic matter.
This blue mint plant gives off a sweet scent that can be caught from many feet away, and when a leaf of the plant is allowed to melt beneath the tongue, you are granted the ability to see auras for three hours. When you look at someone's Aura, you see their mood, and current intent without needing to roll. You have advantage on Insight checks while under the effects of the mint. It can also be used in healing potions and helps physical endurance as well. Rarity: Common Gathering: DC 15 Quantity: 1d4 Potency: 1 Effects: heal, Ability (Con) Locations: forest/jungle, coast, grassland
This mold is named after the human who first discovered it when he walked into his house and saw a slice of toast destroying his house. When this mold touches an object, and is given a couple of days to spread, it causes the object to animate and gain a flight speed of 10ft, and the item immediately attempts to destroy any other object in its vicinity. This effect lasts for 8 hours or until the object is destroyed. Rarity: Uncommon Gathering: DC 15 Quantity: 1d4 Potency: 2 Effects: movement, air Locations: Any
Found near water, this plant naturally grows as a perfect whistle, when blown, this whistling plant creates an ear-splitting noise that can be heard from up to a mile away, and causes 2d6 thunder damage (DC 16 con save to half) to everything within a 10ft radius of the user. Rarity: Uncommon Gathering: DC 15 Quantity: 1d4 Potency: 2 Effects: Damage (Thunder), Water Locations: Any, Near water
This long creeping vine has ant-like mandibles across its form, any terrain it grows across is considered difficult terrain, and when someone walks through it they must make a DC 12 strength check or be entangled by the mandibles (as the spell Entangle), and a DC 13 Dex check to avoid taking 1d8 piercing damage from the biting vines. Rarity: Uncommon Gathering: DC 15 Quantity: 1d4 Potency: 2 Effects: Climb, Transmute Locations: Any
These look just like button mushrooms, but when they are picked they always sound like the plucking sound is reverberating across the area. When eaten, these mushrooms make you speak at three times your normal speaking volume. Rarity: Very Rare Gathering: DC 20 Quantity: 1d3 Potency: 4 Effects: heal, Damage (poison) Locations: Any
This is a bright yellow puffball, beneath its skin is a shiny jet black circular object, connected to the skin by small tendrils. This black sphere, has a very interesting effect making anyone who eats it lighter. The person becomes 1/2 their normal weight. This effect lasts for 10 minutes. Rarity: Very Rare Gathering: DC 25 Quantity: 1d2 Potency: 4 Effects: Life, movement Locations: Any
This lean and stalky, pale yellow fungus must be brewed for six hours in water harvested from an underground stream. A successful nature roll for the beverage’s preparation means that a person’s senses of smell and of hearing are doubled for one hour. (Advantage on perception rolls based on smell or hearing.) Rarity: Rare Gathering: DC 15 Quantity: 1d2 Potency: 4 Effects: Life, senses Locations: Underborea/Caves
NOTES FOR FRANZ (AND PLAYERS JUST TO KEEP TRACK)
Each plant harvested has a potency determined by it's rarity. When making potions or other concoctions, a crafter can use fewer of a more potent plant. For example, a Potion of Healing requires 14 Healing components. This could be achieved with 14 healing plants with a potency of 1 or 3 healing plants with a potency of 4 and 1 with a potency of 2.
Harvested materials from not only plants but creatures have an effect. A potion or other concoction requires a certain potency worth of components that have these effects in order to create them. The effects are: damage, climb, charm, ability, movement, petrification, heal, Life, transmute, water, air, protection, special. Note that damage types will have a subtype such as acid, fire, lighting, etc. Ability will have a subtype of Str or Con. Special ingredients will be listed on the recipe.