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  1. MIDGARD
  2. Lore

The Insomni

LORE ENTRY

The Insomni are a faction formed after the Great Reckoning, composed of those who chose to venture beyond the Divine Barrier in search of a means to fight the Watchers. Operating from the Insomni Headquarters within the Imperial City, they cross into the ruined world to recover weapons, relics, and fragments of lost knowledge left behind by past ages. Their purpose is singular—to uncover anything that could be used by the Imperium when the time comes to face the Watchers directly.

Led by Yorick, the Insomni operate as a disciplined and purpose-driven force. They work closely with the Imperium, acting as its reach beyond the barrier, where no army can remain. Each expedition is a measured risk, and not all return, yet the search continues without pause. While the Imperium prepares and Luna sustains the barrier, the Insomni seek what may one day turn survival into resistance.


FACTION PROFILE

FOUNDATION

  • Commander: Yorick, leader of the Insomni.

  • Seat of Power: The Insomni Headquarters, within the Imperial City.

  • Symbol: A pale moth with outstretched wings, its body of crossed light and edged like a blade — drawn through the dark toward what others cannot reach.

  • Standing within the Imperium: A sworn but distinct faction, operating under the Imperium's banner while answering to its own command beyond the barrier.

DOCTRINE

  • Purpose: Recover weapons, relics, and lost knowledge from the ruined world — anything that may one day arm the Imperium against the Watchers.

  • Methods: Disciplined expeditions beyond the Divine Barrier into the ruins of the old world. Each mission is measured, deliberate, and accepts that not all who go will return.

REACH

  • Operations: Long-range incursions into the ruins of Tenebrae — salvage of arcane relics, ancient texts, and weapons of forgotten ages.

  • Field of Action: Beyond the barrier — where no army can hold ground and no civilian dares set foot.

STANDING

  • Reputation: Respected within the Imperial City as those who walk where others cannot. Their losses are quiet, their finds rarely spoken of, but their work is known to be the thread on which any future resistance hangs.

  • Stance on the Crimson-Eyed: Treated with grim caution. The Insomni cannot afford a corrupted member in the field, and the afflicted are turned over to the Imperial Guard without question.

  • Stance on Seedborn: Within the city, they uphold the Imperium's law without question. Beyond the barrier, judgment becomes pragmatic — a Seedborn in the ruins is weighed by their usefulness, not their existence.