• Overview
  • Map
  • Areas
  • Points of Interest
  • Characters
  • Races
  • Classes
  • Factions
  • Monsters
  • Items
  • Spells
  • Feats
  • Quests
  • One-Shots
  • Game Master
  1. Morandia
  2. Lore

Badlands Overview

Capital

Parley Palace

 

Flag and National Colors

No specific national identity or colors as most organizations prefer to keep their identity secretive.

 

Population / Races

58% Human (Mixed Ethnic Backgrounds)

22% Therianthrope

10% Goblin

8% Dark Elf

2% Undead

 

Religion

60% Agnostic

30% Shamanistic

10% Organized

 

Government

(Confederacy System of Government) The Badlands is a conglomerate of smaller criminal provinces that banded together to work together. The political landscape is run by various gang leaders, pirate captains, Thieves Guilds and other such organizations. The most powerful meet four times a year, at the ‘capital’ of Parley Palace, which is located in the Vagrant King’s Territory.

 

Diplomacy/Foreign Relations

Cenovia: Hostile

Commonwealth of Dail: Hostile

Eldarian Union: Hostile

Elven Triumvirate: Hostile

Empire of Grundar: Hostile

Golden Dwarves: Hostile

Grand Duchy of Montia: Hostile

Granelian Protectorate: Hostile

Hassarian Oligarchy: Hostile

Highlands: Hostile

Ichi Shogunate: Hostile

Idelan Republic: Hostile

Iron Dwarves: Neutral

Kingdom of Aldania: Neutral

Naga’s Landing: Neutral

Orc Horde: Friendly

Sahalan Sultanate: Hostile

Shaneier Elves: Hostile

Steel Dwarves: Hostile

Taisan Khanate: Hostile

The Dark Covenant: Friendly

Theocracy of Vespa: Hostile

Undying Lands: Friendly

Wolven Marches: Friendly

 

Economy

Currency is minted in wherever style it was originally stolen from

Gold (gp) is used to buy luxury goods and high-end services

Silver (sp) is used to buy common quality goods and skilled labor

Copper (cp) is used to buy basic supplies goods and food

Average costs

Basic Food items: 1-3 copper

Luxury Food items: 10-15 copper

Basic Drinks: 1-3 copper

Luxury Drinks: 5-10 copper

Basic clothing: 25-50 copper

Average clothing: 25-50 silver

Luxury/High End clothing: 10-15 gold

Basic Lodging (Common Inn): 5-10 silver per night

Comfortable Lodging (High End Inn): 20-25 silver per night

Luxury Lodging (Private room with bath): 50-100 silver per night

Opulent/Noble Lodging (Private suite with multiple rooms): 10-15 gold per night

Transportation (Rented wagon/carriage): 10-15 silver per km

Weapons and Armor: Use Item costs

 

Architecture

The Badlands are a mix of many different outcasts, brigands and thieves so there is no specific architectural designs to their buildings. Much of what they build is ramshackle and hodge podge in nature.

 

Clothing

The Badlands are a blend of cultures, so the clothing is not native to the area. Much of what can be found there was stolen from other regions so just about anything can be found, for the right price.

 

Food

Typical cuisine includes hardy filling but somewhat tasteless fare made from whatever is available. However, alcohol is the exception. The Badlands has a thriving liquor industry, and it is a source of pride for the people there. Tea leaf-based drinks are common, but strong ales, cultured whiskeys, and hearty wines are a staple at every meal and gathering.

 

Culture

Music: The Badlands are a blend of musical instruments and songs from all over the continent and it doesn’t have any unique style of its own.

Literature: Almost no literature is published or created here. Most of the population is illiterate so they couldn’t read it anyway

Entertainment/Theater: The Badlands most favorite form of entertainment comes in the form of brothels and bordello style establishments where prostitution is considered a perfectly acceptable trade. All forms of gambling are basically a religion here where anything can be put on the table, including lives. Performing arts tend to lean towards the bawdy and provocative and often times include a lot of crowd participation.

 

Technology and Magic

The Badlands are a melting pot of various stolen technologies. If it has been made, usually it can be found here but the rarer the technology the higher the price. Magic use is fairly rare, since most of the population can’t read or does not have the aptitude for it. When it is encountered it is looked at with suspicion.

 

History

In the remote western frontiers of the continent in what used to be a thriving part of the Kingdom of Aldania, there was region of relatively tranquil forests and hills. When darkness began to spread and take root in the north and west of the region, many of the people who used to live there were driven out due to constant attacks and threats. All that remained were the hardy frontier folk who refused to leave. As time progressed it became too costly with not enough of a return on the investment for Aldania to maintain security over the region. Unable to entice any of the lords to move out there to elevate prosperity and increase security, eventually the King of Aldania declared the whole area a ‘wilderness preserve’ and withdrew forces from the lands. From there it was redesignated ‘The Badlands’ and was used as a sort of prison colony. Criminal’s of all kinds were exiled there, held at a castle that was essentially a maximum-security prison. Overcrowding at the prison eventually led to a prisoner rebellion, where they killed all the guards and overthrew the warden in charge of the castle. With nothing but a rag tag group of criminals and a run down castle, the brigands banded together for mutual survival. Eventually creating what is now called the Vagrant King’s Territory. Modeling themselves as a truly free nation, word spread throughout the world about a place where people could do whatever they want, however they want, with no taxes and no laws. This appealed to a great number of shady individuals and over time the region began to grow larger in size. Eventually all these various criminal organizations began to fight amongst themselves for territory and spoils and so eventually the old prison castle was converted into a neutral diplomatic ground. From there they set up a set of basic ground rules for how disputes would get resolved amongst the larger organizations. The lands were then divided up into smaller provinces that better catered to the needs of the organizations. Several dark pacts were also made with the Undead, Orcs, and Therianthropes in the neighboring nations and if the brigands continue to trade slaves and stolen goods with their neighbors, it keeps those forces from encroaching on the area. Making the nation a collection of all the world’s worst criminals, sanctioned by powerful neighbors. Everything from piracy to slave trade takes place here, and it is a dangerous lawless wilderness. The Badlands as it stands now, is a nation of greed and vice with total freedom to pursue both.