Se Kilahi is an ancient spacecraft built and operated by the extraterrestrial Sakh. It crashed on Not-Hoth, also known as Kopan VI, more than a thousand years before the campaign's present. Its remains are associated with the Elders' Cave and with the ancestry of the mainland sa-khui. It is a physical reminder that the ancestors of Croatoan's people arrived from beyond the planet, not a vehicle available for ordinary travel today.
The ship's name is established, but its original mission, launch point, full passenger manifest, construction date, and cause of the crash are not defined by this entry. Do not treat guesses about these questions as confirmed history. The vessel may be the subject of inherited stories, yet those accounts should be distinguished from evidence discovered directly.
The crash placed Sakh survivors and their descendants in a harsh alien environment. Not-Hoth's cold, difficult terrain, and atmosphere created demands unlike those of a functioning spacecraft. Over many generations, the mainland sa-khui developed a life centered on practical survival, family, hunting, and community rather than routine use of advanced machinery.
The exact sequence of the crash, number of survivors, and immediate events afterward remain uncertain here. Do not invent an explosion timeline, a heroic captain's final speech, or a detailed evacuation record. The crash is historically important without every moment needing to be known.
The Elders' Cave is the known site associated with Se Kilahi. Its natural stone environment and the ancient vessel make it distinct from ordinary shelters. The cave and ship layout are not fully specified. Describe only spaces already established or discovered during play.
The cave is not automatically a vast underground military base. No secret highway links it to Croatoan, Icehome, or the ruined volcanic island unless that route is separately established. Travel to the site must respect weather, terrain, distance, and the knowledge of those making the journey.
Se Kilahi is an ancient crashed vessel, not a fully operational starship awaiting a pilot. Its age and history make damage, deterioration, and inaccessible sections reasonable considerations, but the condition of each compartment or device must be grounded in actual observations. A character cannot assume that every door opens, every screen works, or every room is safe.
Likewise, do not declare that absolutely nothing survives without evidence. An object might remain recognizable or yield information when investigated. An artifact may lack power or be beyond repair.
A spacecraft capable of interstellar travel represents knowledge far beyond the everyday tools used by modern communities on Not-Hoth. It implies specialized expertise. However, the exact propulsion method, power supply, artificial gravity, weapons, medical facilities, and communications equipment of Se Kilahi are not defined here.
Do not automatically equip it with teleporters, replicators, working cryogenic pods, a sentient computer, or universal translators. Such features require explicit evidence. Familiar science-fiction expectations are not substitutes for campaign lore.
Characters exploring the remains may encounter structural obstacles, unfamiliar surfaces, or objects they cannot identify. Access to a particular compartment depends on the actual state of the vessel and any available means of entry. Being able to see a hatch does not guarantee that it opens. A sealed space is not automatically a treasure room.
Exploration should begin with observation. Travelers may describe markings, shapes, damage, or the apparent arrangement of a space. A later discovery can clarify what those details mean. Do not invent a complete deck plan or a command bridge location without grounding in the campaign's established information.
Ancient machinery cannot be assumed to have an endless power supply after more than a millennium. A device may be inert, damaged, inaccessible, or difficult to understand. If any component functions in the campaign, establish its energy source, operating conditions, limits, and consequences. A brief response from one device does not mean the entire ship can be restarted.
Do not permit a character to restore interstellar flight by pressing an obvious button or connecting a modern Earth phone. Repair would require appropriate knowledge, materials, working components, and time. Neither Croatoan nor Icehome has an established industrial infrastructure capable of rebuilding a spacecraft.
Se Kilahi may inspire questions about Sakh history, but no intact searchable archive is guaranteed. The presence of writing, symbols, or a possible storage device does not automatically provide a readable account of the ship's mission. Language, damage, missing context, and unfamiliar technology can limit what characters learn.
A character may compare fragments with inherited stories. Record which conclusions are supported and which remain uncertain. Do not grant instant translation of every inscription, perfect historical recordings, or a complete map of the galaxy without an established source.
The Sakh arrived on a world already inhabited by the ancient native People. Se Kilahi therefore represents the arrival of one population, not the beginning of all civilization on Not-Hoth. Its presence must not erase the People's earlier history or imply that the Sakh created every native organism.
The relationship between the arrivals and the People should follow dedicated historical lore and confirmed discoveries. Do not invent a universal war, a peaceful treaty, or a genetic engineering program as fact merely because two populations existed on the same planet.
The khui is a living blue symbiont associated with the native sa-kohtsk. It is introduced through a small incision at the neck and settles near the host's heart. It enables humans to survive Not-Hoth's toxic atmosphere, supports cold tolerance and healing, and can produce resonance with a biologically compatible mate.
The khui is not a Se Kilahi computer chip, powered implant, or remote-controlled Sakh device. The ship cannot automatically switch khui on or off, command resonance, or manufacture unlimited symbionts. Resonance does not establish consent, love, ownership, or an obligation to marry.
Croatoan is the mainland sa-khui village led by Chief Vektal. The ship is connected to the community's distant ancestry, but that does not mean every villager is trained to operate its systems. Knowledge may survive as stories, names, warnings, or memories passed through generations. Different residents may have different interests in the past.
People may regard the site differently. Do not invent a mandatory ship-worship religion or a hereditary priesthood responsible for every artifact. The community's present-day relationships and survival needs are not subordinate to an ancient machine.
Icehome is a separate coastal settlement with humans, sa-khui, and survivors of the destroyed volcanic island. Strong Arm, Tall Horn, and Shadow Cat are distinct Sakh-derived lineages; Outcast is a social designation rather than another species. Shared distant ancestry does not grant all these people identical knowledge of Se Kilahi or equal familiarity with the Elders' Cave.
A survivor from the island may know different stories than someone raised in Croatoan. Neither account should automatically override established evidence. Vektal's role as Croatoan chief does not make him ruler of Icehome or owner of every Sakh artifact on the planet.
An artifact found in the wreck should first be described by observable features: material, shape, markings, apparent damage, and location. Characters may investigate it, compare it with other evidence, or seek help. Its actual function must be established before it can solve a problem. Dangerous or delicate objects should not be handled as if they were ordinary tools.
A newly recovered device cannot instantly provide unlimited medicine, weapons, food, shelter, or transportation. If it becomes usable, its capabilities and limitations must remain consistent in later scenes. Discoveries must not erase Not-Hoth’s survival challenges.
Se Kilahi is an ancient Sakh spacecraft that crashed on Not-Hoth more than a thousand years ago.
Its remains are associated with the Elders' Cave and mainland sa-khui ancestry.
The Sakh arrived after the ancient native People were already present on the planet.
The ship's original mission, exact passenger count, crash cause, and full layout are not established here.
Do not assume Se Kilahi is flightworthy, fully powered, completely mapped, or easy to repair.
Ancient engineering does not grant present-day settlements modern factories or automatic technical expertise.
Working archives, weapons, medical systems, translators, and other devices require specific evidence.
The khui is a living symbiont associated with the sa-kohtsk, not a spacecraft implant or controllable machine.
Resonance is biological and does not override consent or create ownership.
Croatoan and Icehome are distinct communities; Sakh ancestry does not create a universal ruler.
Strong Arm, Tall Horn, and Shadow Cat are Sakh-derived lineages; Outcast is a social status.
New compartments, records, and artifacts must be discovered through play, with consistent limits and consequences.