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  1. New Hope City
  2. Lore

Iron Dogs

@Iron Dogs

Core Identity

The Iron Dogs are the embodiment of violent momentum in New Hope City. They are a shock-raider gang built on speed, noise, and overwhelming force, believing that control is earned only through decisive action. Where other factions rely on manipulation, contracts, or ideology, the Dogs rely on fear delivered at full throttle. If resistance exists, they erase it before it can organize.

They do not seek legitimacy or approval. The Dogs believe the city belongs to whoever can take it and keep it under fire. Deals are temporary. Alliances are tools. Territory is something you defend every day—or lose. In a city shaped by collapse, they are proof that brute force still has value.

The Iron Dogs thrive in chaos. Infected zones, contested streets, and unstable districts suit them perfectly. Their raids are fast, loud, and destructive by design, meant to leave survivors shaken and rivals unwilling to retaliate. They don’t hold ground quietly—they make examples.

In the Dogs’ worldview, civilization failed because it hesitated. They do not.


Origins

The Iron Dogs trace their roots to the mobile survivors of the early collapse: convoy guards, mechanics, bikers, and street enforcers who stayed alive by never stopping. In the first years after the Fall, movement meant survival. Those who stayed put were overrun by infected or betrayed by neighbors. The Dogs learned quickly that speed was safety.

When fuel shortages and ambushes wiped out most roaming groups, the Dogs adapted instead of dying. Vehicles were stripped, reinforced, and armored with scavenged plating. Engines were modified to run on anything that burned. Streets became weapons, barricades became choke points, and ambushes became doctrine.

As New Hope City fractured into districts and factions, the Dogs realized something others hadn’t yet grasped: whoever controlled movement controlled outcomes. Trade, raids, reinforcements, and escape all depended on momentum. The Dogs stopped roaming and started enforcing.

Thirty years later, most Iron Dogs were born into the gang. The roar of engines is the first sound many of them remember.


Structure

The Iron Dogs operate under a rigid hierarchy enforced by strength, loyalty, and results.

At the top is the Alpha, the absolute leader of the gang. The Alpha is not elected or inherited—the position is taken through combat, coups, or undeniable success. An Alpha who grows weak does not retire; they are replaced.

Beneath the Alpha are Pack Leaders, each commanding a unit, route, or vehicle group. Pack Leaders plan raids, direct enforcement actions, and maintain discipline. Failure reflects directly on them, and consequences are immediate and public.

The Pack makes up the rank-and-file: drivers, gunners, scouts, mechanics, and raiders. Loyalty is everything. Betrayal is punished without hesitation, reinforcing unity through fear rather than trust.


Appearance

Iron Dogs are instantly recognizable—and deliberately so.

They wear scrap-plated armor welded together from vehicle parts, reinforced helmets, heavy boots, and thick gloves. Their gear is designed to survive crashes, gunfire, and close combat rather than look uniform. Gang markings are painted directly onto armor and vehicles in crude, aggressive styles.

Dog imagery dominates their visual language: jaws, fangs, chains, and claw marks. Many wear collars, tags, or chains taken from enemies they’ve killed or broken. These trophies are not sentimental—they are warnings.

An Iron Dog looks like they belong on the road. Anything else is weakness.


Weapons & Tactics

The Iron Dogs specialize in violence delivered at speed.

Their arsenal includes armored bikes and trucks, shotguns, automatic weapons, explosives, and vehicle-mounted guns. Engines and gunfire are used deliberately to terrify targets before contact is even made. Noise is not a flaw—it is a weapon.

They favor rapid ambushes, smash-and-grab raids, and overwhelming frontal assaults. Subtlety is rare and usually outsourced. The goal is not prolonged conflict—it is decisive impact followed by withdrawal or occupation.

Against infected, the Dogs are pragmatic. They clear paths violently, draw hordes into traps, or simply drive through. Losses are acceptable if the objective is achieved.


Economy

The Iron Dogs survive by selling violence.

They make their living through paid enforcement for warlords and factions, raiding rival groups, seizing and reselling vehicles, and extorting protection along key routes. If something needs to end quickly, the Dogs are hired.

They are expensive—but effective. A Dog contract rarely leaves survivors on the wrong side.

Fuel, ammunition, and spare parts are constant concerns, driving their relentless scavenging and aggression. Everything they take keeps the engines running.


Reputation

Across New Hope City, people say:

“If you hear engines, you waited too long.”
“They don’t warn. They arrive.”
“The Dogs don’t hunt—you wander into them.”
“When the road goes quiet, check the sky for smoke.”

The Iron Dogs are not subtle.

They are the sound of momentum made flesh.