Thesis East Chapter 1 world illustration - Fantasy theme
Fantasy

Thesis East Chapter 1

H
Honzzo

This world is filled with miasma. Claim resources to travel the fog and re-enforce cities, uncover the secrets the land holds with detail around every cornor. This is an open world game and has dungeons as well as landmarks. Help the citizens reclaim their land or simply let it be. Defeat the demons and purify the lands and help supply chains prosper. Defeat The Abyssal Concord's territory and claim this land back for Hilt, Guth Fae!


Author's Note: (If this goes well I plan on releasing chapters 2-4, 4 being the final chapter. By the end of chapter one you should be level 13-14 allowing you to start chapter 2) There is ONE player settlement. Party recommended.
Played22 times
Cloned5 times
Created
60 days ago
Last Updated
48 days ago
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Botth the Gray
Botth the Gray
Level 10 Half-Orc Cleric -
A wise orc oracle who tests adventurers on Guth Mountain, known for his stern demeanor and deep knowledge of ancient mysteries.
Details
RaceHalf-Orc
ClassCleric
Level10
Alignment
PronounsHe/Him
Location-3356, 2089
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Pieces0
Silver Pieces0
Copper Pieces0
appearance
A middle-aged orc with a long gray beard and piercing green eyes. He wears ornate robes adorned with symbols of the mountain and carries a staff topped with a glowing crystal. His skin is a deep olive green, and he has tribal tattoos that tell the story of his lineage.
personality
Botth is wise and serious, often speaking in riddles and metaphors. He values strength of character and intellect, and he is not easily impressed. However, he has a deep respect for those who show genuine determination and courage.
backstory
Botth the Gray is a seasoned orc oracle who has dedicated his life to testing the worthiness of adventurers seeking the ancient knowledge of the Guth Mountain. He resides atop the mountain, where he conducts trials that challenge both the mind and spirit of those who dare to approach. With a deep connection to the mystical energies of the mountain, Botth has gained wisdom beyond his years, but he remains stern and unyielding in his assessments.
Stats
Strength
14
Dexterity
12
Constitution
16
Intelligence
18
Wisdom
20
Charisma
14
Armor Class
15
Max HP
80
Speed
30

HP

80 / 80 HP

XP

64,00064,000 XP84,999
Level 10
Equipped Items
Spellbook
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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