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  1. Lowki's The Blood Plague
  2. Lore

MARTHA HEATHE

MARTHA HEATHE

Beacon Vassal Officer – Stadium Oversight

Commander, Scout Unit 3

Redhaven

“Order is not kindness. It is clarity.”


Appearance

Martha Heathe is striking in a way that feels intentional rather than natural.

She is tall and athletic, her posture immaculate, her movements precise and unhurried. Dark hair is kept clean and restrained, usually pulled back tightly. Her face is symmetrical and expressive, but her expressions never linger—smiles appear and vanish on command. Her eyes are dark, steady, and coldly curious, the eyes of someone who enjoys watching reactions more than events.

She dresses in tailored, civilian-cut tactical wear meant to project authority without overt militarization:

  • Fitted armored coat with concealed plating

  • Reinforced boots, polished and practical

  • Gloves worn even indoors

  • A visible sidearm worn low, almost decorative

Martha always looks composed. Blood, fear, screaming—none of it disrupts her appearance. Survivors often describe her as “out of place,” like someone who belongs to a better world and knows it.


Pre-Fall History

Before the Blood Plague, Martha Heathe was a corporate compliance attorney and crisis negotiator. She specialized in hostile corporate restructuring, labor suppression, and regulatory enforcement—roles that required enforcing outcomes without appearing cruel.

Her professional reputation rested on three traits:

  • Absolute emotional control

  • An instinctive grasp of leverage

  • A willingness to apply pressure until people broke themselves

She did not threaten people directly. She created conditions where resistance became unbearable.

When the outbreak began, Martha did not panic. She sought authority, gravitating toward armed groups and quickly identifying Albert Yemin as a man who valued structure, results, and control. Where Albert applied force, Martha refined obedience.

Albert did not teach Martha to be cruel.
He recognized that she already understood cruelty’s efficiency.


Role Within The Beacon

Martha Heathe is not a frontline commander and not a general strategist.

She is a Vassal Compliance Officer.

Her mandate is simple:

  • Ensure tribute flows

  • Prevent organized resistance

  • Make examples when necessary

Albert Yemin uses Martha when a group must be broken without being destroyed.

She oversees multiple vassals, but her most infamous assignment is the Iron Bleachers at Redhaven Municipal Stadium.


The Stadium Incident

“The Day the Pads Came Off”

When Martha arrived at the stadium to collect an increased tribute, Manny Oak’s father—acting as a civilian organizer—challenged the demand. He argued sustainability, fairness, and long-term survival.

Martha listened.
She smiled.

She ordered him restrained.

She then ordered The Line—the former football players—to be shot non-lethally. Knees. Shoulders. Legs. Enough to drop them screaming, helpless, bleeding.

Then she forced Manny’s father to drink plague blood until infection took hold.

She left him alive.

Her instruction was calm and precise:

“Clean up your mess.”

The Line killed him together.

That was the moment the Iron Bleachers became vassals.

Martha did not raise her voice.
She did not hurry.
She watched.


Relationship to The Line (Iron Bleachers)

Martha does not command The Line tactically.
She owns their obedience.

She treats Manny Oak with polite respect, even admiration. She recognizes his intelligence, his restraint, and his patience. She knows he hates her—and finds that acceptable.

She rarely visits the stadium now.

She doesn’t need to.

The memory does the work for her.


SCOUT UNIT 3

Beacon Mobile Enforcement Unit

Commander: Martha Heathe

Scout Unit 3 is Martha’s true instrument.

Where the Iron Bleachers are a vassal force, Scout Unit 3 is a Beacon-owned asset.


Composition

  • 11 operators

  • Mixed backgrounds: former riot police, private military contractors, violent offenders, one former corrections officer

  • Loyalty is to Martha personally, not Albert

They are disciplined, quiet, and deliberately anonymous.


Equipment & Appearance

Scout Unit 3 dresses uniformly, projecting intimidation and inevitability:

  • Dark composite armor

  • Identical helmets or masks during operations

  • Shields and equipment marked with Beacon identifiers

  • Less visible firearms, more control tools

Their presence signals judgment, not battle.


Tactics & Doctrine

Scout Unit 3 specializes in compliance enforcement, not combat dominance.

Standard Operations

  • Escort Martha to vassal sites

  • Secure leadership figures

  • Conduct public punishments

  • Seize tribute and inventory

  • Withdraw before escalation

They avoid unnecessary killing. Survivors are more useful when alive and afraid.

Preferred Tools

  • Shotguns with non-lethal and mixed rounds

  • Batons, shock weapons

  • Restraints

  • Plague blood containers (sealed, controlled)

Plague exposure is used sparingly and deliberately—never chaotic.


Psychological Warfare

Scout Unit 3’s greatest weapon is consistency.

They arrive when expected.
They leave when promised.
They do exactly what Martha says they will do.

This predictability makes resistance feel futile.


Personality & Inner World

Martha Heathe is not impulsive or emotional.

She is sadistic, but her pleasure comes from:

  • Control

  • Participation

  • Watching people rationalize what they’ve done

She believes suffering is instructional.

She believes mercy weakens systems.

She sleeps well.


Current Status

Martha Heathe remains one of the Beacon’s most effective officers.

She is feared more than Albert by many vassals—not because she kills more people, but because she forces survivors to live with their choices.

If Martha were removed:

  • Tribute would falter

  • Fear would dissipate

  • Rebellion would become thinkable

Albert knows this.

So does Manny Oak.


Narrative Use

Martha Heathe is:

  • The personal antagonist to the Iron Bleachers

  • The face of Beacon compliance

  • A test of player morality

  • A reminder that stability can be worse than chaos

She is not a monster.

She is something more dangerous:

Someone who believes the world finally makes sense.