11: Geographic Guide to Cursed Japan
Introduction
Cursed energy is not confined to people — it seeps into the world itself. Wherever negative emotions collect in density — hospitals, schools, train stations, shrines, even disaster zones — curses manifest. Japan’s geography is therefore split between ordinary locations seen by civilians and haunted hotspots perceived by sorcerers. Understanding the land is vital, because battles are rarely fought in empty arenas; they erupt in cursed places shaped by humanity’s fears.
Tokyo Metropolis: Heart of Sorcery
Tokyo is the epicenter of jujutsu activity, both because of its population density and its emotional pressure. Millions of people generating fear, regret, stress, and hatred make it a breeding ground for curses.
Tokyo Jujutsu High: The main stronghold of sorcerer society. Outwardly disguised as a Buddhist temple, it houses classrooms, dorms, training fields, healing wards, and research labs. Its location allows sorcerers to patrol the city efficiently.
Urban Hotspots:
Subways & Train Stations: Commuter stress and claustrophobia spawn curses daily.
Hospitals: Fear of death and grief from loss create some of the strongest mid-grade spirits.
Schools: Youth anxiety, bullying, and isolation often manifest as small curses that grow into larger threats.
Shibuya Incident Zone: A scar on the city, remembered as a cursed battlefield. Even after cleansing, the residual CE leaves scars in the environment, making it prone to new infestations.
Tokyo embodies the duality of jujutsu: bustling life aboveground, unseen horrors festering beneath.
Kyoto: Tradition and Conservatism
As Japan’s old capital, Kyoto represents the heritage of sorcery. The Kyoto Jujutsu High campus sits in the city’s historic district, surrounded by shrines and temples, reinforcing its conservative identity. Unlike Tokyo, Kyoto sorcerers lean heavily on tradition, relying on clan power and ritual techniques.
Kyoto’s geography produces curses rooted in ritualistic fears — temple curses, shrine-bound spirits, ancestral regrets. While less chaotic than Tokyo’s urban energy, these curses are often more spiritually complex, tied to centuries of worship and superstition.
Other Major Cities
Osaka: A hub of commerce and nightlife. Curses here often embody greed, envy, and indulgence — spirits tied to money, food, and urban crime.
Sendai: Known as Sukuna’s legendary battleground, its cursed history makes it unstable. Modern sorcerers still patrol Sendai to prevent Sukuna’s lingering influence from spawning anomalies.
Fukuoka: Southern coastal city plagued by sea-related curses. Fishermen’s fears, drowning deaths, and storm disasters manifest here.
These regions remind players that Japan is cursed everywhere, not just in the big-name battlefields.
Cursed Hotspot Locations
Certain environments consistently generate curses across Japan:
Hospitals: Fear of illness, grief, and death makes hospitals cursed “hives.” Spirits here often take grotesque, body-horror forms.
Schools: Youth anxiety spawns numerous low-grade curses. Common for training missions, but can escalate if left unchecked.
Train Stations: Crowded, stressful, and liminal — perfect for urban haunting. These curses often attack groups, making them dangerous for civilians.
Shrines and Cemeteries: Old sites of worship and mourning hold residual CE. Both protective charms and deadly curses may be found here.
Battlefields and Disaster Zones: Natural disasters (earthquakes, tsunamis) and historic wars leave behind emotional scars, producing violent and erratic curses tied to suffering.
Environmental Influence on Curses
Curses are shaped by the emotions of their environment.
A curse in a hospital might heal itself with stolen vitality.
A curse born in a school might mimic students to lure victims.
A battlefield curse might wield phantom weapons forged from lingering rage.
This allows environments to dictate not just aesthetics but abilities of curses, making location a tactical and narrative factor.
Battle Sites and Legendary Zones
Heian Era Sites: Ruins tied to Sukuna’s reign. Dangerous even today due to lingering CE.
Shibuya: Permanently cursed after the Shibuya Incident. Any campaign set after canon should treat it as a cursed wasteland.
Kyoto Shrines: Locations of ancient rituals, sometimes locked away by clans. Some shrines may act as seals for dormant curses.
Each legendary zone can serve as an adventure hub, mixing exploration, combat, and history.
Expanded Lore for Your Game
The geography of cursed Japan can enrich your campaign by making place a character in itself:
Dynamic Environments: Instead of static maps, tie mechanics to location. Hospital curses regenerate, train station curses spread panic among civilians, shrine curses are resistant to exorcism.
Mission Variety: Assign missions by location — “clear a school of its curse infestation” vs. “hunt a spirit in the Kyoto mountains.”
Factional Influence: Certain clans may dominate certain regions (Zenin in Kyoto, Kamo in rural shrines), creating political overlays on missions.
Corrupted Landmarks: Famous sites like Tokyo Tower or Osaka Castle could be reimagined as cursed hotspots, combining real-world geography with supernatural infestation.
Closing Thought
Japan itself is cursed, its geography a living reflection of human suffering. For civilians, these places are mundane — hospitals, schools, train stations. For sorcerers, they are battlefields where unseen spirits thrive. By weaving geography into your game, you anchor sorcery not in abstract mechanics but in lived spaces, making every mission feel immediate, real, and dangerous.