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  1. Lowki's The Blood Plague
  2. Lore

LORE PRIMER – MARA KINCAID

(Outskirts Anchor | Signal Runner | Ridgeway Complex Operator)


Name: Mara Kincaid

Age: 29
Class: Survivor – Signal Runner / Long Haul Courier
Alignment: Neutral Good
Affiliation: None
Primary Location: Ridgeway Service Complex (West Approach to Redhaven)


WHO MARA KINCAID WAS (Before the Fall)

Mara Kincaid was Colorado Search & Rescue.

Not admin. Not desk. Not ceremonial.
Field extraction. Highway response. Mountain recoveries. Winter storms. Dead radios. Live people.

She specialized in:

  • Long-distance signal tracking

  • Backcountry extraction

  • Highway incident coordination

  • Emergency route mapping

  • Repeater setup and relay work

She knew:

  • Which roads lie on maps

  • Which roads lie in real life

  • And which roads quietly kill people

When the outbreak hit, she was deployed on a missing hiker call in the foothills. By the time she made it back to the highway, the emergency net was already failing.

Convoys were forming.
Sirens were constant.
Denver was “still holding.” (It wasn’t.)

She tried to rejoin her unit.

The staging site was burned.
The trucks were empty.
The radios were dead.

No bodies. Just blood and abandoned gear.

Mara did not panic.
She started moving people.


THE FIRST WEEKS

Mara led three survivor groups out of the foothills toward Redhaven.

Group One:
Families. Injured. No weapons.
Half made it to the city.
She never saw them again.

Group Two:
Armed. Loud. Overconfident.
Ambushed on the highway by infected drawn to the noise.
Everyone died except her.

Group Three:
Six people. Quiet. Smart.
They reached Redhaven intact.

She watched them go in.

She never saw them come out.

After that, Mara Kincaid stopped delivering people.

She started delivering information.


WHO MARA IS NOW

Mara operates out of the Ridgeway Service Complex — a former DOT maintenance yard, weigh station, and snowplow depot 18 miles west of Redhaven.

It is:

  • Semi-secure

  • Neutral ground

  • Not a faction base

  • Not a settlement

  • Not a promise

She does not build communities.
She does not recruit.
She does not stay long.

She runs:

  • Messages

  • Route intel

  • Small packages

  • Warnings

  • Maps

  • Names

She moves between:

  • Foothill enclaves

  • Roadside camps

  • Scav crews

  • And the outer edge of Redhaven

She does not go deep into the city.

Not anymore.


APPEARANCE & MANNER

Lean. Weather-cut. Sunburned.
Dark hair in a tight braid.
Battered SAR jacket over layered scav gear.
Radio headset always around her neck — even when it’s dead.

She doesn’t posture.
She doesn’t threaten.
She doesn’t ramble.

She watches first.
Listens second.
Speaks last.

Her calm is not kindness.

It is control.


THE RIDGEWAY COMPLEX

Inside the inspection bay:

  • Fire barrel

  • Chalk maps of Redhaven and highway approaches

  • Names written and crossed out

  • FCA convoy routes circled in red

  • Zones marked: quiet / hot / don’t

  • A crude sketch labeled: “BEACON – BAD NEWS”

Mara does not explain things as lore.

She explains them as warnings.


WHAT MARA KINCAID KNOWS

She is not omniscient.
She is observant.

The Beacon

Mara has:

  • Guided people toward Redhaven

  • And later watched none of them return

  • Heard consistent stories that once you go up the tower, you don’t come back the same

Her line is always:

“Tall buildings make good promises. They also make good cages.”

She does not accuse.

She warns.


The Switchyard Collective

Mara has experienced:

  • Radios dying without explanation

  • Power flickering in foothill zones

  • Entire sectors going dark at once

  • Repeaters failing and returning hours later

She doesn’t know who is doing it.

But she knows it is deliberate.

Her map notes say:

“Someone is touching the grid.”

That alone makes her dangerous.


Lowki & Kael

Mara has heard:

  • Stories of a man singing while infected die

  • Of bodies torn apart like hit by heavy caliber fire

  • Of a twitchy “spark kid” talking to walls and generators

  • Of scav crews found in pieces along back roads

She has never met them.

She has never hunted them.

She just says:

“If you hear music where there shouldn’t be any… go the other way.”

No fear.
No judgment.
Just experience.


Peter Carrow

Mara was at Saint Elira Community Medical Center two days before Peter wakes up.

She was scavenging medical supplies.

She saw:

  • Bodies in gowns

  • Barricaded ICU doors

  • Hallways blocked with gurneys

  • And one room no one would go near

She doesn’t know his name.

But when Peter enters the city, she becomes the first person who can say:

“You’re not crazy. I was there.”

That matters.


Redbloom Ravine / Plague Drift

Ridgeway sits just outside a minor spore drift.

Some nights, the fog glows.
Some nights, the air hums.

Mara does not go out when it does.

She does not explain why.

She only says:

“The ground is listening on those nights.”


HER PHILOSOPHY

Mara Kincaid does not believe in saving the world.

She believes in:

  • Fewer dead

  • Fewer mistakes

  • Fewer people walking into traps they can’t see

She does not trust:

  • Factions

  • Towers

  • Promises

  • Or anyone who claims to be “in control”

She trusts:

  • Routes

  • Patterns

  • Silence


HER ROLE IN YOUR CAMPAIGN

Mara is:

  • The edge-of-map witness

  • The first truth-teller

  • The bridge between wilderness and city

  • The human scale of consequence

  • The voice that makes players uneasy without threatening them

She is not a quest dispenser.

She is a context anchor.

When she dies, it should hurt.
Because she is one of the few people in Redhaven who is not lying, not ruling, and not pretending the system still works.


FINAL TRUTH

Mara Kincaid is not a hero.
She is not a rebel.
She is not a leader.

She is a survivor who understands something most people don’t:

Cities don’t fall when people die.
They fall when routes do.

And she has been watching Redhaven’s close for a long time.