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  1. Lowki's The Blood Plague
  2. Lore

REDHAVEN

REDHAVEN

The Mile-High Gate

Geographic Overview

Redhaven lies in a high-altitude basin where the eastern spine of the mountains breaks open into a wide, livable valley. Snow-capped peaks ring the city to the west and north, while foothills and forested ridgelines form natural choke points along its perimeter. A cold, fast-moving river—the Ardent—cuts directly through the city from southwest to northeast, dividing districts before flowing down toward the plains.

Elevation, weather, and isolation shaped Redhaven long before the fall. After it, those same traits turned the city into both a refuge and a trap.


Redhaven Before the Fall

Redhaven was a city built on movement and access.

It served as:

  • A logistics hub between mountain and plains

  • A gateway for alpine industry and research

  • A cultural crossroads between rural communities and urban life

Unlike coastal cities, Redhaven never sprawled outward endlessly. Growth pressed upward instead—into hills, plateaus, and terraced neighborhoods carved into stone and pine.

The city balanced:

  • Dense downtown development

  • Strong neighborhood identities

  • A deep reliance on infrastructure and planning

Redhaven believed it was prepared for anything.

It was wrong.


Economic Identity (Pre-Fall)

Redhaven’s economy rested on four pillars:

  1. Transportation & Logistics
    Rail yards, highways, and mountain passes made the city indispensable for freight and travel.

  2. Research & Environmental Science
    High-altitude labs, climate research facilities, and bio-environmental institutes dotted the foothills.

  3. Energy & Utilities
    Hydroelectric stations upriver, wind farms along ridges, and subterranean utility corridors powered the region.

  4. Tourism & Culture
    Festivals, winter sports, and university-driven arts made Redhaven lively year-round.

These systems kept the city alive—and later, gave the Blood Plague its pathways.


The Fall of Redhaven

When the Blood Plague reached Redhaven, it arrived quietly.

Hospitals filled.
Transit slowed.
Then stopped.

As evacuation orders came, mountain passes clogged with stalled vehicles. Weather turned. Helicopters vanished. The city sealed itself accidentally—cut off not by policy, but by terrain.

Within days:

  • Power grids failed unevenly

  • Water pressure collapsed in upper districts

  • Fires burned unchecked downtown

  • The Ardent carried blood and debris through every neighborhood it touched

Redhaven did not explode into chaos.

It choked.


Redhaven After the Fall

One month later, Redhaven remains structurally intact.

Most buildings still stand.
Most roads are still passable.
Most districts are recognizable.

And nearly all of them are infected.

The Blood Plague spread through Redhaven like a circulatory system:

  • Roads became arteries

  • Utility tunnels became veins

  • The river became a living vector

The city did not die.

It was claimed.


DISTRICTS OF REDHAVEN

1. Highspire Core (Downtown)

Before:
The economic and civic heart of Redhaven. Mid-rise towers, government buildings, transit hubs, and corporate headquarters clustered tightly around the river crossing.

After:
Highspire is a vertical graveyard.

  • Streets clogged with abandoned vehicles

  • Office buildings filled with dormant infected

  • Skybridges act as silent corridors for movement

  • Sound travels dangerously far between structures

Skill Retainers are common here. Vehicle-capable infected sightings are highest in this district.


2. Ironline Ward (Industrial & Rail)

Before:
Rail yards, warehouses, manufacturing plants, and freight depots formed the logistical backbone of the city.

After:
Ironline is one of the most dangerous districts in Redhaven.

  • Heavy machinery remains operational

  • Trains sit idle on tracks like loaded weapons

  • Noise echoes endlessly through metal corridors

Vehicle-capable infected and industrial accidents account for most fatalities here.


3. Timberreach (Residential Foothills)

Before:
Terraced neighborhoods climbing into the foothills. Family homes, schools, and local markets connected by switchback roads.

After:
Timberreach is deceptively quiet.

  • Homes remain intact

  • Streets are narrow and defensible

  • Infected linger indoors, dormant for days

Small survivor enclaves exist here, often block by block. This is where rebuilding first becomes possible—and most fragile.


4. Northglass Heights (University District)

Before:
A sprawling university complex atop elevated ground. Research labs, student housing, libraries, and medical facilities.

After:
Northglass is a knowledge graveyard.

  • Research facilities are sealed or compromised

  • Experimental sites are rumored to be plague catalysts

  • VAMP sightings are higher than average

The district overlooks much of the city—making it a coveted and deadly prize.


5. Redwater Bend (River District)

Before:
Parks, riverside housing, entertainment venues, and pedestrian infrastructure lined the Ardent.

After:
The river is no longer safe.

  • Plague residue coats embankments

  • Infected cluster near water access points

  • Fog carries blood-rot particulate

Redwater Bend is the most biologically contaminated district in the city.


6. Summit Ring (Upper Infrastructure)

Before:
Utility stations, reservoirs, wind farms, and maintenance roads traced the ridgelines surrounding Redhaven.

After:
Summit Ring is partially operational—and fiercely contested.

  • Power can be restored in limited areas

  • Water access is possible with control

  • Exposure to weather and isolation is extreme

Survivors who control Summit Ring control Redhaven’s future.


7. The Greenwood Expanse (Outer Forest & Parks)

Before:
Protected green zones, hiking trails, and forest reserves separating the city from the wild.

After:
Nature presses inward.

  • Wildlife activity has increased

  • Plague-tainted plant growth appears sporadically

  • Early-stage Plague Hearts have been reported

This district marks the boundary between city and something worse.


Redhaven’s Current Status

Redhaven is not lost.

It is unfinished.

Hordes migrate. Districts change. Cleared blocks remain safe—until they aren’t. The city rewards planning, patience, and cooperation.

It punishes noise, haste, and overreach.


Survivor Saying

Among those who still live within Redhaven, one phrase is common:

“The city’s still breathing.
Just not for us.”