Devotees of singular faith are known to develop supplementary sorcerous abilities. Like spells, these powers are acquired via spiritual revelation, otherworldly favour, or the piecing together of abstract theologies; however, these abilities are particular to the deity the priest venerates, as noted below. A breach of faith or alignment may result in the loss of these abilities, as best adjudicated by the referee. Priests of singular faith oft are regarded as zealots; even practitioners of similar beliefs may shun them as witless eccentrics. In sooth, true clerics deem them weak and pathetic, and some deities appear to concur: Krimmr, Ullr, and Ymir suffer not the inane prattling of these armless weaklings who are unprepared to split an enemy’s skull with a good sword; hence no clandestine secrets may be unravelled from the sole worship of these deities.
Apollo/ Lawful (Good or Evil) 1st Level: May select one additional weapon skill with bow of choice (self or composite). 12th Level: All arrows launched in sunlight ignite as flame arrows.
Artemis/ Lawful (Good or Evil) 1st Level: Track as barbarian (outdoors only). 12th Level: Once per day can conjure 4 blink dogs (if Good) or 2 hell hounds (if Evil), as summon animal I.
Aurorus/ Chaotic (Good or Evil) 1st Level: Once per day can cast +færie fire. 12th Level: Once per day can conjure four small meteors (outdoors only) as fire seed missiles.
Azathoth/ Chaotic (Good or Evil) 1st Level: Most priests of Azathoth are insane; +2 saving throw bonus versus mind-affecting sorcery. 12th Level: Once per day can cast +shockwave.
Boreas/ Chaotic (Good or Evil) 1st Level: Once per day can cast Wall of vapours. 12th Level: Once per day can cast @+Control Winds.
Helios/ Neutral 1st Level: Once per day can cast influence normal fire. 12th Level: Once per day can surround himself with a red coronal field, as +Lesser globe of invulnerability.
Kraken/ Chaotic (Good or Evil) 1st Level: Once per day can cast +mirror image (one image only). 12th Level: Once per day can conjure 12 mauve, squid-like appendages that act as @+Black Tentacles-.
Kthulhu/ Chaotic (Good or Evil) 1st Level: Once per day can cast +sleep on a single target. 12th Level: Once per day can cast @+Confusion.
Lunaqqua/ Neutral 1st Level: Once per day can cast +reflexion. 12th Level: Once per day can cast +moonlight.
Mordezzan/ Neutral 1st Level: Once per day can cast @+Animate Carrion I. 12th Level: Once per day can cast @+Animate Dead II(ghoul only).
Raven/ Neutral 1st Level: Once per day can cast @disguise self. 12th Level: Once per day can shapechange as druid to form of raven.
Rel/ Neutral 1st Level: Once per day can cast +dash (self only). 12th Level: Once per day can cast +fly (self only).
Thaumagorga/ Evil (Lawful or Chaotic) 1st Level: Once per day can cast +sorcerous armour (self only). 12th Level: Once per day can cast +beckon (reverse of dismissal).
Tlakk-Nakka/ Neutral 1st Level: Once per day can cast +spider climb. 12th Level: May manufacture poison as an assassin.
Xathoqqua/ Chaotic (Good or Evil) 1st Level: Once per day can cast +hypnotism. 12th Level: Once per day can either cast summon bat swarm or summon 1 giant bat (as +summon monster II).
Yig/ Lawful (Good or Evil) 1st Level: Once per day can cast @+Befriend Animals (reptiles only). 12th Level: Once per day can take form of giant spitting cobra, as transform to asp (with same risk).
Yikkorth/ Neutral 1st Level: Once per day can cast +freezing hands. 12th Level: Once per day can cast +summon ice dæmon.
Yoon’Deh/ Neutral 1st Level: Once per day can cast +pass without trace (self only). 12th Level: Once per day (outdoors only) can conjure 1 giant elk (white stag) of maximum hp, as +summon animal I.
Ythaqqa/ Neutral 1st Level: Once per day can cast @+Chill Touch. 12th Level: Once per day can cast +ice storm (sleet).
Yug/ Chaotic (Good or Evil) 1st Level: Once per day can cast @+Continuous Darkness. 12th Level: Once per day can conjure a quasi-real shoggoth, as @spawn shadow monsters.