Psychology in Luminaria
Psychology in Luminaria
The Inner Worlds of Mind and Motivation
The Shadow and Archetypes (Jung)
Every person and culture hides disowned traits within the “shadow.” Heroes, villains, and even gods may project their flaws onto others until forced to confront them. The archetypes—Hero, Trickster, Mother, Destroyer—manifest in mortal lives and divine myths alike. Many cultures teach that power comes not from denying the shadow, but from embracing it.
Cognitive Bias and Perception
Mortals are not rational. They fall prey to biases like confirmation (seeing only what affirms belief), sunk cost (clinging to failing ventures), and dissonance (justifying contradictions). Trickster gods exploit these flaws; wise rulers guard against them. In Luminaria, illusions and enchantments often work because they echo these biases already present in the mind.
Attachment and Loyalty
Attachment theory suggests people form bonds as secure, anxious, avoidant, or disorganized. Whole societies mirror these styles: secure realms value trust; anxious ones cling to leaders; avoidant cultures prize independence; disorganized ones swing between chaos and control. Followers bind themselves to gods in similar patterns, explaining both devotion and betrayal.
Flow and Transcendence
Psychologists speak of “flow,” the state where skill and challenge merge into perfect focus. Warriors call it battle-trance; artists call it divine inspiration. In Luminaria, flow may open gateways to the divine, explaining berserker rages, prophetic songs, or the enchantment of a perfect duel.
The Dual Mind: Reason and Emotion
Humans and gods alike wrestle with two minds—the cold reason that calculates and the hot emotion that compels. Some cultures favor logic, others passion; both lead to tragedy when unchecked. Myths often tell of heroes torn between heart and head, reflecting this eternal tension.