10: Sorcerer Society
Introduction
The world of Jujutsu Kaisen is not just defined by curses and sorcery but also by the institutions, hierarchies, and political structures that maintain order. Sorcerers exist in a fragile balance between exorcising curses to protect civilians and serving the rigid, often corrupt system governed by the “higher-ups.” Understanding jujutsu society is essential to understanding why sorcerers fight, who gives them authority, and how internal conflicts often shape the world as much as curses themselves.
The Higher-Ups: Invisible Authority
At the peak of sorcerer society sit the Jujutsu Higher-Ups, an elite council of conservative elders. Their names are rarely spoken, their faces rarely seen, yet their decisions dictate the fate of the jujutsu world. They are bureaucrats and judges, not warriors, representing tradition rather than innovation. For them, stability matters more than progress — even if it means sacrificing promising young sorcerers or covering up tragedies.
The higher-ups wield three major powers:
Grading and Certification – They determine sorcerer ranks and curse classifications. A sorcerer’s missions, authority, and future depend on these grades.
Mission Assignment – They issue official exorcism orders, control deployment, and sanction dangerous operations.
Execution Orders – They decide who must die. Yuji Itadori’s execution as Sukuna’s vessel exemplifies how quickly they condemn anomalies, fearing change more than catastrophe.
To most sorcerers, the higher-ups are distant and unapproachable, but their influence is suffocating. Even the strongest — like Gojo — cannot easily move against them without destabilizing society.
Jujutsu Schools: Training and Militarization
Tokyo Jujutsu High and Kyoto Jujutsu High are the pillars of sorcerer education. Though they appear as schools, they function more like military academies, preparing students for combat against curses. Teachers act as commanders, and students are drafted into missions long before graduation.
Tokyo Jujutsu High: More progressive, shaped by Gojo’s rebellious influence. It embraces unconventional students (Itadori, Fushiguro, Nobara, Panda), giving them chances to grow rather than discarding them for being anomalies.
Kyoto Jujutsu High: Conservative, upholding tradition and clan authority. It filters students harshly, prioritizing those from bloodline families and pushing ideology that aligns with the higher-ups.
Both schools double as medical facilities (with healers like Shoko), research centers, and staging grounds for exorcism missions. For students, “school life” is constant battle, training, and survival.
Sorcerer Ranks and Mission Structure
Sorcerers are officially ranked on a scale from Grade 4 to Special Grade, a system also applied to curses. Ranks determine what missions a sorcerer can accept and what level of threat they are expected to face.
Grade 4: Trainees — handle weak curses with guidance.
Grade 3: Entry-level field sorcerers — independent, but still low-level threats.
Grade 2: Competent sorcerers — backbone of jujutsu society, handling dangerous but not catastrophic threats.
Grade 1: Elite — trusted with top-level missions, capable of independent command.
Special Grade: Outliers — too dangerous, too powerful, or too unique to be measured by conventional grades.
Missions are often issued by the higher-ups via teachers. These assignments reflect the political mood as much as the actual curse threat. It is not uncommon for sorcerers to be “set up” with unfair missions if the higher-ups want to see them fail.
The Great Clans
Four families dominate sorcerer society, wielding hereditary techniques that ensure their legacy. They are political dynasties as much as bloodlines, deeply tied to the higher-ups.
Zenin Clan: Obsessed with cursed techniques, dismissive of physical talent. Brutal internal politics, often ostracizing those who lack hereditary gifts. Maki and Toji exemplify how the clan discards its strongest potential by clinging to tradition.
Gojo Clan: Rarely seen but immensely powerful, producing Gojo Satoru, wielder of both Limitless and Six Eyes. Their power gives them autonomy, making them the only clan that openly defies the higher-ups.
Kamo Clan: Infamous for experimentation with cursed wombs and their blood manipulation technique. The dark reputation of Noritoshi Kamo, known as “the most evil sorcerer in history,” still haunts their name.
Inumaki Clan: Smaller but significant, carriers of the Cursed Speech bloodline. Their members are limited in ordinary life by their vow but gain unique combat power.
The clans control much of jujutsu politics, often treating outsiders or non-bloodline sorcerers as second-class.
Laws and Punishments
Jujutsu society enforces strict laws:
Secrecy: The existence of curses must be hidden from civilians.
Obedience: Missions from higher-ups are compulsory.
Control: Vessels of dangerous curses (like Yuji) are sentenced to execution unless proven useful.
Punishment for Rogue Sorcerers: Any sorcerer who turns curse-user is marked for death, no exceptions.
These laws create tension, as sorcerers often disagree with the ethics of the higher-ups. Gojo frequently clashes with them for prioritizing control over protecting lives.
Black Ops and Rogue Elements
Not all sorcerers follow the system. Some become curse-users, choosing to ally with spirits or pursue power outside of society. Others form clandestine factions, performing assassinations, experiments, or forbidden research. These rogue elements often destabilize society but also reveal the hypocrisy of the higher-ups.
Black ops also exist within the schools. Missions with no official record, “clean-up” orders, and assassinations of problematic sorcerers are quietly carried out in the name of maintaining order.
Expanded Lore for Your Game
For your campaign, the Jujutsu Society Codex is where you can add political tension and factional intrigue:
Missions can be sabotaged by the higher-ups to keep players in check.
NPCs from clans may treat players with disdain if they lack hereditary status.
Schools can act as both home bases and battlegrounds for ideology.
The higher-ups themselves could be enemies, pulling strings behind disasters.
Black ops units and curse-users make excellent rival NPC factions.
This ensures sorcerer society feels like more than just background — it’s an active, oppressive force shaping every mission.