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  2. Lore

Kelvin

Overview

The city of Kelvin is the second-largest city and a vital military and economic hub within the Grand Duchy of Karameikos. Its history is a testament to the duchy's cultural and political tensions. The modern city was built on the site of the ancient Traladaran village of Lavv, the home of the legendary King Halav. This ancient heritage provides a deep cultural foundation for the native Traladaran population that remains in the Barony today. The modern city was founded by Baron Desmond Kelvin I, the father of the current ruler, as a formidable stronghold to serve as a center for trade and military control. This founding by a Thyatian lord established a core cultural and political dynamic, with the Thyatian administration layered over the traditional Traladaran society. The city's layered history and its ruler's calculated machinations provide a wealth of opportunities for those seeking to navigate its treacherous social and political waters.

Appearance

The city of Kelvin is a large, walled encampment designed for defense. It has a secondary wall enclosing the city proper and a third walled area that contains the garrison fortress and Castle Kelvin. The castle is a formidable structure with a single curtain wall that is 75 feet high and 20 feet thick, a testament to its unassailable strength. The buildings inside the castle are similarly lavish. Outside the city walls, a walled and heavily patrolled area known as the Campgrounds provides a safe place for visiting trade caravans. The city's overall appearance reflects its dual purpose as a military stronghold and a bustling trade nexus.

Culture and Society

The social fabric of Kelvin is a blend of the native Traladaran people and the ruling Thyatian conquerors. The city is divided into several distinct quarters, including a Merchant's Quarter, a Residential Quarter, and a Poor Quarter. The latter is a more densely packed area with a much higher crime rate, where members of the Iron Ring, the Veiled Society, and the Kingdom of the Thieves operate and often clash. A small fishing community called Riverside exists just outside Kelvin's walls, home to Traladaran families who were there "before Kelvin was built, and they intend to be there long after the city has crumbled to dust," a powerful symbol of the enduring native culture. The city's culture is also shaped by a unique local law that prohibits arcane spellcasting within the city walls, effectively consolidating the ruler's power.

Territory

The city of Kelvin is strategically located at the confluence of three major rivers: the Highreach, Hillfollow, and Windrush. This position makes it a natural and vital hub for all trade, connecting the Karameikan interior with the coastal capital of Specularum and the distant nation of Darokin. The Barony itself spans 714 square miles, and the city's population fluctuates with the seasons, from approximately 19,500 in winter to 23,000 during the height of the summer trading season, underscoring its profound reliance on trade.

Resources and Sustenance

The economy of Kelvin is driven by its strategic location and its local products. As a nexus point at the confluence of three rivers, it thrives on the extensive trade that passes through it, particularly on the caravan routes. The city produces significant quantities of goods, including fishing, wool, livestock, and leatherwork. A particularly famous export is "Kelvinian white" wine, which is revered locally and has a good reputation throughout Karameikos, Darokin, and even the Empire of Thyatis. Logging enterprises in the region also provide significant revenue to the city.

Military and Defense

Kelvin is an exceptionally well-defended city with a multi-layered military and law enforcement presence. The Kelvin Town Guard is the primary force for city order, consisting of 509 personnel led by Commander Natalia Thrysill. The guard operates from nine separate guardhouses, splitting the city into precincts. A company of the Elvenguard, an elite elven unit, is also garrisoned in Kelvin to patrol the wilderness around the city. Castle Kelvin maintains its own standing garrison of 500 men. The city's defense is further enhanced by a walled area outside the city for trade caravans, which is heavily patrolled by the Baron's garrison.

Relations (with Other Races and Factions)

The city is ruled by Baron Desmond Kelvin II, a brooding and ambitious man who is unswerving in his loyalty to Duke Stefan, but also looks out for his own interests. His personal ambition is to wed Lady Adriana Karameikos, the Duke's eldest daughter and heir apparent. This ambition, coupled with his ruthless worldview, has led to open opposition from respected figures like Sir Glenn Vollatyr, a hero of the Duchy. The city is also a microcosm of the Duchy's political landscape, serving as a territorial battleground for three major criminal organizations: the Iron Ring, the Veiled Society, and the Kingdom of the Thieves.

Reputation

The reputation of Kelvin is that of an exceptionally well-run and militarily efficient city, a key trade hub that provides stability and prosperity to the Duchy. Its walled-off Campgrounds for visiting trade caravans and its high-level town guard contribute to this reputation for security and order. However, this positive reputation is tempered by the Baron's personal ambition and the city's persistent, high crime rate. The city is known as a difficult but fair and decisive place to live, a hub of political intrigue where commerce, ambition, and organized crime converge.