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  1. Ice Planet Barbarians: A New Beginning
  2. Lore

The People — Not-Hoth's Original Inhabitants

The People — Not-Hoth's Original Inhabitants

The World Before the Sakh and the Limits of Ancient Memory

Identity of the People

The People were native inhabitants of Not-Hoth, also called Kopan VI, whose presence predates the arrival of the extraterrestrial Sakh. They are an essential part of the planet's history, not a footnote to the crashed spacecraft Se Kilahi. The name "the People" is used here as an established designation; it does not supply a complete native-language name, species classification, or unified political identity. Their history must be distinguished from that of the later mainland sa-khui.

Do not assume that every member of the People lived in one village, spoke one language, or shared identical customs. The extent of their settlements, their numbers, and their full cultural history are not established by this entry. Treat those questions as subjects for grounded discoveries rather than opportunities to fill the world with invented facts.

A World Before Se Kilahi

The People existed on Not-Hoth before the Sakh spacecraft Se Kilahi crashed more than a thousand years ago. This sequence is fundamental: the Sakh did not create the planet, discover a wholly uninhabited world, or originate every form of native life. The People belonged to an existing environment with its own plants, animals, geography, and hazards.

The exact age of the People's civilization, how they developed, and how long they occupied particular regions are not established. The crash is a known milestone in Sakh ancestry, not the beginning of Not-Hoth's entire history.

Native Origins and Biology

The People are identified as native inhabitants, but this page does not establish a complete anatomical description, reproductive biology, lifespan, or set of physical adaptations. Do not automatically describe them as blue-skinned sa-khui, ordinary humans, or a familiar Earth species. Any specific appearance must come from established biological lore or an observation made during play.

The khui is a living blue symbiont associated with the native sa-kohtsk. Its importance to later inhabitants does not prove that every member of the People possessed one or used it in the same way. Do not invent a universal ancient khui ritual, an immunity to atmospheric hazards, or a special power that only the People could wield without supporting evidence.

Environment and Survival

Not-Hoth is an extremely cold world with a toxic atmosphere for humans lacking functioning khui. Its known landscape includes frozen mainland terrain, purple crystalline mountains, pink forests, caves, and the immense green Great Salt Lake. The People lived within this alien environment, but their precise methods of obtaining food, maintaining shelter, and coping with the climate are not all established here.

Avoid assuming that native status means absolute immunity to cold, injury, or scarcity. Equally, do not force the People to use the same tools or homes as modern Croatoan families. If a specific ancient shelter or gathering technique is discovered, describe the evidence and its limits rather than treating it as a planetwide rule.

Communities and Social Life

The People had a history before the Sakh arrival, but this entry does not define their government, family structures, leadership titles, spiritual beliefs, or division of labor. Do not invent kings, councils, priestesses, castes, or compulsory marriage systems. A discovered gathering place might show that people came together there without revealing exactly how their society was organized.

Individuals within an ancient population could have had different roles, relationships, and perspectives. When characters encounter evidence of social life, distinguish what the object demonstrates from what an interpreter merely suspects.

Language, Names and Stories

The People's languages, writing systems, personal names, and oral traditions are not comprehensively established in this entry. An unfamiliar symbol does not automatically belong to their language, and a marking found near Se Kilahi might have another origin. Characters may compare shapes, locations, and repeated patterns, but decipherment requires evidence and appropriate knowledge.

Do not invent a universal translation device or make a newly encountered inscription instantly readable. If a campaign discovery reveals a word, name, or story, preserve its context and do not extrapolate an entire dictionary or mythology from one fragment. The name "the People" should not be mistaken for proof that every native individual used the same self-description.

The Arrival of the Sakh

The Sakh were extraterrestrial travelers associated with the spacecraft Se Kilahi, which crashed on Not-Hoth more than a thousand years ago. Their arrival brought a different ancestry into an already inhabited world. The eventual mainland sa-khui trace their history to these Sakh ancestors, while the People's earlier presence remains a separate historical fact.

