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  1. New Hope City [Reborn]
  2. Lore

The Duskriders

The Duskriders

Status: Independent Infected-Hunter Guild
Founded: 2062 — The Year of the Fall
Doctrine: The Long War
Structure: Decentralized Guildhall Network


Overview

The Duskriders were formed the year containment failed.

When the city fractured and the infected spread outward, a small coalition of hunters and survivors refused to retreat behind walls.

They drafted a charter and named the conflict what it was:

The Long War.

Not reclamation.

Not containment.

War.

Thirty years later, they are still fighting it.


The Long War

To the Duskriders, the infected are not an environmental hazard.

They are an enemy population.

Their belief is simple:

If left alone, density grows.

If density grows, enclaves fall.

The Long War is about reducing density over time — not holding ground, not planting banners, not claiming districts.

They measure progress in:

  • Fewer migration spikes

  • Smaller swarm clusters

  • Fewer Tyrant formations

  • Reduced corridor collapse frequency

It is slow.

It is statistical.

It is relentless.


Guildhalls

The Duskriders are organized around Guildhalls.

Guildhalls exist inside:

  • Major enclaves

  • Outer districts

  • Verge Ward interiors

  • Highspire tiers

  • Select Rifts platforms

  • Even limited Bastion-adjacent sectors

Guildhalls serve as:

  • Armories

  • Intelligence hubs

  • Archive nodes

  • Safe rest sites

  • Map chambers

They are not command centers.

They are information and supply anchors.


Structure & Authority

Duskriders are Riders.

And Riders have full operational control.

There are no assigned patrol rotations.
No mandatory purge schedules.
No centralized deployment chains.

The Guildhall maps:

  • Infected migration

  • Swarm density zones

  • Nest locations

  • Tyrant anchor territories

  • Structural collapse risks

From there —

Riders choose their hunts.

Some operate alone.

Some form temporary Ride Cells.

Some travel between Guildhalls freely.

If one hall spikes in density, Riders drift toward it.

If another stabilizes, they move on.

It is free-form.

Controlled by instinct and experience.

Not bureaucracy.


Hallmasters

Each Guildhall maintains a Hallmaster.

Not a commander.

A steward.

They:

  • Maintain maps

  • Manage supplies

  • Record kills

  • Preserve the Charter

  • Track density metrics

They do not issue orders unless necessary.

Riders are not soldiers.

They are autonomous hunters.


Armor & Mark

Duskriders wear:

  • Ash-gray reinforced long coats

  • Bone-white respirator masks

  • Minimal shoulder and spine plating

  • Utility harnesses with ammunition loops

  • Steel insignia: a broken sun resting on a horizon line

The broken sun represents the day the world ended.

And the war that followed.

Each Rider marks successful purge cycles with small etchings along forearm plating.

Some arms are nearly filled.

They do not wear colors.

They wear wear and scars.


Weapons

Loadouts vary by Rider preference.

Common equipment includes:

  • Mid-caliber rifles built for longevity

  • Breach shotguns for stairwell clearing

  • Incendiary gel charges

  • Controlled burn flares

  • Reinforced hunting blades

They favor:

Durability.
Penetration.
Space control.

They do not fight for spectacle.

They fight for reduction.


Deployment Style

Duskriders do not deploy at fixed times.

They hunt when density requires it.

Sometimes at dawn.
Sometimes at midnight.
Sometimes mid-afternoon.

The name “Duskriders” comes from their origin — not their schedule.

The first hunts began at dusk during the Fall.

The name stayed.

The timing did not.


Relationship with the City

They exist within enclaves because they reduce threat.

They exist near major zones because they thin swarms.

They do not ask permission.

But most settlements tolerate them.

Because numbers don’t lie.


The Archive

Every Guildhall contributes to the Guild Archive.

A distributed ledger dating back to 2062.

It records:

  • Purge counts

  • Nest collapses

  • Tyrant kills

  • Migration shifts

  • Rider casualties

The Archive is sacred.

Because it proves something:

The infected numbers have changed.

Not dramatically.

Not yet.

But measurably.


The Rumor

In outer districts, there’s a quiet saying:

If you see gray coats moving through a sector —

That sector won’t stay crowded for long.

No speeches.

No banners.

No throne.

Just Riders.

And the Long War.