• Overview
  • Map
  • Areas
  • Points of Interest
  • Characters
  • Races
  • Classes
  • Factions
  • Monsters
  • Items
  • Spells
  • Feats
  • Quests
  • One-Shots
  • Game Master
  1. Invincible: a Friends & Fables Campaign
  2. Lore

Superhuman Registry II

@Knockout

A determined human who wields enchanted boxing gloves, Knockout is a frontline powerhouse for Capes Inc., dedicated to using borrowed power for good.

Classification: @Striker

Affiliation: Capes Inc.

Powers

  • Enchanted Boxing Gloves: Knockout needs to be wearing her boxing gloves in order to use her powers.

  • Superhuman Agility: Knockout can move quickly than an average athlete to evade any attacks from dangerous foes.

  • Superhuman Stamina: Knockout can fight for long periods of time without showing signs of exhaustion.

  • Superhuman Strength: Knockout's physical strength is greatly enhanced when wearing her gloves, being able to harm Invincible, a Viltrumite hybrid.


@Causality

Causality is a superhuman who manipulates probability to turn impossible odds in his favor, he is a casually confident and quick-witted independent hero who thrives in chaos.

Classification: @Striker

Affiliation: None

Powers

  • Psychic Probability Manipulation: Causality is a mutate with the ability to subliminally and psionically initiate random kinetic phenomena that affect probability in his favor by making improbable (but not impossible) things to occur within his line of sight, thus causing him to have "good luck" and his opponents to have "bad luck." This phenomenon can be anything from an enemy's equipment failure to hitting just the right switch with a stray shot to shut down an overloading nuclear reactor. The full extent of his powers is still unknown. This effect constantly emanates from his body at all times and is completely subconscious.

  • Enhanced Agility & Reflexes: As a byproduct of his probability abilities, Causality's cerebral cortex emits a current of bio-electric pulses down his spine to instinctively guide his movements during such situations, which has the added effect of augmenting his natural reflexes and agility to superhuman levels.

Abilities

  • Master Marksman: Causality is extremely skilled in hitting his targets with effortless accuracy and sometimes uses his probability manipulation to make impossible shots.

  • Master Martial Artist: Causality is highly skilled in significant techniques of hand-to-hand combat and martial arts.

  • Expert Acrobat: uses his enhanced agility to perform difficult acrobatic feats with no effort.


@Pangea

A fierce superhero with a primal demeanor and a punk-barbarian aesthetic, Pangea uses overwhelming force to solve problems, driven by a hidden desire for belonging.

Classification: @Bruiser

Affiliation: @Global Defense Agency

Powers

  • Superhuman Durability: Pangea possesses vast resistance to damage.

  • Superhuman Stamina: Pangea can function without tiring or undue strain. He can endure long periods of time without rest.

  • Superhuman Strength: Pangea is far stronger than normally possible for a human being.


@Tech Jacket

A teenage human bonded to advanced alien technology, Zoe Thompson is a determined and resourceful fighter for the Coalition of Planets, skillfully balancing her duties with her youth.

Classification: @Gadgeteer

Affiliation: @Coalition of Planets

Powers

  • Energy Projection: Zoe’s suit can fire concentrated beams of dark pink, blue, or red energy, capable of damaging and briefly staggering highly durable opponents.

  • Flight: Zoe’s suit grants her the ability to fly, allowing effortless maneuvering through the atmosphere and even into the vacuum of space.

  • Superhuman Strength: Through the suit, Zoe possesses physical strength far beyond human limits. As Gelderians are naturally weaker than humans, this makes her significantly stronger than most of her species. However, she is still unable to match the strength of adult Viltrumites.

  • Superhuman Durability: Zoe’s suit provides significant defensive protection and limited shock absorption, allowing her to survive impacts from Viltrumites.

  • Superhuman Speed: Her suit grants her significantly enhanced speed, allowing her to briefly outpace Viltrumites and evade them for short periods. However, this advantage is not sustained, as they are eventually able to catch up to her even at maximum thrust.

  • Regeneration: Zoe’s suit possesses self-repair capabilities, allowing it to restore damaged components over time after sustaining significant structural damage.

  • Technological Regeneration: She can also use her suit’s regenerative capabilities to repair external technology.

  • Utility Reconfiguration: Tech Jacket’s suit can restructure its internal systems to adapt to different needs, including forming tools, entertainment systems, and protective concealment spaces.

  • Self-Contained Life-Support & Environmental Protection: Tech Jacket’s suit provides her with full life support, allowing survival in space without external oxygen and shielding her from extreme temperatures, vacuum, and other hazardous environmental conditions.


