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  1. HYPERBOREA (orig by C. A. Smith) [R18+]
  2. Lore

3. RECIPES: Herbalism

Crafting Salves, Potions, Poultices, & Tinctures To create any of the following items, an herbalism kit must be used. Proficiency in herbalism kits allows you to add your proficiency bonus to checks to their creation.

Common Recipes (DC 10)

Creation of these items costs 25gp, in addition to the ingredients listed, and 1 workday of time.

Antitoxin

A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs. Ingredients: Poison (10)

@Potion of Healing

You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. It confers no benefit to undead or constructs. Ingredients: Heal (14)

Soothing Salve

A sticky, sour smelling salve that can be applied to wounds. When you expend hit dice to recover hit points while using this salve, you recover an additional 3 hit points for each hit die expended. This effect lasts for 1 hour after applied. Ingredients: Heal (10)

Healing Poultice

When applied the recipient may roll 1 extra hit die during a short rest. Ingredients: Heal (12)

Potion of Life

Drinking this potion grants you temporary hit points equal to your Constitution modifier (min. 1 hp). These extra hit points last 1 hour or until removed by damage (damage removes temporary hit points first). Ingridents: Life (14)

Uncommon Recipes (DC 15)

Creation of these items costs 100gp, in addition to the ingredients listed, and 3 workdays of time.

Pomander of Warding

This ball of aromatic spices and perfumes fills an area with a 15 foot radius with a strong scent for 24 hours after being unwrapped. Undead creatures of CR 2 or lower that enter this area must make a Wisdom saving throw (DC 15) or be turned, as detailed in the Turn Undead cleric feature. Once prepared (8 hours) it can be stored in a glass jar to cure for the remainder of the 3 day period. Ingredients: Protection (15), Holy Oil, Sage

Potion of Greater Healing

You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. It confers no benefit to undead or constructs. Ingredients: Heal (28)

Poultice of Poison Extraction

When applied over the course of a short or long rest this poultice will extract poison from the recipient ending the poisoned condition. Ingredients: Heal (12), Damage (Poison) (10)

Potion of Endurance

A creature that drinks this vial of liquid gains advantage on Constitution saving throws for 1 hour. Ingredients: Ability (Con) (20)

Greater Potion of Life

Drinking this potion grants you temporary hit points equal to 2 hit die + your Constitution modifier. These extra hit points last 1 hour or until removed by damage (damage removes temporary hit points first). Ingridents: Life (28)

Rare Recipes (DC 20)

Creation of these items costs 500gp, in addition to the ingredients listed, and 10 workdays of time.

Elixir of Health

when you drink this potion, it cures any disease afflicting you, and it removes the blinded, deafened, paralyzed, and poisoned conditions. The clear red liquid has tiny bubbles of light in it. It confers no benefit to undead or constructs. Ingredients: Health (30)

Potion of Superior Healing

You regain 8d4 + 8 hit points when you drink this potion. The potion's red liquid glimmers when agitated. It confers no benefit to undead or constructs. Ingredients: Health (42) Tea of Refreshment This warm drink removes one level of exhaustion from whoever drinks it. Ingredients: Life (5), Ability (Con) (25)

Tincture of Werewolf ' s Bane

Any lycanthrope that drinks this tincture must make a Constitution saving throw. On a failed save, the lycanthrope takes 3d10 necrotic damage and must change to its humanoid form if it was not already in that form, after which the lycanthrope cannot change form for 24 hours. On a success, the lycanthrope takes half that damage and is not under any additional effects. Ingredients: Transmute (25), Damage (Necrotic) (5)

Salve of Petrification

When applied to the body of a creature that has been petrified (petrified condition), over the course of a short rest or 1 hours time, this salve will removed the petrification condition. Ingedients: Petrification (35)

Superior Potion of Life

Drinking this potion grants you temporary hit points equal to 4 hit die + your Constitution modifier. These extra hit points last 1 hour or until removed by damage (damage removes temporary hit points first). Ingredients: Life (42)

Very Rare Recipes (DC 25)

Creation of these items costs 1000gp, in addition to the ingredients listed, and 30 workdays of time.

Potion of Supreme Healing

You regain 10d4 + 20 hit points when you drink this potion. The potion's red liquid glimmers when agitated. It confers no benefit to undead or constructs. Ingredients: Health (56)

@Potion of Vitality

When you drink this potion, it removes any exhaustion you are suffering and cures any disease or poison affecting you. For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend. The potion's crimson liquid regularly pulses with dull light, calling to mind a heartbeat. Ingredients: Ability (Con) (15), Health (10), Damage (Radiant) (15)

Supreme Potion of Life *

Drinking this potion grants you temporary hit points equal to 6 hit die + your Constitution modifier. These extra hit points last 1 hour or until removed by damage (damage removes temporary hit points first). Ingredients: Life (56)

Potion of Greater Restoration

Drinking this potion has the same effect as the Greater restoration spell. If more than 1 condition is effecting the recipient of the potion the removed effect to be removed may be stated or if the DM wishes, it can be random. Ingredients: Life (25) Ability (Con) 15