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  1. Lowki's The Blood Plague
  2. Lore

Common Infected

COMMON INFECTED

Designation: Baseline Blood Plague Hosts

Overview

The Common Infected represent the most widespread and statistically dominant manifestation of the Blood Plague. They form the overwhelming majority of hostile entities encountered in the world one month after the fall.

They are not undead.
They are not mindless.

They are living humans whose bodies and fragmented minds are under partial control of the Blood Plague.

Individually, a Common Infected is manageable.
Collectively, they are the mechanism by which civilization ended.


Physiological State

Common Infected remain biologically alive.

  • Core body temperature remains elevated

  • Hearts continue to beat, often irregularly

  • Lungs function, though breathing is labored or erratic

  • Blood pressure is dangerously high

Blood composition is altered by the plague, becoming thicker and darker over time. Veins often appear blackened or faintly red beneath the skin, especially near the neck, face, and forearms.

Wounds bleed freely but clot rapidly. Limb loss does not immediately incapacitate an infected unless it compromises structural mobility.

Pain response is suppressed but not absent.


Neurological Condition

The defining trait of Common Infected is partial neurological preservation.

Higher cognitive function is damaged but not destroyed.

  • Memory fragments persist

  • Language centers degrade unevenly

  • Emotional responses spike unpredictably

Most Common Infected exist in a looped mental state, cycling through impulses tied to hunger, territorial defense, and residual emotional anchors from life.

This explains why many infected:

  • Repeat phrases

  • Fixate on locations

  • Gravitate toward familiar environments

They are not thinking clearly—but they are not empty.


Motor Skills and Coordination

Common Infected retain baseline human motor function.

They are capable of:

  • Walking and running

  • Climbing stairs, ladders, and low obstacles

  • Opening unlocked doors

  • Breaking through weakened barriers

  • Using simple tools without understanding their purpose

They cannot reliably:

  • Reload firearms

  • Use complex machinery

  • Execute deliberate combat tactics

However, they can overwhelm defenses through persistence rather than precision.


Speech and Vocalization

Speech among Common Infected is common but degraded.

Typical vocal behaviors include:

  • Repeating names

  • Muttering fragments of sentences

  • Screaming words rather than sounds

  • Mimicking survivor speech patterns

Some Common Infected appear to “recognize” people they once knew, responding with heightened agitation or fixation. This recognition does not result in mercy.

Speech is not communication.
It is neurological residue.


Behavioral Patterns

Common Infected are reactive rather than strategic.

Primary stimuli include:

  • Sound (especially sharp or rhythmic noise)

  • Movement

  • Visible blood

  • Emotional distress (screaming, panic responses)

When stimulated, they converge rapidly and violently.

When unstimulated, they wander, loiter, or remain dormant for long periods—sometimes days—especially indoors.

This dormancy makes cleared areas deceptively unsafe.


Pack Dynamics

Common Infected naturally form loose groups.

  • Packs are fluid and unstable

  • No true hierarchy exists

  • Numbers increase through convergence

Large packs often move along predictable routes:

  • Streets

  • Hallways

  • Transit corridors

Once a pack forms, it is difficult to disperse without noise or violence—both of which attract more infected.

This self-reinforcing behavior is the primary reason cities remain lethal even after population collapse.


Environmental Interaction

Common Infected interact with the world in crude but effective ways.

They will:

  • Push against barricades until failure

  • Pile against doors or walls

  • Fall from heights without hesitation

  • Trigger traps accidentally

They do not tire in the human sense. Fatigue exists but is chemically suppressed by the plague.

This makes time the infected’s greatest weapon.


Threat Escalation

Common Infected become more dangerous under specific conditions:

  • Darkness: Reduced survivor visibility increases ambush likelihood

  • Rain or Storms: Noise masks movement, enabling sudden contact

  • Confined Spaces: Hallways, stairwells, and basements amplify danger

  • Blood Exposure: Fresh blood dramatically increases aggression

A single mistake can turn a manageable situation into a fatal one within seconds.


Psychological Impact on Survivors

Common Infected are the most emotionally damaging variant to encounter.

They:

  • Look human

  • Sound human

  • Sometimes act human

Survivors report:

  • Hesitation during first encounters

  • Guilt after neutralization

  • Nightmares involving speech or eye contact

Over time, most survivors learn not to look at faces.

Those who do not adapt rarely survive long.


Decay and Longevity

Common Infected decay slower than natural corpses.

  • Muscle tissue remains functional for months

  • Bone density degrades gradually

  • Sensory capability declines unevenly

Older infected may:

  • Lose fine motor control

  • Develop erratic movement patterns

  • Become more brittle

However, even degraded infected remain dangerous in numbers.

Time weakens individuals—but strengthens the plague overall.


Role in the Blood Plague Ecosystem

The Common Infected are not an accident.

They are the baseline expression of the Blood Plague’s design.

They overwhelm through:

  • Persistence

  • Numbers

  • Environmental pressure

They deny humanity space, silence, and rest.

They are the reason rebuilding is slow.
They are the reason no place stays safe forever.


Survivor Classification Notes

Among survivor communities, Common Infected are often underestimated.

This is usually fatal.

Most recorded settlement collapses were not caused by rare variants, Plague Hearts, or Vamps—but by routine exposure, fatigue, and complacency around Common Infected behavior.

They are not the worst thing in the world.

They are simply everywhere.