How Buying and Selling Works in @Fallen Lotus Lands, @Oktoberland, and @Dragoon Island
For over three thousand years, the world has used a standardized currency known as Halo. The system survived the Demon Age, the rise of the Exodia Inquisition, and even the fall of demon kingdoms. Because it is so old and widely trusted, merchants across continents recognize Halo coins without question.
The currency exists in three forms.
@Pure Halo is a solid gold coin stamped with a faint radiant circle, symbolizing divine light. One Pure Halo is worth one hundred Silver Halo and is commonly used for large purchases such as land, ships, magical artifacts, and military equipment.
@Silver Halo is the most common coin in circulation. Made from polished silver, it represents everyday wealth used for wages, food, clothing, and small trade.
@Crack Halo are broken fragments of damaged Halo coins. They circulate among the poor or in rural markets and represent one quarter of a Silver Halo.
Merchants usually carry scales to verify weight and purity because older coins from the Demon Age still circulate.
The Halo system was designed so that ordinary people could live comfortably with Silver Halo while nobles and governments use Pure Halo.
A typical loaf of bread in a city market costs one Crack Halo. A bowl of stew with meat and vegetables costs two Crack Halo. A full tavern meal with ale and roasted meat costs about one Silver Halo.
Farmers often sell sacks of grain for five Silver Halo, while a large barrel of wine might sell for three Pure Halo depending on quality.
Simple clothing such as a wool shirt or trousers costs around two Silver Halo, while a well-made cloak might cost five Silver Halo. Leather boots cost around six Silver Halo, though sturdy adventuring boots may reach one Pure Halo.
Housing prices vary dramatically depending on region, population, and safety.
In rural villages a small wooden home with farmland may cost 50 to 80 Pure Halo. These homes are usually built by the community and include a small garden, animal pens, and grain storage.
In larger towns stone houses cost between 120 and 200 Pure Halo, especially if they sit near trade routes or rivers.
In major cities such as @Parisse, @Nekyo or @Wulfasaga property becomes extremely expensive. A modest city townhouse may cost 400 Pure Halo, while noble estates can exceed 3,000 Pure Halo.
Rent also exists in crowded areas. A small room above a tavern may cost 5 Silver Halo per week, while a comfortable apartment might cost 20 Silver Halo per week.
Land is considered one of the most valuable investments in the Halo economy.
A small farm plot costs around 60 Pure Halo, while fertile farmland near rivers or trade roads may cost 200 Pure Halo or more.
Large estates owned by nobles often cover entire valleys or forests and are worth thousands of Pure Halo.
In frontier regions such as Exodia Jongo or Wulfasaga tribal lands, land may be claimed rather than purchased, though official ownership usually requires payment to a kingdom or the Exodia Inquisition.
Transportation and livestock are common purchases for travelers and farmers.
A healthy riding horse costs 15 Pure Halo, while a war horse bred for battle may cost 50 Pure Halo.
A wagon costs around 12 Pure Halo, and a sturdy sailing boat may cost 100 Pure Halo or more.
Large merchant ships cost 2,000 Pure Halo or higher, depending on size and weaponry.
Because monsters and demon lords are constant threats, weapons are widely sold.
A basic iron sword costs around 8 Pure Halo. A spear or hunting bow costs 5 Pure Halo. A full suit of steel armor may cost 40 Pure Halo.
Magical weapons are extremely rare and can sell for hundreds or even thousands of Pure Halo depending on their power.
Adventurers often earn money by selling monster parts, enchanted relics, and ancient artifacts.
Merchants and adventurers earn Halo by selling goods at markets, guild halls, or royal trade posts.
A hunter might sell a deer carcass for three Silver Halo, while rare monster hides might fetch ten Pure Halo or more.
Adventurers often return from quests carrying valuable items such as enchanted rings, ancient coins, or demon artifacts. These are usually sold through The Adventurer League, where guild officials verify authenticity before paying the seller.
The League takes a ten percent commission from all transactions.
Major trade between kingdoms usually involves Pure Halo.
Caravans transporting spices, silk, or magical ingredients may carry thousands of Pure Halo in locked chests guarded by mercenaries.
Governments often move money using sealed wagons escorted by soldiers or Exodia agents.
Because Halo coins are heavy, wealthy merchants sometimes use Halo Certificates, written documents representing large amounts of money stored in vaults.
The Halo system allows merchants from very different cultures to trade easily. Whether in the icy mountains of @Red Union, the bustling cities of @Brussa, or the coastal markets of @Madrip, the Halo remains the one thing everyone agrees on.
Even demon lords during the Demon Age accepted Halo coins.
In the modern era, however, new challenges threaten this ancient economy. Interdimensional soldiers arriving with unknown currencies, strange technology, and unfamiliar trade systems may soon disrupt the balance that has lasted for thousands of years.