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  1. HYPERBOREA (orig by C. A. Smith) [R18+]
  2. Lore

XX Blackmarsh page 3

Surrex Creek

A long flowing fresh watered creek from the Dragonbone Peaks, this joins with the Tave River.

Taldene Inlet

The inlet in the small cove of Castle Teldene, this broad causeway hold plenty space for the anchored dragonships of the castle.

Tärna Älv

A fresh watered creek from the Dragonbone Peaks. Tave River This slow flowing river from Loch Lorn becomes a fast moving river as it enters the Smoking Bay with the aid of the Surrex Creek and the Crawley Creek.

Thanes' River

One of the more powerful rivers of the northern most territories of the area. This and the adding of the two other rivers, the Rijn and the Nene support Castle Taldene with the rich fresh waters it needs.

The Black Marshes

The impact of 'The Mountain That Fell,' fractured this region forming the marshes that give the area it's name. The marshes are fifteen miles north-south and over fifty miles east-west. The impact left several large lakes connected by a confusing maze of waterways and bogs. It offers a convenient place to hide for those who want keep their activities away from prying eyes. The water is black in colour caused by the minerals leeching from the surrounding soil and vegetation.

The Crimson Hills

Over the last few centuries, a few Orc (Dæmon-Pict) tribes have entered the region to conquered or be conquered among these hills. Their continual conflict has caused this region to be known as the Crimson Hills. The two main tribes are the Bateaters (1911) and the Bloodcrushers (2207), but there are several smaller Orc clans and tribes hiding and hunting in the hills.

The Grey Sea

The Grey Sea is known for it's storms, strong currents, treacherous reefs, and superb fishing grounds. After the collapse of the Hyperborean rule reavers, Vikings and pirates dominated the waters, but the rise of the Grand Kingdom of Vasa has largely brought peace to the Grey Sea. Only the renegade Vhalen Vikings and a few pirate ships from Brigand's Bay remain to challenge the might of the Grand Kingdom’s navy.

The Greywoods

Over a thousand Wardens make their home in this forest. The forest gets it's name from the Grey Ash trees, whose seeds in the fall, dry into a grey ash like colour. The seeds littering the forest floor remind the Wardens of the wasteland that once existed here in the aftermath of 'The Mountain That Fell.' The ash seeds are also a potent source of alzarém, jealously guarded by the Wardens for their own use.

The Tave Marshes

Unlike the Black Marshes there are not many lakes in the Tave Marshes. Instead, there is a network of estuaries connected by small steams and bogs. The region is largely avoided by the surrounding peoples due to the presumable evil reputation of the weresabre-tooth tigers that dwell within the swamp.

The White Mountains

These majestic, snowcapped mountains stretch far to the north-west, and are the highest known in the regions. The Dwarven kingdom of Bolzak lies to the south and Olden Hold is the northernmost outpost. The White Mountains teem with game, and great predators, such as griffins and hippogriffs, making their home in the high aeries. Arimaspi (Cyclops), Cave-men, Fomorians, Hyperkhthoneans, Mountain Apes and Voormis are known to roam to the edge of the mountains ranges looks for fresh meat (preferably human); and will attack small parties of travellers. There is also more unspeakable entities and creatures of the abyss hiding within these vast mountains; things best unspoken of; dæmonic souls of great power; that lie dormant and are perhaps best left undisturbed!

Thornbrush Island

The leeward side of this island is choked with groves of thorny bushes and hedges. Numerous game trails form an extensive maze that wild boars (HD 3+1) and other creatures use.

The Westwall

Farther south, the Westwall forms the western boundary of the Vasa Province of the Grand Kingdom. The northern terminus ends in Blackmarsh and is home to several clans of Mountain Apes and Fomorians.

Torc Burn

A small fresh watered waterway from the surrounding hills leading into the unnamed salt-watered lake of the Atlanteans. This is another important waterway for creatures searching for good waters to drink.

Trent Brook

Stretching down and along mostly flatlands to the Tave Marshes, this brook is a fresh waterway from the Dragonbone Peaks. It is broad and difficult to cross.

Vær Älv

A broad yet short fresh-watered river from the small lake called “Vær,” where it stretches into the Inlet of Taldene. It is deep and can take round keeled hulls along it's pass to the lake.

Worms River

A raging fresh-watered river from the northern tip of the Dragonbone Peaks. It's course is mostly along flatlands though mostly down hill with plenty of rapids to foil any movement by vessel, though after the Saar Brook joins it, it becomes calm and wide. It flows into the wide River Eamont.

Zaxqil Isle

An island across from the town of Jorvik, many fishermen beach here to gather crabs and mussels along it's shores.