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  1. Lowki's The Blood Plague
  2. Lore

ASPEN ROW

ASPEN ROW

Vassal Enclave – Timberreach Foothills

Overview

Aspen Row is not a community by choice.

It is five houses clinging to a steep, narrow uphill street where retreat is impossible and advance is deadly. The incline limits vehicle access, the tight spacing forces cooperation, and the terrain itself discourages large infected movements. What remains are people who survive because they must—and because they are watched.

The enclave exists in a fragile equilibrium: just fortified enough to deter wandering infected, just weak enough to remain under control.


Why Aspen Row Is Controlled

Aspen Row fell into vassalage early.

Within the first two weeks after the collapse, the enclave lost two members during a supply run intercepted by Beacon scouts. What followed was not a massacre, but a demonstration. Beacon enforcers secured the street in under ten minutes, disarmed the residents, and made it clear that survival here would come at a price.

Aspen Row pays:

  • Food from small gardens

  • Crafted materials

  • Structural labor

  • Intelligence on Timberreach foot traffic

They are spared because:

  • The street is defensible but not expandable

  • The residents are useful, not threatening

  • Their morale remains low enough to prevent rebellion

Beacon allows them to live because Aspen Row cannot afford to leave.


The Five Houses of Aspen Row

1. Tom Little’s House – The Anchor

(As established)

Tom’s house anchors the enclave physically and socially. Its reinforced framing supports shared barricades that extend into the neighboring homes. Tom coordinates repairs, structural planning, and emergency fallback points.

Beacon tolerates Tom because he is predictable.

They watch him closely because he could make the street deadly if pushed too far.


2. The Calder House – The Watch

Residents:
Miriam Calder (54), former city clerk
Jonah Calder (19), her son

Role:
Lookout / Early Warning / Record Keeping

Description:
A narrow, three-story townhouse with the best uphill sightline on Aspen Row. The upper windows are fitted with angled mirrors and scavenged optics. Rope alarms and noise traps originate here.

Appearance:
Darkened windows, minimal external repair, reinforced stairwells inside. The roof is flat and partially enclosed, serving as a watch post.

Lore:
Miriam keeps records—who comes through, who leaves, what Beacon asks for. Jonah runs messages between houses using rooftop lines.

Beacon allows the Calders to exist because Miriam remembers things Beacon would prefer forgotten—and they know it.


3. The Rivas House – The Kitchen

Residents:
Carlos Rivas (43), former line cook
Elena Rivas (41), former school aide
Two children (ages 9 and 12)

Role:
Food Prep / Preservation / Morale

Description:
A compact family home with a reinforced kitchen and cellar. Most preserved food for Aspen Row comes from here.

Appearance:
Smells of smoke and herbs. Windows are boarded from the inside. A vented stovepipe exits through a former bathroom window.

Lore:
Carlos learned how to stretch meals and hide scarcity. Elena teaches the children of Aspen Row in the evenings.

Beacon controls the Rivas family by controlling fuel access.

No fuel means no meals.


4. The Pike House – The Clinic

Residents:
Darla Pike (38), former EMT
Sam Pike (40), former delivery driver

Role:
Medical Aid / Triage / Plague Monitoring

Description:
Once a modest single-story home, now converted into a rudimentary clinic. Supplies are scarce and heavily rationed.

Appearance:
Clean compared to the others. White sheets repurposed as curtains. Bloodstains that never fully wash out.

Lore:
Darla knows how to identify early plague exposure. That knowledge makes her dangerous.

Beacon ensures compliance by limiting medical supplies and reminding her who decides who gets treated next.


5. The Knox House – The Gate

Residents:
Elliot Knox (29), former park ranger
Renee Knox (27), former outdoor guide

Role:
Street Defense / Traps / Exterior Patrol

Description:
The lowest house on Aspen Row, closest to the main access road. It absorbs the first impact of anything coming uphill.

Appearance:
Scarred doors, layered barricades, retractable obstacles. Rope alarms converge here.

Lore:
Elliot and Renee handle anything that reaches the barricades. They’ve killed infected at arm’s length more times than they can count.

Beacon keeps them in line by stationing scouts nearby—close enough that rebellion would be suicide.


Daily Life on Aspen Row

Mornings begin quietly. Rope lines are checked. Windows uncovered briefly. Food is rationed.

Afternoons are labor-heavy:

  • Repairs

  • Gardening

  • Reinforcing shared barricades

Evenings are communal but tense. Meals are shared sparingly. No one raises their voice.

At night, Aspen Row goes dark.

Too much light attracts attention—from infected, from Beacon, from things worse than both.


Internal Tension

Aspen Row is not united.

Some want to flee downhill and disappear into Timberreach.
Some want to submit fully and survive quietly.
Some believe Tom Little could turn the street into a kill zone if pushed.

Beacon knows this.

That’s why Aspen Row still exists.


Narrative Hooks

Aspen Row can serve as:

  • A fragile allied enclave

  • A moral test for player intervention

  • A spark point for rebellion

  • A tragedy waiting to happen

It is not safe.

It is not free.

It is still alive.