• Overview
  • Map
  • Characters
  • Races
  • Classes
  • Factions
  • Monsters
  • Items
  • Spells
  • Quests
  • One-Shots
  • Game Master
  1. Mystara
  2. Lore

Guido's Fort

Overview: Guido’s Fort is a crucial border fortress guarding the western boundary of Karameikos at the pass leading into the Republic of Darokin. Named for Count Guido Petrofrich, the fort secures the Duke’s Road terminus and regulates all traffic between Karameikos and its free neighbor. It stands as both customs post and defensive bulwark against raiders from the untamed foothills.

Appearance: The fort sits atop a rocky promontory overlooking the Darokin Road. A square stone keep anchors the inner ward, flanked by four round towers connected by curtain walls. Whitewashed walls contrast with dark slate roofs. A wooden drawbridge spans a dry moat to a heavy gatehouse. Ballistae perch on battlements, while oil spouts line arrow slits.

Culture and Society: A disciplined military ethos permeates daily life. Soldiers and officers abide by strict routines of drill and guard duty. A small civilian hamlet of around 200 residents resides within the outer bailey, including smiths, bakers, and tavern-keepers serving passing merchants. A temple to Boldrei fosters community rites, while a shrine to Helion at the keep’s summit offers prayers for the safe passage of traders.

Territory: Guido’s Fort controls the narrow pass through the Western Hills at the Darokin border. Its jurisdiction extends along three miles of road on either side, including the Old Darokin Bridge and Watchtower Ridge. Patrol routes sweep adjacent farmland and hillside refuges where goblins and kobolds sometimes lurk. The nearby hamlet of Reddoch provides lodging and supplies under the fort’s protection.

Resources and Sustenance: • Customs Duties: tolls on grain, wine, cloth, and luxury goods traversing the border • Agriculture: barley fields and vegetable plots within the bailey’s outer ring • Craftsmanship: smithy produces and repairs weapons and armor; a small bakery supplies bread for garrison and caravans

Military and Defense: The garrison comprises 150 professional soldiers: 40 Varangian footmen, 60 crossbowmen, 20 cavalry scouts, 20 shortbow archers, and 10 engineers skilled with ballistae and catapults. Count Guido Petrofrich commands the fort with a captain of the guard and four lieutenants overseeing each tower. Two ballistae and a pair of light catapults stand ready on the ramparts. The dry moat, arrow slits, and murder holes complement regular patrols and nightly watches.

Relations: The fort maintains cooperative ties with Darokinian merchants and customs officials, exchanging fair tolls for safe passage. It trades surplus ironwork with the town of Fester in Darokin. Relations with Darokinian border garrisons are cordial, though occasional disputes arise over jurisdiction. The fort is openly hostile to humanoid tribes—goblins, kobolds, and orc marauders—that besiege outlying farms.

Reputation: Guido’s Fort is known as the “Iron Gate” of Karameikos, famed for unwavering discipline and efficient customs enforcement. Merchants praise its reliability and the swift mail couriers it dispatches to Specularum. Some caravan masters grumble about rigid tolls, but most acknowledge that the fort’s security outweighs its costs.