• Overview
  • Map
  • Areas
  • Points of Interest
  • Characters
  • Races
  • Classes
  • Factions
  • Monsters
  • Items
  • Spells
  • Feats
  • Quests
  • One-Shots
  • Game Master
  1. Modern Warfare Fantasy
  2. Lore

PART VII — The Current Era

PART VII — The Current Era: Fracture of Realities

Now, something new.

Portals have begun appearing across the world.

Not demonic.

Not divine.

Interdimensional.

Creatures emerge—monsters unlike anything recorded. Technology anomalies appear. Artifacts made of unknown alloys.

And people.

@Human speaking strange languages.

@Earthling soldiers. Armed with weapons that roar thunder without magic. Firearms. Vehicles. Communication devices. Night vision. Drones.

Their world is modern.

This one is medieval.

Magic clashes with gunpowder.

Knights stare at assault rifles.

Saints sense no divine or demonic source behind them.

The Exodia Inquisition is divided.

Are they invaders?

Refugees?

Or the beginning of something greater?

The Sanctified Cycle may not be ending.

But it is destabilizing.

The Demon Age taught the world fear.

The Sanctified Cycle taught it hope.

Now, a third era approaches.

One where magic and modernity collide.

And no one—not Saints, not Demon Lords, not soldiers from another Earth—knows what the outcome will be.

World Lore:
@Dragoon Island
@Oktoberland
@Fallen Lotus Lands
@USS Gerald R. Ford Supercarrier