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  • Game Master
  1. Junkland——Post-Apocalypse RPG(Work In Progress)
  2. Lore

The Mohawk Tribe

# Concept: A unique faction of brute-force mutants who view genetic mutation as the ultimate evolution of humanity, rather than a curse.

# Physical Traits: Possess extreme physical strength ("heavy as a brick") and near-impervious skin capable of resisting blades and standard melee attacks. However, their collective intelligence is remarkably low and simple-minded.

# Culture & Identity:

- Visual Style: Obsessed with Mohawk hairstyles and pre-war biker gang aesthetics (leather vests, chains), believing the Mohawk crest is the literal manifestation of strength.

- Beliefs: They have developed a distinct tribal identity, unique lifestyle habits, and a primal religion centered around the worship of strength and the Mohawk crest.

# The Biker Caste (Knights):

- Transportation Issues: Most cannot drive. Standard vehicles collapse under their immense weight.

- The Knights: A rare elite minority who possess and ride heavily reinforced, custom-built heavy motorcycles. They are the most revered caste in the tribe.

- Ambition: Every born Mohawk mutant aspires to become a "Knight," dreaming of expanding tribal territory and crushing enemies on wheels.

# Recruitment: Other mutants wishing to join must pass a brutal test of raw physical might. Only the strongest are admitted.

# Attitude Toward Other Mutants

- The Mohawk Tribe does not automatically accept all mutants as kin.

- They believe mutation itself is meaningless unless it produces strength, endurance, or dominance.

- Mutants who are physically weak, deformed, or unable to prove their combat ability are often considered "failed evolutions" and are treated no differently from ordinary humans.

- However, mutants who demonstrate extraordinary physical power, survival ability, or combat prowess may earn the tribe's respect and be invited to undergo the Mohawk trials.

- To the Mohawks, true evolution is not defined by appearance or origin, but by the ability to survive, fight, and overcome the weak.

# Diplomatic Relations:

- Hostility: They instinctively attack any humans they encounter, placing them at odds with all civilized factions.

- Threat Level: Low to Moderate. Because they strictly rely on primitive melee weapons and refuse to use firearms, most major factions do not view them as a strategic threat.

- Wild Encounter: Despite their tactical limitations, encountering a Mohawk "Knight" in the wilderness remains an extremely lethal and dangerous event.