### The Economy of the Sommerisle Legion
The Sommerisle Legion sustains itself through a closed, self-reliant economy that operates entirely within the mist-veiled archipelago of the Sommer Isles. **No foreign coin or barter from Rebmos, the Anointed, or the Red Suns ever crosses their shores.** All internal exchange is conducted in three metals minted exclusively at Obsidios: **gold solars**, **silver lunars**, and **copper tides**.
#### Coinage
- **Gold Solars**: Heavy, palm-sized discs stamped with the **ornate silverite shield** on one face and the silhouette of Mt. Soren on the reverse. Used for major acquisitions—land deeds, master-forged rune-revolvers, or the purchase of a full Warden’s panoply.
- **Silver Lunars**: Thinner, crescent-shaped coins bearing the same shield and a stylized twin-moon. The standard wage for journeymen alchemists, witches, and veteran Wardens.
- **Copper Tides**: Small, wave-edged coins depicting a lagoon ripple. Everyday currency for food, cloth, tools, and the stipends of initiates and non-combatants.
The mint at **Obsidios’ Deep Forge** melts ore hauled from submerged volcanic vents on Ashmaw and purified in witch-blessed crucibles. Every coin is **runed** with microscopic wards that prevent counterfeiting and cause undeath-tainted hands to blister.
#### Sources of Wealth
1. **Monster Tithes**
Wardens returning from the mainland bring **undead trophies**—vampire fangs, werewolf claws, ghoul ichor, ghost-essence vials. These are rendered in alchemical vats into **ether-blood**, **nightshade distillate**, and **wraith-bone powder**: the raw fuels of Legion magic and technology. Surplus is stockpiled or bartered internally.
2. **Island Harvests**
- **Starfruit orchards** and **moon-mango groves** on the paradisiacal isles yield fruit that restores mutated flesh and sharpens reflexes.
- **Lagoon pearls** (harvested by masked divers) are ground into **sight-dust** for Warden optics.
- **Bioluminescent moss** powers **glow-lanterns** and **rune-ink**.
3. **Craft Guilds**
Every non-combatant—**blacksmith, witch, herbalist, leatherworker, glider-wright**—is paid in lunars and tides. Guilds bid for raw materials with solars; finished rune-revolvers, steam-gliders, and alchemical grenades are issued to Wardens or stored in Obsidios’ armories.
#### Internal Trade
- **The Obsidios Exchange**: A vaulted hall beneath the fortress where artisans lay out wares on black stone tables. Prices are set by the **Quartermistress Circle** (three elder witches and two master smiths). Haggling is forbidden; refusal to pay the listed rate means exile to Ashmaw.
- **Warden Bounty**: Each successful hunt earns a Warden a **bounty chit** redeemable for solars, upgraded gear, or leave on the lush isles. Chits are non-transferable; attempting to trade one brands the offender with a **silver scar** that never heals.
#### Isolation & Self-Sufficiency
No external trade exists. Smugglers who beach on the reefs are stripped of gear, interrogated, and either recruited or quietly fed to Drownmere’s mangroves. The Legion’s wealth is **cyclical**: trophies fuel forges, forges arm Wardens, Wardens hunt trophies. Gold, silver, and copper flow like blood through a closed heart, ensuring the Sommerisle Legion remains untouchable, untraceable, and eternally solvent.