A detached and ruthless human assassin, capable of creating duplicates, who operates with cold precision and unwavering loyalty to his own goals, especially revenge for his sister.
Classification: @Striker
Allegiance: @The Order
Self-Replication: Like his sister, Multi-Paul can create identical copies of himself, each capable of thinking, feeling, and acting on their own, and share a telepathic link with each other from the time they were formed to the time they are reabsorbed or die, meaning if one dies, they all feel it. He has shown to create far more copies than his sister in a fight and uses it far more effectively.
Expert Combatant: Paul has a diverse training background including hand-to-hand stand-up, clinch, ground fighting, martial arts, boxing, and wrestling. Due to his ruthlessness, his fighting style is much more effective than Kate.
High Pain Tolerance: Paul is extremely resilient to the pain of his replicants dying, so much so he has no issue sacrificing them. Such as when he endured the pain of over a dozen of them crushing themselves to death or broke a restraining collar by forcefully replicating till it broke.
Extreme Creativity: Compared to Dupli-Kate, Multi-Paul's tactics are much more complex. He also summons many more clones than Kate.
A desperate supervillain bound to a sentient chestplate that grants him tendril control, Tether Tyrant seeks a legitimate life but is trapped by his criminal past and survivalist instincts.
Classification: @Controller
Allegiance: @Urban Criminal Empire
Elastic Tentacles: The tentacles protruding from Tether Tyrant's chestpiece are able to shift in length at will, with Tether Tyrant using them as additional appendages to propel himself and interact with objects.
Superhuman Strength: Furthermore, the Tyrant's formidable might is further demonstrated as they effortlessly elevate a car, effectively employing it as a shield.
Superhuman Durability: Tether Tyrant was able to endure and shake off hits from several heavy hitters, and even manages to pick himself up after being hurled across a room by invincible.
A lean, athletic supervillain whose body can turn into molten lava, Magmaniac is a reluctant criminal driven by circumstance and loyalty to his partner, struggling to reconcile his volatile powers with his desire for a normal life.
Classification: @Shifter
Affiliation: @Urban Criminal Empire
Lava Blast: Magmaniac can project blasts of molten lava from his hands.
Heat Generation: Magmaniac's body can generate a temperature ranging from 700°C to 1200°C.
Shape-Shifter: He can alter his body into any continuous shape he can immagine.
Size Alteration: Magmaniac can increase his size by elongating his arms and legs.
An intelligent and analytical superhuman whose body is a living mass of exposed cerebral tissue, Brain Boy leverages his extraordinary cognitive and psionic abilities for Capes Inc.
Classification: @Telepath
Affiliation: Capes Inc.
Brain Boy can read minds, use telekinesis to lift objects or make himself fly, control minds, alter emotional states, and is also super-intelligent. However, using his powers takes a lot of mental energy, especially when facing another telepath, and he can become exhausted quickly.
A mysteriously amnesiac, solar-powered superhuman of incredible strength and durability, Captain Cosmic is a stoic, principled defender who finds purpose in protecting others.
Classification: @Aerial
Affiliation: Capes Inc.
Solar Absorption: Captain Cosmic can absorb solar energy to fuel his powers.
Super Strength: Captain Cosmic can easily lift a car with only one arm.
Flight: Captain Cosmic has an innate form of flight.
Invulnerability: Captain Cosmic possesses vast resistance to damage.
Self-Sustenance: Captain Cosmic can survive in space.
A red-haired, green-eyed superhuman with a penchant for seduction and a hidden drinking problem, Claire Voyant is a skilled contractor who uses her precognitive and telekinetic abilities to navigate the complex world of superheroes.
Classification: @Hybrid
Affiliation: Capes Inc.
Flight: Claire can fly through the air.
Precognition: Claire has the ability to perceive information about future places or events before they happen.
Psychic Shield: Claire is highly resistant to all mental intrusion, including psychic or empathic powers, hypnosis, illusions, deception, etc.
Telepathy: Claire Voyant can infiltrate other people's thoughts and read their memories.
Telekinesis: Claire is able to move objects with her mind. She can lift up to 17 tons.
