Picture a world where the sky itself hums with brass and ambition. Massive airships—leviathans of wood, canvas, and gleaming copper—drift through clouds thick with the scent of coal and sandalwood. The hiss of steam and the rhythmic pulse of piston engines echo through the heavens, while banners flutter from ornate gondolas painted in saffron, indigo, and gold.
Crystals exist that capture laughter and tickle energy. With a strong tickling presents all over the area.
The Setting
The world is a patchwork of sky-islands and floating cities suspended by vast, ancient mechanisms engines said to be powered by aether, an energy harvested from lighting storms and captured into crystals. Other factions use tickling energy, which is captured from tickling people and stored in power crystals. These crystals are blue when full of energy, and red when empty. They are shades between to show the level.
Culture and Aesthetic
Inspired by Indian traditions, this society thrives on color, craftsmanship, and hierarchy. Think brass towers with filigree domes, airship crews wearing turbans embroidered with their clan sigils, and trade guilds run like royal courts. Steam and incense mingle in bustling skyports where traders haggle over spices, silks, and machine parts. Temples double as observatories, their priests-engineers blending spiritual ritual with mechanical precision—chanting sutras as they calibrate airship compasses or align clockwork astrolabes.
Airships and Trade
Air travel is the lifeblood of civilization. Merchant fleets sail between cloud ports, carrying exotic cargo through storm belts patrolled by pirate lords. The greatest ships resemble airborne palaces, propelled by rotating brass rings powered by burning camphor oil—a nod to ancient Vedic fire rituals turned technological.
Pirates and Power
The sky pirates are both feared and romanticized. Many are former soldiers or disenfranchised engineers who turned their wits toward raiding. Their ships, patched together from scavenged hulls, are adorned with prayer flags and jagged figureheads shaped like mythic beasts—garudas, nagas, rakshasas. They dwell in drifting fortresses hidden in storm clouds, trading plunder for parts and information.
Religion and Philosophy
In this world, technology and divinity intertwine. Steam is sacred—“breath of the gods”—and the crafting of machines is considered an act of devotion. Some believe each airship possesses a soul, and captains perform morning rituals to appease their vessel’s spirit before flight.
Slavery is common place around. People enslaved are generally looked down as a bit lower in society. Someone who is enslaved generally finds praise as positive feelings. They have pride in being pleasing to there owners.
Goblins focus on the gods of the feather which they think provided ticklishness to the world for their power harvesting.
Tone and Themes
It’s a world of contradictions: beauty and grime, devotion and greed, silk and soot. Adventure runs thick in the air, but so does the tension between faith and progress. The age of sky empires teeters on the edge of discovery—or collapse—depending on who controls the aether.
Most cities have a center of auctions and slavery to trade in people from all around the area. Training in the centers is focused around skills needed to work, submission, and tickling.
Folks live as either ship dwellers or ground dwellers.
Slavery is common with the tickle slave trade being the most common.
Debts and loans often are payed back with time in slavery instead of money pay backs. generally 1 gold is 1 week of slavery. Auction houses are all over the map with some centers of training being less common.
Airships are for sale for 10,000 gold
Magic is very limited to just simple spells. The world is made up of Humans, and goblins.
Characters are generally knocked out and not killed.
The world is shaped by Fetishes of tickling, feet, power and control, Master and Slave, and other adult themes. Sex is common but not in the open, and Men are generally more dominate sexually.
Many punishments for slaves and people alike are Spanking, whipping, flogging, Bastinado, and BDSM themes
Collars are a mark of slave, anyone in a collar is referred to by there slave number or just slave Rarely a name