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  1. Meridian Lands
  2. Lore

ALDRIC IRONOATH

Domains: War, Order | Alignment: Lawful Neutral Symbol: A sword driven point-down into a shield Holy Day: Oathbinding, annual vow renewal, often rewritten rather than simply repeated

History and Character

Aldric represents honor as something chosen, not imposed — the god soldiers invoke not to guarantee victory, but to secure the right to live with themselves afterward regardless of outcome. His worship looks meaningfully different depending on where you stand: in Panshaw, he's a private code a soldier holds themselves to, entirely personal; in Mournspire, his worship has been substantially absorbed into Kaldrath's state religion, oath and law fused into a single enforced thing.

Clergy and Structure

Military chaplains and dueling-yard officiants across most regions; in Mournspire, his clergy are functionally indistinguishable from Kaldrath's judiciary.

Notable Myth — "The Losing Oath"

Aldric is said to have once knelt before an enemy commander he'd sworn to defeat, having lost the battle fairly, and sworn a second oath on the spot — not of vengeance, but of eventual reconciliation. Decades later, the two commanders' descendants ended a generations-long conflict citing that second oath as precedent. The myth is invoked whenever soldiers argue that losing with honor matters as much as winning with it.

Relationships

Uneasy doctrinal cousin to Kaldrath — both concern order, but Aldric's version is personal and chosen while Kaldrath's is imposed and systemic. The overlap makes both faiths visibly uncomfortable when directly compared, so most clergy simply avoid the comparison.

Taboo

Breaking a sworn oath made in Aldric's name, even a minor one, is genuinely believed to cost something spiritually. Soldiers are careful never to invoke him in a promise they aren't certain they can keep.