• Overview
  • Map
  • Areas
  • Points of Interest
  • Characters
  • Races
  • Classes
  • Factions
  • Monsters
  • Items
  • Spells
  • Feats
  • Quests
  • One-Shots
  • Game Master
  1. Lymbus
  2. Lore

An Overview of Lymbus

**Lymbus: A Concise Atlas**

A soot-blackened world of perpetual twilight, blending industrial revolution, Victorian grandeur, and Western frontier. Humans dominate, blind to the supernatural horrors (zombies, ghouls, vampires, werewolves, ghosts) that manipulate them. **True magic** is wielded only by the **Sommerisle Legion** and **Covenant**.

### **Core Realms & Factions**

- **Kingdom of Rebmos (Northwest)**

Heartland of opulent cities (capital: **Kaldius**). Ruled by **King Douglas Northington III**.

**Crest**: Crowned male lion. **Colors**: Brown w/ gold trim.

Faith: **Holy Order of the Anointed** (Crusader-style zealots). **Crest**: Golden halo with wings. **Colors**: White w/ gold trim.

Military elite: **Anointed Templars**. Poor conscripted as “gear-fodder.”

Tech: Cutting-edge firearms, grenades, steam-tanks. Rapid innovation divides classes.

- **Red Suns (Southeast – Redlands)**

Desolate crimson wasteland. Power center: **Opulent Spire** (flat-topped mountain city).

**Crest**: Red sun crossed by silver scimitars w/ red trim. **Colors**: Red.

No leader—warlords vote in blood. Intent: world conquest.

Arsenal: Patchwork—few guns, mostly blades, dynamite, guerrilla tactics.

- **War**

Fought across the **Ashen Ocean** (war-poisoned, storm-wracked) and **Shatterchain Archipelago**. Corpses vanish nightly.

### **Hidden Powers**

- **Sommerisle Legion (Southwest – Sommer Isles)**

Reclusive monster-hunters. HQ: **Obsidios** fortress in **Mt. Soren** mountain region.

**Crest**: Ornate silverite shield. **Colors**: Black & silver.

**Wardens** (combat operatives) undergo brutal trials; gain superhuman speed, sight, strength—veins blacken, eyes blood-red when active.

Tech & magic: Rune-forged revolvers, alchemical grenades, steam-gliders. Outpace Rebmos.

Train on hellish islands (**Ashmaw**, **Bleakspire**, **Drownmere**). Most isles are paradisiacal.

- **Covenant (Far East – Darkened Plains)**

Witch sisterhood in **The Vine** palace. Purple sun, over-vegetated jungle.

**Crest**: Purple ocean w/ green thorned vines.

Dominate via magic & politics. **Fear the Legion**—engage only if necessary.

- **Warlocks**

Scattered rogue males. Serve patrons or act alone. Not part of Covenant.

### **Afterlife & Observers**

- **The Heavens** & **Seven Circles of Hell** are real.

- **Angels** and **demons** walk Lymbus as silent judges.

- Do **not** interfere with mortals or each other.

- Tally deeds. Ferry souls at death—**unless undeath claims them**.

- Police their own; banish rogues.

- **Ignore the Rebmos–Red Suns war.**

### **The True War**

Legion vs. Covenant: shadow duels in alleys and palaces.

Both keep the human war grinding—Legion to contain undead, Covenant to harvest chaos.

Angels and demons watch, quills scratching, as souls rise or fall.

**Lymbus endures: factories roar, shadows hunger, and the war never ends.**