• Overview
  • Map
  • Areas
  • Points of Interest
  • Characters
  • Races
  • Classes
  • Factions
  • Monsters
  • Items
  • Spells
  • Feats
  • Quests
  • One-Shots
  • Game Master
  1. Lowki's Bannerlord (WiP)
  2. Lore

Sargot

Sargot, Harbor of the Northern Gate

Sargot is the largest city of Vlandia and the primary maritime gate between the Perassic Sea and the cold northern waters that lead into the Bay of Varcheg. It is held directly by the crown, and its harbor, toll courts, and dockyards operate under royal charter. The city’s river harbor links inland roads to the sea, allowing trade to move from the Marches to northern waters without long overland detours. Because of this position, Sargot is less a single city than a system of quays, toll towers, shipyards, and fortified storehouses stretched along the river mouth and coastline.

Sargot’s prosperity comes from trade, but its people live hard lives. Cold northern winds sweep down from the Bay of Varcheg, bringing fog, sleet, and biting storms that batter the harbor year-round. Winter ice chokes the northern approaches, threatening shipping lanes and isolating the coast. The city endures this climate because it profits from standing where few others can. Its harbor never truly rests; even in poor weather, ships move under lantern light, and crews work in freezing spray to keep the routes open.

Most of Sargot’s common folk are tied to the water. Fisher families work the colder coastal waters and the river mouth, hauling in lean catches that are dried, salted, and shipped inland. Dock laborers, riggers, and caulkers spend their days in shipyards repairing hulls and masts battered by ice and storm. Shipwright helpers learn their trade early, shaping planks and fittings for vessels built to survive northern ice. Many peasants never leave the harbor districts in their lives, bound to the rhythms of tide, wind, and contract.

Sargot is famous for its Vlandic icebreaker ships, heavy-hulled vessels reinforced for northern waters. These ships keep the Bay of Varcheg accessible even in harsh seasons, breaking ice and escorting merchant convoys through dangerous channels. Their construction and maintenance employ a significant portion of the city’s labor force. The shipyards are loud, crowded places of sawdust, tar, smoke, and shouting foremen. Injuries are common. The work is dangerous, but steady, and families tied to the icebreaker yards tend to remain in Sargot for generations.

Sargot’s northern access depends on a rare and binding accord with the city of Varcheg in Sturgia. Long ago, former rulers of Vlandia and Sturgia signed a private maritime law declaring that the Bay of Varcheg must be kept navigable in all seasons, even in times of war. This accord binds the port authorities of both cities above the will of individual kings and lords. Even during open conflict, crews from Sargot and Varcheg are expected to keep shipping lanes open, rescue stranded vessels, and maintain the ice routes. Breaking this accord is considered a violation of maritime law so severe that it invites retaliation from both sides. This has made Sargot and Varcheg historical hubs of neutral necessity, places where war pauses at the waterline.

Trade through Sargot is diverse, but one commodity makes it singular across Calradia: cornmeal. Sargot is the only port on the continent where cornmeal is regularly available, imported by a foreign merchant family whose trade routes reach beyond Calradia to distant lands. In the past, Vlandia bound this family through monopoly charters that restricted their legal trade to Sargot alone. Officially, all cornmeal entering Calradia passes through Sargot’s toll courts and granaries. Unofficially, the same family quietly supplies Varcheg through private channels, maintaining the northern accord through commerce as much as law. Cornmeal has become a luxury staple in Sargot’s kitchens and a prized trade good for inland merchants, rare enough to mark wealth and foreign contact.

Sargot’s wealth has grown dense, but uneven. The harbor districts are crowded and rough, filled with transient sailors, seasonal laborers, and warehouse gangs. Crime thrives in the alleys behind the docks, where smuggling, contract theft, and extortion are common. Dockfront syndicates control labor hiring, protection rackets, and the quiet movement of restricted goods. The city watch maintains presence on main quays and toll gates, but enforcement fades quickly in the warren of backstreets and river alleys. Many officials tolerate this shadow economy as long as it does not disrupt shipping or toll flow.

Above the docks rise merchant quarters and counting houses built of stone and heavy timber, where toll records are kept and contracts are sealed. These districts are wealthier and better guarded, home to chartered trading families, shipping factors, and royal clerks who oversee harbor law. Warehouses line the riverbanks, stacked with grain, salt fish, timber, pitch, iron fittings, and foreign goods awaiting clearance. Guards are posted not to eliminate crime entirely, but to ensure that trade continues without disruption. Law in these quarters is swift, precise, and backed by royal writ.

The inner wards of Sargot climb away from the river into dense residential quarters built to shelter against wind and cold. Narrow streets twist between old stone homes with heavy shutters and steep roofs. Smoke from hearth fires hangs low over these neighborhoods in winter, and communal bakehouses serve entire blocks when fuel grows scarce. Taverns cluster near the docks, loud with sailors and yard workers, while quieter inns and guild halls sit closer to the toll courts and counting houses. Life in Sargot is measured in tides and contracts; fortunes rise and fall with storms, ice, and the success of convoys.

Royal authority in Sargot is direct and visible. King Dethert holds the city by crown right, and royal officers oversee toll courts, harbor law, and the icebreaker yards. The crown controls the appointment of harbor masters, customs officials, and shipyard overseers. Independent guilds exist, but their charters are subordinate to royal authority. Nobles are permitted to trade and invest in Sargot, but attempts to seize control of tolls, docks, or icebreaker fleets are treated as challenges to the crown itself. The city’s wealth makes it powerful, but its dependence on royal protection keeps it bound to the throne.

Sargot is culturally mixed despite its strict law. Sailors from northern waters, inland caravaners, foreign traders, and Sturgian crews mingle along the quays. Languages and customs blend in taverns and markets, though Vlandic law governs all formal dealings. Outsiders are tolerated for their labor and coin, not embraced for their beliefs. Contracts matter more than creed. This has made Sargot more outward-facing than most Vlandic cities, even as suspicion of strangers remains common among long-settled families.

The city’s defenses reflect its function as a gate rather than a fortress. Harbor chains can be raised across key channels. Sea walls protect the main quays. River forts guard inland approaches. The icebreaker yards and grain warehouses are more heavily fortified than residential districts, as their loss would cripple northern trade and violate the Varcheg accord. In times of crisis, Sargot can seal its harbor, but doing so chokes both commerce and the northern routes. The city’s true strength lies not in its walls, but in the legal and logistical web that binds ships, roads, treaties, and tolls together.

Across Calradia, Sargot’s reputation is contradictory. It is known as a city of harsh weather and relentless labor, where men work themselves into early graves on frozen decks and wind-scoured quays. It is respected as the northern gate of Vlandia, the hinge upon which access to the Bay of Varcheg turns. It is feared as a den of smugglers and dock syndicates. To merchants, it is opportunity. To sailors, it is shelter and danger in equal measure. To kings and lords, it is a strategic necessity that cannot be allowed to fall silent.

Sargot endures because it stands where routes converge and law bends around necessity. The wind may scour its quays and ice may choke its channels, but ships still come, tolls are still paid, and the northern gate remains open.