Parley Palace
No specific national identity or colors as most organizations prefer to keep their identity secretive.
58% Human (Mixed Ethnic Backgrounds)
22% Therianthrope
10% Goblin
8% Dark Elf
2% Undead
60% Agnostic
30% Shamanistic
10% Organized
(Confederacy System of Government) The Badlands is a conglomerate of smaller criminal provinces that banded together to work together. The political landscape is run by various gang leaders, pirate captains, Thieves Guilds and other such organizations. The most powerful meet four times a year, at the ‘capital’ of Parley Palace, which is located in the Vagrant King’s Territory.
Cenovia: Hostile
Commonwealth of Dail: Hostile
Eldarian Union: Hostile
Elven Triumvirate: Hostile
Empire of Grundar: Hostile
Golden Dwarves: Hostile
Grand Duchy of Montia: Hostile
Granelian Protectorate: Hostile
Hassarian Oligarchy: Hostile
Highlands: Hostile
Ichi Shogunate: Hostile
Idelan Republic: Hostile
Iron Dwarves: Neutral
Kingdom of Aldania: Neutral
Naga’s Landing: Neutral
Orc Horde: Friendly
Sahalan Sultanate: Hostile
Shaneier Elves: Hostile
Steel Dwarves: Hostile
Taisan Khanate: Hostile
The Dark Covenant: Friendly
Theocracy of Vespa: Hostile
Undying Lands: Friendly
Wolven Marches: Friendly
Currency is minted in wherever style it was originally stolen from
Gold (gp) is used to buy luxury goods and high-end services
Silver (sp) is used to buy common quality goods and skilled labor
Copper (cp) is used to buy basic supplies goods and food
Average costs
Basic Food items: 1-3 copper
Luxury Food items: 10-15 copper
Basic Drinks: 1-3 copper
Luxury Drinks: 5-10 copper
Basic clothing: 25-50 copper
Average clothing: 25-50 silver
Luxury/High End clothing: 10-15 gold
Basic Lodging (Common Inn): 5-10 silver per night
Comfortable Lodging (High End Inn): 20-25 silver per night
Luxury Lodging (Private room with bath): 50-100 silver per night
Opulent/Noble Lodging (Private suite with multiple rooms): 10-15 gold per night
Transportation (Rented wagon/carriage): 10-15 silver per km
Weapons and Armor: Use Item costs
The Badlands are a mix of many different outcasts, brigands and thieves so there is no specific architectural designs to their buildings. Much of what they build is ramshackle and hodge podge in nature.
The Badlands are a blend of cultures, so the clothing is not native to the area. Much of what can be found there was stolen from other regions so just about anything can be found, for the right price.
Typical cuisine includes hardy filling but somewhat tasteless fare made from whatever is available. However, alcohol is the exception. The Badlands has a thriving liquor industry, and it is a source of pride for the people there. Tea leaf-based drinks are common, but strong ales, cultured whiskeys, and hearty wines are a staple at every meal and gathering.
Music: The Badlands are a blend of musical instruments and songs from all over the continent and it doesn’t have any unique style of its own.
Literature: Almost no literature is published or created here. Most of the population is illiterate so they couldn’t read it anyway
Entertainment/Theater: The Badlands most favorite form of entertainment comes in the form of brothels and bordello style establishments where prostitution is considered a perfectly acceptable trade. All forms of gambling are basically a religion here where anything can be put on the table, including lives. Performing arts tend to lean towards the bawdy and provocative and often times include a lot of crowd participation.
The Badlands are a melting pot of various stolen technologies. If it has been made, usually it can be found here but the rarer the technology the higher the price. Magic use is fairly rare, since most of the population can’t read or does not have the aptitude for it. When it is encountered it is looked at with suspicion.
In the remote western frontiers of the continent in what used to be a thriving part of the Kingdom of Aldania, there was region of relatively tranquil forests and hills. When darkness began to spread and take root in the north and west of the region, many of the people who used to live there were driven out due to constant attacks and threats. All that remained were the hardy frontier folk who refused to leave. As time progressed it became too costly with not enough of a return on the investment for Aldania to maintain security over the region. Unable to entice any of the lords to move out there to elevate prosperity and increase security, eventually the King of Aldania declared the whole area a ‘wilderness preserve’ and withdrew forces from the lands. From there it was redesignated ‘The Badlands’ and was used as a sort of prison colony. Criminal’s of all kinds were exiled there, held at a castle that was essentially a maximum-security prison. Overcrowding at the prison eventually led to a prisoner rebellion, where they killed all the guards and overthrew the warden in charge of the castle. With nothing but a rag tag group of criminals and a run down castle, the brigands banded together for mutual survival. Eventually creating what is now called the Vagrant King’s Territory. Modeling themselves as a truly free nation, word spread throughout the world about a place where people could do whatever they want, however they want, with no taxes and no laws. This appealed to a great number of shady individuals and over time the region began to grow larger in size. Eventually all these various criminal organizations began to fight amongst themselves for territory and spoils and so eventually the old prison castle was converted into a neutral diplomatic ground. From there they set up a set of basic ground rules for how disputes would get resolved amongst the larger organizations. The lands were then divided up into smaller provinces that better catered to the needs of the organizations. Several dark pacts were also made with the Undead, Orcs, and Therianthropes in the neighboring nations and if the brigands continue to trade slaves and stolen goods with their neighbors, it keeps those forces from encroaching on the area. Making the nation a collection of all the world’s worst criminals, sanctioned by powerful neighbors. Everything from piracy to slave trade takes place here, and it is a dangerous lawless wilderness. The Badlands as it stands now, is a nation of greed and vice with total freedom to pursue both.