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  1. New Hope City [Reborn]
  2. Lore

Economics

THE ECONOMY OF NEW HOPE CITY


The Three-Tier Credit System

All currency is digital, stored via:

• Bastion banking networks
• Corporate sub-ledgers
• Mercenary Contract Board escrow
• Enclave encrypted terminals
• Portable ledger chips (outside the Bastion)

Physical cash does not exist in meaningful volume.


Spark Credit (SPK)

Copper equivalent.

Used for:
• Street food
• Basic ammo
• Low-grade repairs
• Cheap lodging
• Frag-Zone gambling

1 Crown = 100 Shards
1 Shard = 100 Sparks
1 Crown = 10,000 Sparks

Spark is the currency of daily survival.


Shard Credit (SHD)

Silver equivalent.

Used for:
• Weapon maintenance
• Mid-tier equipment
• Rent
• Transport fees
• Bribes
• Enclave trade deals

Shard is the functional working currency.


Crown Credit (CRN)

Gold equivalent.

Used for:
• Corporate contracts
• Frame maintenance
• High-end weapons
• Property acquisition
• MCB payouts
• Bulk resource deals

Crown is strategic currency.


INCOME BY DISTRICT


Bastion Civilian (Corporate Worker)

Entry-level technician:
• 45–70 SHD per week
(~0.5–0.7 Crown weekly)

Mid-tier professional:
• 1–2 CRN per week

Senior corporate staff:
• 5–12 CRN per week

Executives:
• 25+ CRN weekly (plus stock leverage)

Rent inside Bastion:
• 30–80 SHD weekly for small apartment
• 2–4 CRN for premium vertical housing

Food:
• 5–10 SHD weekly

Bastion citizens live comfortably — not luxuriously — unless high tier.


UDF Personnel

Standard UDF Soldier:
• 1 CRN weekly
Hazard bonus:
• +0.5–2 CRN per high-risk deployment

Frame-certified operator:
• 3–5 CRN weekly

UDF benefits include:
• Housing subsidy
• Food credit
• Medical priority

They are stable, not wealthy.


Frag-Zone / Freedocks Income

Unaligned civilian:
• 20–40 SHD weekly (inconsistent)

Gang-affiliated member:
• 0.5–2 CRN weekly (volatile)

Warborn Blooded:
• 2–5 CRN weekly equivalent (loot + influence)

Freedocks smuggler:
• 3–10 CRN per successful run

Income is unstable but scalable.


Duskriders

Riders do not draw salary.

Guildhalls provide:
• Ammo
• Equipment
• Food
• Repair access

Some Riders take MCB contracts.

Typical Duskrider income:
• 3–15 CRN monthly depending on activity

They are not rich.

They are sustained.


COST OF ITEMS (Generalized)


Daily Living

Street meal: 3–5 SPK
Mid-tier meal: 10–20 SPK
Bastion restaurant: 1–3 SHD

Cheap lodging (outside walls): 10–25 SPK per night
Bastion apartment (weekly): 40–80 SHD


Weapons

Basic Pistol (salvaged): 15–30 SHD
Ares mid-tier pistol: 1–2 CRN
Hades premium pistol: 4–8 CRN

SMG (standard): 2–4 CRN
Rifle (military grade): 5–12 CRN
Shotgun (breach spec): 3–7 CRN

Heavy Weapon: 15–40 CRN

Melee weapon (functional): 5–20 SHD
High-end blade: 2–6 CRN


Armor

Light armor: 20–50 SHD
Mid armor: 1–4 CRN
Heavy armor: 5–15 CRN

Frame repair (minor): 3–10 CRN
Full Frame overhaul: 20–50 CRN

New Frame (Bastion only):
200–600 CRN depending on model

Outside Bastion:
Frames are salvaged and priceless.


Consumables

Ammo (standard magazine): 5–15 SPK
Specialized ammo: 1–5 SHD per mag

Incendiary charge: 2 SHD
Breach explosive: 5–10 SHD

Medical kit: 2–6 SHD
Advanced medkit (Tao): 1–3 CRN


THE MERCENARY CONTRACT BOARD (MCB)

The MCB standardizes risk pricing.

Contracts are tiered:


D-Tier (Low Risk)

Tasks:
• Courier runs
• Light escort
• Low-density sweep

Payout:
• 10–25 SHD

Often taken by rookies.


C-Tier (Moderate Risk)

Tasks:
• Mid-density infected clearing
• Frag-Zone enforcement
• Target elimination

Payout:
• 1–3 CRN

Common bread-and-butter work.


B-Tier (High Risk)

Tasks:
• Tyrant elimination
• Corridor stabilization
• Strategic asset recovery

Payout:
• 5–15 CRN

Professional-level contracts.


A-Tier (Extreme Risk)

Tasks:
• Multi-block swarm purge
• High-value corporate extraction
• High-density sector breach

Payout:
• 25–75 CRN

Rare.


S-Tier (Catastrophic)

Tasks:
• Mass convergence break
• Anchor collapse
• City-altering intervention

Payout:
• 100–300+ CRN

Few operators survive multiple S-Tiers.


Wealth Scaling

To contextualize:

1 CRN = roughly a week of stable Bastion survival.

10 CRN = significant personal upgrade.

100 CRN = small property purchase.

500+ CRN = faction-level capital.


Economic Tone of the City

Inside the Bastion:
Structured capitalism with risk buffering.

Outside:
Leverage economy driven by:

• Violence
• Salvage
• Smuggling
• Reputation

Every district recognizes Credits.

But outside the walls:

Respect is often more valuable.