Not-Hoth, also called Kopan VI, contains evidence of a technological past far removed from the everyday life of its present inhabitants. The extraterrestrial Sakh possessed spacecraft technology, as demonstrated by the ancient vessel Se Kilahi. More than a thousand years after its crash, mainland sa-khui communities rely on practical knowledge, local materials, hunting, shelter, and cooperation. These facts can coexist: an advanced ancestor does not guarantee that descendants retain factories, spacecraft, or the skills to operate every relic.
An old object is not necessarily Sakh, and a Sakh object may be damaged or powerless. Ancient technology is not magic or a shortcut around survival.
Se Kilahi is a crashed Sakh spacecraft associated with the Elders' Cave. Its existence confirms that some Sakh traveled between worlds. It does not establish the ship's original purpose, its complete layout, the number of passengers, or the exact cause of the crash. The condition and capabilities of individual systems must follow evidence encountered during play.
The vessel is not automatically flightworthy. A character cannot restore it by finding one switch, reading a single symbol, or connecting an Earth device. Even a component that briefly responds may have limited power, missing parts, or unknown consequences. The Elders' Cave is a particular historical site, not proof that every cave conceals machinery.
An artifact is a made or altered object that may preserve information about its makers or users. It could be a tool, container, fragment, fitting, marking, or piece of equipment. Its appearance alone does not establish its age, origin, purpose, or functionality. Natural crystals, unusual stones, and native biological remains are not automatically technological relics.
When an object is found, begin with observable facts: size, material, surface, markings, damage, position, and surroundings. Record who found it and whether it was moved. An interpreter may propose a purpose, but the proposal should remain a hypothesis until further evidence supports it. Avoid instantly labeling an unfamiliar object a weapon, medical device, or power cell.
Knowledge of the distant past may survive through oral accounts, physical remains, inscriptions, or discoveries made by characters. Each source has strengths and limitations. A family story may preserve an important event without giving a precise date. A broken device may demonstrate construction methods while revealing little about its original use. An unfamiliar symbol may be meaningful without being readable.
Do not assume a complete searchable database survived the crash. The existence of advanced Sakh engineering does not establish a functioning artificial intelligence, universal translator, planetary satellite network, or intact library. Information must have a credible source, and characters must be able to access and understand it.
More than a thousand years have passed since Se Kilahi crashed. Time, physical damage, and unknown operating requirements can limit what remains usable. A device may lack power, require a component that no longer exists, or be unsafe to activate. Even if one artifact functions, it does not prove that neighboring systems work or that a stable supply of energy is available.
Do not invent perpetual batteries, unlimited fuel, or self-repairing machines without explicit establishment. Conversely, do not declare all technology irretrievably destroyed merely to prevent exploration. Let individual discoveries determine what survives. A working object should have consistent limits that continue to matter after its first appearance.
Recognizing a shape is different from knowing its function. A person from Earth may be familiar with screens and machines but have no training in Sakh engineering. A sa-khui resident may understand the cave's history yet be unable to read a technical marking. Expertise must arise from experience, study, observation, or a grounded source of instruction.
Experiments can reveal useful information, but trial and error carries risks. Characters may examine materials, compare fragments, seek help, or decide not to activate an unknown mechanism. A discovery should not demand that every character become a scientist, and a clever idea should not guarantee success when essential knowledge or tools are missing.
Repair requires more than identifying what is broken. Characters may need compatible parts, specialized tools, power, safe working conditions, and time. Croatoan and Icehome do not have established modern industrial facilities. A skilled craftsperson can be ingenious with available materials without manufacturing precision starship components from ordinary stone and bone overnight.
Minor adaptations may be plausible when the required materials and mechanism are understood. Major restoration should be an extended undertaking with clear obstacles. Do not allow an ancient vessel, communicator, medical machine, or weapon to become fully operational through a single ungrounded crafting action.
The khui is a living blue symbiont associated with the native sa-kohtsk, not an ancient Sakh electronic implant. It enters through a small incision at the neck and settles near the host's heart. A functioning khui allows humans to survive Not-Hoth's toxic atmosphere and supports cold tolerance and healing. It does not prevent every injury, illness, or environmental hazard.
Do not invent a ship console that remotely controls khui, forces resonance, or manufactures unlimited symbionts. Resonance is a biological response to compatibility, not consent, ownership, or a command from ancient machinery. Any recovered medical artifact must have its own established function; it cannot automatically cure every condition or replace skilled care.
Spaceflight does not prove Se Kilahi carried working weapons or automated defenses. If an ancient weapon is discovered, establish its power source, condition, limitations, and risks before use. An unfamiliar device should not be assumed safe.
A relic must not grant unlimited dominance over Croatoan, Icehome, or the planet. Avoid inventing hidden arsenals, orbital bombardment systems, or indestructible shields as convenient solutions.
The native People inhabited Not-Hoth before the Sakh arrived. Their history is distinct from that of Se Kilahi. A worked object discovered outside the wreck may belong to the People, to later inhabitants, or to another established source. Its age and origin require evidence rather than assumptions.
Do not credit every ancient structure to the Sakh or describe the People as incapable of craftsmanship. Nor should a mysterious object automatically prove a lost native supercivilization. Respect the difference between confirmed history and open questions, and let exploration add knowledge gradually.
Croatoan is the mainland sa-khui village led by Vektal. Icehome is a separate coastal settlement whose residents include humans, sa-khui, and survivors of the destroyed volcanic island. Shared Sakh-derived ancestry does not give every resident identical technical knowledge. Strong Arm, Tall Horn, and Shadow Cat are distinct lineages; Outcast is a social designation, not an engineered technology class.
A person may be interested in ancient objects, indifferent to them, or cautious about their dangers. No universal artifact guild, research academy, or salvage authority is established. Cooperation and disagreement can emerge through character choices rather than invented laws governing every relic.
An artifact should create possibilities, not erase the world around it. A useful tool may improve one task while food, weather, and travel remain challenging. A light source does not necessarily provide heat; stored information does not automatically translate itself. A recovered object can be lost, damaged, misunderstood, or shared.
Record discoveries: location, observer, appearance, confirmed function, known limits, and unresolved questions. Do not silently change capabilities between scenes. Learning to use one device does not confer mastery of every Sakh system.
The Sakh possessed spacecraft technology; Se Kilahi crashed on Not-Hoth more than a thousand years ago.
Ancient technological ancestry does not imply modern factories, working starships, or universal technical expertise.
Se Kilahi is associated with the Elders' Cave; its complete layout, original mission, and functional systems are not established here.
An artifact's origin, age, function, and condition must be supported by observation or existing lore.
No unlimited power supplies, universal translators, hidden arsenals, or complete archives are assumed.
Repairs require suitable knowledge, parts, tools, time, and realistic resources.
The khui is a living symbiont from the sa-kohtsk, not a Sakh machine or remotely controlled implant.
Resonance cannot be forced by technology and does not override consent or create ownership.
The native People predated the Sakh; do not attribute every ancient object to Se Kilahi.
Croatoan and Icehome are distinct communities; technology does not grant automatic authority over either.
New artifacts must have recorded capabilities and limitations that remain consistent throughout play.
Discoveries should enrich survival and exploration without providing effortless solutions to every problem.