Land Primer – The Open Sky
The Khuzait lands stretch across the eastern plains of Calradia in a vast sweep of open steppe, broken only by low hills, seasonal rivers, and scattered oases. Where the Greenwood folds inward and hides its paths, the steppe exposes everything to wind and sun. There is nowhere to vanish except into distance. Movement is survival here. Those who cannot ride, follow herds, or read the weather are left behind.
The land itself resists permanent settlement. Grasslands shift with the seasons, rivers change their course with flood and drought, and the wind scours any structure that pretends to permanence. Cities exist, but they are islands in a sea of motion, reliant on caravans and herds that move with the year. Most Khuzait life unfolds on the move: felt tents rise and fall, camps migrate with grazing routes, and entire clans travel together in great arcs across the plains.
Horses define the Khuzait world. They are not tools but lifelines. Every child learns to ride before they learn to read the sky. The steppe produces hardy mounts bred for endurance rather than spectacle. Herds are wealth, status, and survival. To lose one’s horses is to lose one’s place in the world. This bond shapes Khuzait warfare, trade, and identity. A Khuzait without a mount is considered unmoored, a person cut loose from the rhythm of the land.
Water and grass are the true borders of the steppe. Seasonal rivers, known crossing points, and hidden springs dictate the paths of clans and caravans alike. Control of wells and grazing grounds is the heart of Khuzait politics. Feuds are born over pasture rights. Alliances are sealed at watering places. The steppe is wide, but usable land is always contested.
The Khuzait people see the land not as something to be owned in fixed parcels, but as something to be used in turn. Camps return to old grounds when the grass is right and move on when it thins. This has created a culture that values adaptability over fortification. To be rooted too deeply is to invite starvation when the land shifts. The steppe rewards those who travel light, read signs in cloud and wind, and strike quickly when opportunity appears.
Across Calradia, the Khuzait lands are known as the place where armies come apart if they cannot keep pace. Foot soldiers tire. Supply lines stretch thin. Those who try to impose stone-bound war on the open sky find themselves bled by distance and speed. The steppe does not kill by ambush or ritual. It kills by exhaustion, thirst, and the relentless arithmetic of space.