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  1. Lowki's The Blood Plague
  2. Lore

THE BLACK ARMORY – “GHOST CACHE”

THE BLACK ARMORY – “GHOST CACHE”

Primary Base of Operations – The Bank

Location: Former regional bank branch, edge of downtown district
Status: Seized, gutted, repurposed
Public Identity: Abandoned, looted, dead like everything else
Reality: Fully operational. Fully lived in. Fully lethal.

From the outside, it looks like any other corpse of the old world.

Broken windows. Faded logo. Doors hanging crooked. A place people already decided was empty.

That’s why it works.


EXTERIOR – THE SHELL

The front of the building is left deliberately ugly.

  • Shattered glass left in place

  • Torn signage still hanging by one bolt

  • Old protest graffiti half-scrubbed, half-ignored

  • Windblown paper in the lobby visible from the street

It tells a story:
Someone came. Someone looted. Someone left.

No one imagines someone stayed.

The parking lot is a graveyard of old tire tracks and dust. No fresh signs. No obvious movement. No reason to look twice.

That’s intentional.


THE LOBBY – THE LIE

The lobby is a stage set.

Desks overturned. Flyers scattered. A toppled potted plant fossilized in dirt. The ATM casings cracked open like ribs.

It looks picked clean.

It is not.

Behind the wreckage, the space has been subtly reclaimed:

  • Furniture re-stacked for line-of-sight control

  • Old brochure stands repurposed as storage

  • A collapsed ceiling panel hides cabling and lighting

  • The security desk is hollowed out and reinforced inside

Nothing screams “base.”
Everything whispers “forgotten.”


THE VAULT – THE HEART

The vault was never blown.

He didn’t need to.

It opens.

It closes.

It still works.

And now it is the core of the Black Armory.

Inside the Vault:

Steel walls. Concrete floor. Temperature stable. Silent.

Where safety deposit boxes once lived, there are now:

  • Weapon racks, wall-mounted

  • Vertical storage cradles

  • Crate stacks with stenciled markings

  • Long cases arranged with obsessive symmetry

This is where the rare things live.
The things that don’t go out often.
The things that change outcomes.

The door is still the original bank vault door.

He kept it.

Because nothing says you are not welcome here like six inches of steel and history.


SAFETY DEPOSIT ROOMS – THE ARMORIES

The small rooms behind the vault — once rows of boxes and private keys — are now specialized armory wings.

Each room has its own purpose:

  • Long guns room – precision, heavy, rare

  • CQB room – compact platforms, subguns, suppressors

  • Exotics room – the things no one is supposed to have

  • Sidearms wall – pistols displayed like a museum of violence

  • Blades wall – knives, axes, edged tools arranged by type

The boxes are gone.
The walls are lined.

It feels less like a stockpile…
and more like a curated collection of ways to end lives.


THE OFFICES – THE LIVING SPACE

He didn’t live in the vault.

He’s not that kind of monster.

He lives in the back offices — the four old manager and loan officer rooms — all knocked into one open space.

This is where the contrast hits.

Living Area

  • Old sectional couch dragged in from a hotel

  • Thick blankets

  • Stolen rugs layered on concrete

  • Books stacked in milk crates

  • Comics. Stacks of them. Old, new, dog-eared, pristine.

A big man sprawled on a couch with a comic book and a mug of coffee, boots off, weapons out of reach.

If someone saw him here, they would not believe what he is.

That’s the point.


Entertainment Wall

Against one wall:

  • Flat screen TV

  • DVD shelf (action, horror, 90s trash, classics)

  • Old consoles

  • Arcade cabinet – one of the tall, glowing kinds with cracked decals

  • A second cabinet leaned against the wall, half-working

He stole them because he could.

He fixed them because he wanted to.

When the world ended, he refused to give up fun.

That makes him more dangerous, not less.


THE KITCHEN – THE SURPRISE

He knocked through an exterior wall.

Installed an industrial vent.

Dragged in stolen appliances.

What was once an office is now a real kitchen.

Not campfire. Not canned. Not survival slop.

Real cooking.

  • Stainless steel counters

  • Commercial range

  • Hanging pans

  • Knife rack

  • Shelves of spices, jars, ingredients scavenged from a hundred places

He cooks.

Not because he has to.

Because it reminds him he’s human.

That should scare people.


THE GARAGE – THE BEAST

He didn’t park outside.

He made the building eat the cars.

The back wall of the office section was torn open and reinforced. The parking area behind the bank became an internal garage bay.

Now it holds:

  • Primary vehicle

  • Secondary vehicle

  • Parts racks

  • Tire stacks

  • Tool benches

  • Welders

  • Jacks

  • Fuel cans

  • Scrap piles sorted by type

He stole from six garages to build this.

It is not pretty.

It is functional.

It smells like oil, metal, and heat.

This is where things get made.
This is where things get fixed.
This is where things become weapons.


THE WORKSHOP – THE MIND

Between the garage and the vault is his workshop.

This is where the man becomes the machine.

  • Welding station

  • Grinder

  • Drill press

  • Vises

  • Pegboard of tools

  • Shelves of parts, springs, wire, scrap, hardware

Nothing is labeled.

He knows where everything is.

Because he built this place the same way he builds his hunts.

Deliberately.


THE MAP ROOM – THE HUNT

One of the old conference rooms is now nothing but wall.

Wall.

Wall.

Every surface covered.

  • City maps

  • Hand-drawn overlays

  • Chalk markings

  • Pins

  • String lines

  • Notes taped over notes taped over notes

This is where the POIs live.

Not just places.

Patterns.

Routes.

Behavior.

Movement.

Territory.

He has:

  • Supply nodes

  • Enemy clusters

  • “Quiet” buildings

  • Danger zones

  • Kill streets

  • Dead spaces

  • Places where people vanish

Some are circled.

Some are crossed out.

Some have names written next to them.

Some have dates.

Some have no markings at all.

Those are the ones that aren’t done yet.


THE FEEL OF THE PLACE

This is not a bunker.

This is not a barracks.

This is not a hideout.

This is a home that happens to be a war machine.

You can hear:

  • Old music playing low

  • Arcade sounds in the background

  • Tools clinking in the garage

  • The hum of a fridge

  • The scrape of a chair

  • The slow, steady rhythm of a man who is not in a hurry

It feels lived in.

That is the most unsettling part.