The Shibuya Incident occurs.
Kenjaku and allied curses execute a major plan in Shibuya.
Satoru Gojo is sealed inside the Prison Realm.
Many sorcerers are killed, injured, scattered, or politically compromised.
Civilian cover-ups begin failing because too many people witnessed impossible events.
Jujutsu Headquarters becomes more aggressive without Gojo present.
Tokyo Jujutsu High becomes politically vulnerable but remains a key safe hub.
Cursed activity increases across Tokyo.
The Tokyo Metropolitan Curse Zone becomes unstable.
Kurokawa Station shows abnormal cursed energy readings and disappearances.
The player begins at Kurokawa Station.
Early missions reveal Grade 3 and Grade 2 curses, missing civilians, and cursed residue.
Mid-campaign missions reveal black-market cursed object movement and barrier experiments.
Named curses begin appearing in specific territories.
The Merger Initiative becomes more visible.
The Hollow Barrier Zone becomes central to Kenjaku’s hidden preparations.
The Culling Game has not yet begun, but its foundations are being prepared.
Kenjaku remains the final boss-level threat behind the campaign’s main mystery.
AI guidance: keep this timeline consistent. Do not place the story before Shibuya. Do not act as if Gojo is free. Do not fully activate the Culling Game unless the campaign intentionally reaches that later stage.