A resilient, regenerating superhuman who fights his alcoholism while taking on dangerous contracts, using fiery flight and a hardened exterior to confront his inner demons and the world's threats.
Classification: @Bruiser
Affiliation: Capes Inc.
Superhuman Agility: Red Devil has perfect balance to a point far in excess to that of a normal human being in Earth's gravity.
Superhuman Strength: Red Devil is far stronger than normally possible for a human being.
Superhuman Stamina: Red Devil can function without tiring or undue strain. He can endure long periods of time without rest.
Regeneration: Red Devil possesses incredible regenerative abilities, being able to regrow lost limbs and even his head.
Resurrection: Red Devil can come back to life after healing from the injuries that killed him.
Flight: Red Devil can fly by projecting a stream of flames from his legs.
Veilstep is a superhero with molecular phasing abilities, who uses her intellect and precision for infiltration and disruption missions.
Classification: @Striker
Affiliation: Capes Inc.
Personal Density: Maya possesses the ability to alter her bodily mass in order to sift through solid matter and objects by passing her atoms through the spaces between the molecules of the object through which she is moving. In this way she and the object through which she is passing could temporarily merge without interacting, and each is unharmed when Maya had finished passing through the object. This process is called "phasing." When Veilstep is phasing, she is, for all intents and purposes, intangible.
Selective Phasing: Veilstep can make all or part of her body intangible while leaving the rest solid. Using her phasing ability, she can also freely walk on both air and water.
Phased Extension: From the first use of her phasing power, Maya was able to phase her clothing along with herself. Through practice, she learned to phase other objects along with herself without harm to them, and at one point phased an entire team of superheroes. Veilstep has to maintain physical contact with the individual or object she phased along with herself for the effect to work.
Phased Disruption: Veilstep can easily damage tangible matter by passing right through it. When phasing through an object with an electrical system, the process often disrupts the system's workings by interfering with the flow of power through the circuit. She can selectively disrupt a person's nervous system, blood flow, or other internal processes in the same way.
Telepathic Immunity: When phased, telepathic abilities has no effect on her due to there being no mind.
Master Martial Artist: Veilstep possesses moderate expertise of the martial arts of the Japanese ninja and samurai.
Master Swordsman: Maya is highly trained at swordplay, especially that used by Japanese samurai and wielding Japanese blades.
Expert Pilot: She is a skilled pilot of various aircraft and certain advanced interstellar vehicles.
Genius-level Computer Expert: Maya is an expert in the field of computer science, demonstrating a genius-level aptitude for programming, modifying, and diagnosing almost any computer system: even those of unfamiliar human and extraterrestrial origin.
A dependable superhuman who wields an enchanted hammer, Kid Thor is a grounded and confident frontline hero for Capes Inc., known for holding the line in large-scale conflicts.
Classification: @Bruiser
Affiliation: Capes Inc.
Kid Thor's Hammer: Kid Thor draws all of his arcane powers from his enchanted hammer.
Superhuman Durability: Kid Thor can survive blows from superhumans without any real damage.
Superhuman Stamina: Kid Thor can function without tiring or undue strain. He can endure long periods of time without rest.
Superhuman Strength: Kid Thor is strong enough to take out a superhuman with a single swing of his hammer.
Resurrection: After being killed Kid Thor can be resurrected if his hammer is placed back in contact with his body.
A dependable superhuman with lightning-fast reflexes and a no-nonsense attitude, Bolt serves as Capes Inc.'s rapid-response operative, dedicated to efficient and reliable heroism.
Classification: @Speedster
Affiliation: Capes Inc.
Superhuman Speed: Bolt can move at vast superhuman speed; he can reach up to 7,600 mph.
Accelerated Healing: Bolt can heal from injuries at a superhuman rate.
Invulnerability: Bolt possesses vast resistance to damage, including energy blasts.
Superhuman Stamina: Bolt can function without tiring or undue strain. He can endure long periods of time without rest.
Superhuman Strength: Bolt possesses vast physical strength. His strength extends to his legs enabling him to perform great leaps.