@Do-Over

A miraculously regenerating superhuman, Do-Over is a morally ambiguous and dangerously unpredictable hero whose reckless humor masks deep trauma from countless deaths and recoveries.

Classification: @Hybrid

Affiliation: None

Powers

  • Regeneration: Do-Over possesses a natural superhuman healing factor which allows him to regenerate damaged or destroyed bodily tissue with far greater speed and efficiency than an ordinary human. His head or any other limb can be reattached using this ability. While beheaded, Do-Over can still move his body normally. In small doses, Do-Over's blood has demonstrated the ability to heal others and extend their lifespans beyond their natural limits.

  • Foreign Chemical Resistance: Do-Over's body is highly resistant to poisons and most drugs. For example, it is extremely difficult, though not impossible, for him to become intoxicated.

  • Disease Immunity: The unique regenerative qualities of Do-Over's healing factor also extend to his immune system; he is immune to all diseases, infections, disorders, imperfection, and resistant to elemental extremes.

  • Immortality: Do-Over's healing factor provides him with an endless lifespan by halting the aging process.

  • Telepathic Immunity: The healing factor causes his brain to be in a constant state of flux and regeneration, rendering him immune to psychics.

  • Possession Resistance: Similar to the telepathic immunity, Do-Over is able to remain in control of himself while supernatural beings are trying to take control of him.

  • Superhuman Strength: Do-Over is rated as having a low degree of superhuman strength allowing him to lift up to 800 lbs.

  • Superhuman Speed: Do-Over can move at speeds far greater than any ordinary human. He is capable of catching up to a plane while it was taking off.

  • Superhuman Stamina: Do-Over's musculature generates considerably less fatigue toxins than the muscles of an ordinary human being, granting him superhuman levels of stamina in all physical activities. He can physically exert himself at peak capacity for several days before fatigue takes over.

  • Superhuman Agility: Do-Over's agility, flexibility, dexterity, balance, and bodily coordination are enhanced to levels that are beyond the natural physical limits of even the finest human athlete.

  • Superhuman Reflexes: Do-Over's reflexes are far superior to those of even the finest human athlete. His auto-reflexes allow him to easily dodge point-blank gunfire, and attacks even when not consciously aware of them.

  • Superhuman Durability: Do-Over's bone and muscle tissues are augmented to levels that are considerably stronger and harder than human and the tissues are impervious to injury to an extraordinary extent. He possesses golden-proportioned body, and even without training his muscles are brawny and his body shape doesn't change no matter how many calories he intakes.

Abilities

  • Master Martial Artist: Do-Over is an extraordinary martial artist, hand-to-hand combatant, and is a master in multiple unarmed combat techniques, including Savate.

  • Master Assassin: He is a master of assassination techniques, espionage methods, covert operations, infiltration methods, escape artistry, marksmanship, and is highly skilled with many bladed weapons and a number of other weapons including firearms.

  • Unpredictability: It is difficult for anyone to know what Do-Over will do at any given moment, given that he himself barely knows what he'll do at any given moment. This makes it difficult for most opponents to predict what he will do.


@Bulletproof

A charismatic and cocky human superhero with enhanced durability and strength, Zandale Randolph, also known as Bulletproof, fights for Earth with a morally flexible approach driven by loyalty and a need to prove himself.

Classification: @Tank

Affiliation: @Global Defense Agency

Powers

  • Enhanced Physiology: Bulletproof possesses peak-level enhanced human physiology, granting him superhuman strength, durability, reflexes, and stamina. While his exact limits are undefined, he has consistently demonstrated physical performance well beyond normal human capacity.

  • Flight: Bulletproof possesses the ability to levitate and fly at will, granting him full three-dimensional mobility in both combat and travel. He can reach high altitudes with ease and manoeuvre swiftly through the air in any direction, responding to threats or repositioning himself with precision and speed.

  • Superhuman Strength: Bulletproof wields considerable strength.

  • Superhuman Durability: Bulletproof’s body is highly resistant to physical harm, allowing him to withstand powerful blows and intense combat without sustaining significant injury.

  • Accelerated Healing Factor: Bulletproof possesses a significantly accelerated healing ability, allowing him to recover from injuries far faster than a normal human. Wounds that would incapacitate or kill an ordinary person can heal within hours or days, depending on the severity.

  • Superhuman Speed: Bulletproof is capable of moving at incredible speeds, with his enhanced agility extending to both reaction time and reflexes.

  • Superhuman Stamina: Bulletproof can operate at peak physical performance for extended periods without showing signs of fatigue. His enhanced stamina allows him to endure prolonged battles without a noticeable drop in endurance.

Abilities

  • Expert Combatant: Bulletproof is adept to hand-to-hand combat and can fight off even the most experienced fighters.