Gnolls are large, hyena-headed humanoids who walk upright. They are taller and more muscular than goblins, typically standing between 6 and 7 feet tall, and their entire bodies are covered in coarse, spotted or striped fur. Their heads are canine, with long snouts and pointed ears. They are known for their strong jaws and a distinctive, chilling laugh that can be heard when they are on the prowl or triumphant in battle. While their physical appearance is generally consistent, their fur color and markings can vary.
Known World Gnolls: These are the most common variety, often with fur that is a light brown, tan, or gray color with darker spots, allowing them to blend into rocky and plains environments.
Northern Gnolls: Found in colder regions, these gnolls have thicker, shaggier coats that can be white or light gray to match their snowy surroundings.
Jungle Gnolls: Residing in tropical environments, these gnolls may have darker fur with stripes instead of spots, providing them with camouflage in dense forests.
Gnoll names are harsh and guttural, often consisting of one or two syllables. Unlike other races, they tend to have names that sound like a growl or a snarl. Names are not typically given at birth but are earned through acts of violence, cunning, or prowess in combat. For example, a young gnoll might be called Snarl until they prove themselves in a raid, after which they might be given a more intimidating name like Rakkus. This practice reinforces their culture's emphasis on strength and dominance.
Like other beastmen, gnolls are believed to be the reincarnated souls of ancient human and demihuman wrongdoers who were sent back to the world to atone for their wicked deeds. This shared origin with goblins, orcs, and hobgoblins often leads to their living in close proximity or, more often, in conflict with one another. Gnolls were once a nomadic people, but many have settled in fortified territories, such as the Broken Lands, where they form large, marauding tribes. They are known for their fierce independence and their unwillingness to serve other races.
Gnoll society is brutal and matriarchal, with the strongest and most cunning female leading the tribe. They are a nomadic and predatory people, preferring to raid and pillage rather than cultivate or build. They often lead other beastmen, such as goblins and orcs, into battle, but they will just as quickly turn on them if it suits their needs. Gnolls revere powerful beings, often former warlords and conquerors, who achieved godhood. Their shamans communicate with spirits and other dark forces, using this power for the good of the tribe.