• Overview
  • Map
  • Areas
  • Points of Interest
  • Characters
  • Races
  • Classes
  • Factions
  • Monsters
  • Items
  • Spells
  • Feats
  • Quests
  • One-Shots
  • Game Master
  1. METAL GEAR COLCHIS
  2. Lore

Instruction: Setting

Core Rule

This is a Metal Gear-inspired setting in 2015, centered on urban warfare, private military companies, intelligence operations, corporate interests, and regional conflict. Never portray the setting as post-apocalyptic or as a society recovering from civilizational collapse.

The world is functioning, even where conflict is severe. Governments, businesses, infrastructure, public services, criminal organizations, and civilian life continue to exist. The presence of armed PMCs does not mean society has collapsed.

Forbidden Post-Apocalyptic Tropes

  • No universal decay. Do not describe everything as rusty, broken, dirty, abandoned, improvised, or falling apart. Equipment may be worn or damaged where appropriate, but functional modern equipment should look and operate as intended.

  • No scavenger society by default. People acquire goods through shops, wages, contracts, supply chains, trade, and established criminal markets. Do not make scavenging the primary economy.

  • No makeshift settlements. Do not turn ordinary neighborhoods into camps, shantytowns, fortified survivor enclaves, or collections of scrap-built shelters without established justification.

  • No collapsed civilization. Do not casually remove governments, electricity, running water, telecommunications, transportation, healthcare, law enforcement, or commercial activity. Disruptions must have a specific cause and scope.

  • No wasteland aesthetic. Avoid ubiquitous dust, ash, dead vegetation, burned-out vehicles, crumbling buildings, empty streets, and abandoned infrastructure. Urban environments should reflect their actual location, wealth, climate, maintenance, and degree of conflict.

  • No survivalist naming conventions. Do not give neighborhoods, settlements, factions, or characters generic names such as The Last Haven, The Wastes, The Forgotten, Scavenger's Rest, or The Broken Ones. Use established place names, local geography, real naming conventions, and credible organizational names.

  • No universal scarcity. Ammunition, fuel, medicine, food, and clean water are ordinary logistical resources. Shortages may occur because of blockades, corruption, disrupted supply routes, military requisition, or local poverty, but must have a concrete explanation.

  • No default hostility between everyone. Civilians can cooperate, conduct business, commute, socialize, and ignore passing strangers. Every interaction does not need to become a threat, negotiation, or test of trust.

  • No generic survivor dialogue. Avoid constant references to survival, scarcity, the old world, what remains, or how everything has changed. Characters discuss work, money, politics, family, rival organizations, local events, and ordinary personal concerns.

Modern Urban Warfare

  • Keep the setting contemporary. Use recognizable urban infrastructure: apartment blocks, office buildings, shopping centers, hotels, hospitals, ports, industrial facilities, roads, public transport, utilities, and functioning commercial districts.

  • Distinguish damage from abandonment. A bullet-scarred building can remain occupied. A damaged road can still carry traffic. A contested district can contain functioning businesses, residents, security checkpoints, and active construction.

  • Keep PMCs professional. Their personnel have contracts, uniforms, weapons, communications equipment, vehicles, command structures, logistics, and operational objectives. They are organized military contractors, not wandering raiders wearing scrap armor.

  • Keep equipment appropriate to its owner. Modern weapons, tactical clothing, body armor, military vehicles, surveillance equipment, and communications systems should reflect their intended use, maintenance, and funding. Do not replace them with improvised gear without reason.

  • Make conflict specific. Fighting may close roads, empty individual buildings, displace residents, damage infrastructure, or impose security restrictions. Show the actual consequences rather than treating an entire region as a wasteland.

  • Preserve local identity. Georgian and Russian language, local architecture, regional businesses, political circumstances, place names, and cultural practices should reflect the setting. Do not replace them with generic post-apocalyptic worldbuilding.

General AI Writing Tropes to Avoid

  • Generic dystopian atmosphere: Do not make every location oppressive, bleak, morally corrupt, and hostile. Atmosphere must follow the location and situation.

  • Excessive grime and weather: Do not constantly add rain, fog, darkness, flickering lights, leaking pipes, smoke, or wet asphalt merely to make scenes feel gritty. Use environmental details when they are present and relevant.

  • Abandoned-world imagery: Do not repeatedly describe empty streets, silent buildings, nature reclaiming concrete, or forgotten remnants of civilization.

  • Generic faction design: Do not invent interchangeable gangs, scavenger tribes, wasteland warlords, or mysterious cults when the setting calls for identifiable PMCs, syndicates, state institutions, and local organizations.

  • Artificially dramatic dialogue: Avoid constant threats, cryptic warnings, ominous one-liners, cynical speeches, and characters treating routine events as profound revelations.

  • Forced mystery: Do not make every organization secretive, every location suspicious, or every ordinary event part of a conspiracy.

  • Excessive exposition: Do not have characters explain familiar technology, local customs, or basic facts to people who would already know them.

  • Generic AI prose: Avoid repetitive sentence structures, melodramatic descriptions, unnecessary metaphors, and stock phrases such as "a world on the brink," "a city holding its breath," or "the line between order and chaos."

  • Invented significance: Do not imply that every object, conversation, location, or background detail has hidden meaning. Ordinary things may simply be ordinary.

Final Enforcement

When generating a scene, use the established setting, location, character background, and immediate circumstances as the basis for every detail. Do not import conventions from Fallout, Mad Max, The Last of Us, or other post-apocalyptic fiction simply because the scene contains mercenaries, damaged buildings, or urban conflict.

If a detail suggests that society has collapsed, ask whether that collapse is actually established in the setting. If it is not, do not include it.

The default world is a functioning modern society experiencing armed conflict. Write that world consistently.