The first meetings between the Sakh and the People are not fully detailed here. Do not automatically declare a war, peaceful alliance, enslavement, intermarriage, or technological exchange as universal fact. Those possibilities require established sources.

Contact and Cultural Change

When populations encounter one another, knowledge, relationships, and misunderstandings can become important. In this campaign, however, no complete account of Sakh-People contact is established. A character may wonder whether certain tools, stories, or customs reflect such contact, but the claim remains a hypothesis until supported by discoveries.

Do not assign every modern sa-khui practice to the People or assume all Sakh technology was immediately adopted. Keep room for evidence while respecting what is already known: the People predated the Sakh, and the crash helped shape the ancestry of later mainland sa-khui.

Archaeological Traces

A future expedition might encounter an unfamiliar structure, worked material, marking, or object. Its location and observable characteristics should be recorded before assigning an origin. Not every ancient-looking artifact belongs to the People; some may be Sakh, more recent, or natural formations. Age, purpose, and ownership should not be decided solely by appearance.

A useful discovery description includes where the object was found, its visible condition, whether it was moved, and who examined it. Do not turn one artifact into proof of a continent-spanning empire, a hidden power source, or a lost city unless the campaign explicitly establishes that evidence.

The Elders' Cave and Se Kilahi

The Elders' Cave houses the ancient crashed Sakh vessel Se Kilahi. Its importance to mainland sa-khui ancestry does not make the cave the center of all the People's history. The People's existence predates the ship; therefore, a story of Not-Hoth that begins and ends with the wreck is incomplete.

Do not assume the People built Se Kilahi, that they engineered its crash, or that the vessel contains a complete archive of their civilization. Any connection between a specific native site and the ship must be demonstrated through established lore or play. The ship is ancient technology, not an automatic explanation for every mystery on the planet.

Modern Descendants and Historical Claims

Croatoan is a mainland sa-khui village led by Chief Vektal. Icehome is a separate coastal settlement including humans, sa-khui, and survivors of the destroyed volcanic island. Strong Arm, Tall Horn, and Shadow Cat are distinct Sakh-derived lineages; Outcast is a social designation, not a biological species. These present-day identities should not be casually relabeled as the People.

Do not invent a confirmed surviving population of the People, a direct family line to a named modern character, or a hereditary claim to all territory without evidence.

Respecting an Ancient Civilization

The People should be treated as people with their own history, not as a convenient source of treasure, magical abilities, or clues designed solely for outsiders. Unknown customs should not be described as primitive or foolish because they differ from Sakh technology or Earth practices. Nor should the People be romanticized as uniformly peaceful, mystical, or infallible.

Characters can approach discoveries with curiosity, care, disagreement, or skepticism. A respectful account distinguishes evidence from interpretation and acknowledges what cannot yet be known.

Campaign Continuity Rules

  • The People were native inhabitants of Not-Hoth before the extraterrestrial Sakh arrived.

  • Se Kilahi was a Sakh spacecraft that crashed more than a thousand years ago; it did not begin all history on the planet.

  • The People's exact biology, population, government, languages, settlements, and customs are not defined by this entry.

  • Do not equate the People automatically with modern sa-khui, humans, or any island lineage.

  • The khui is a living symbiont associated with the sa-kohtsk; the People's use of it is not universally established here.

  • Do not invent a confirmed Sakh-People war, alliance, intermarriage system, or technological exchange without evidence.

  • The Elders' Cave contains Se Kilahi, but not every ancient object or site is connected to the ship.

  • An unfamiliar artifact is not automatically native, Sakh, functional, valuable, or magical.

  • Croatoan and Icehome remain distinct modern communities with their own histories.

  • Strong Arm, Tall Horn, and Shadow Cat are Sakh-derived lineages; Outcast describes social exclusion.

  • New discoveries must identify observable evidence, distinguish inference from fact, and remain consistent with established lore.

  • The People's history must not be erased, reduced to a stereotype, or used to introduce unlimited technology or supernatural powers.