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  1. New Hope City
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The Cinder Faith - Views and Relations

The Cinder Faith — Relations & Views

View of the City
To the Cinder Faith, New Hope City is not ruined—it is unfinished. The Fall was not an ending, but a revelation: proof that the old world was corrupt, stagnant, and falsely ordered. The Animaphage is not an enemy to them, but a tool of judgment, stripping away weakness and exposing truth. The infected are not monsters; they are evidence—souls that failed the test.

Fire is how the city will be made honest again. Anything that survives flame deserves to exist. Anything that doesn’t was already dead.


View of @The Shard Coalition
The Faith sees the Shard Coalition as useful chaos.

The gangs of the Shatterreach spread violence, desperation, and instability—conditions the Faith believes hasten judgment. The Coalition weakens false structures and keeps the city from settling into a new, unworthy equilibrium.

However, the Faith holds no loyalty to the Coalition. When the time comes, the Shatterreach will burn like everything else. The Coalition just hasn’t realized it yet.


View of the @Gutter Saints
The Cinder Faith despises the Gutter Saints.

Chains, slavery, and false salvation are blasphemies. The Saints claim ownership over souls that, to the Faith, belong only to the Pyre. Breaking people to control them is seen as cowardice—fear pretending to be order.

Saint strongholds are frequent targets of “cleansing fires.” The Faith prefers to burn Saints alive in their own sanctuaries, considering it a purification rather than execution.


View of the @Iron Dogs
The Faith views the Iron Dogs as spiritually empty but dangerously effective.

Engines, steel, and speed are impressive—but transient. Fuel runs out. Metal rusts. Fire endures. The Dogs’ reliance on machinery marks them as slaves to the old world’s tools.

Still, the Faith respects their fearlessness and discipline. When Dogs and Faith clash, it is violent and costly. Both sides know neither will back down once blood is drawn.


View of the @Neon Knives
The Neon Knives are heretics in motion.

They hide, whisper, and cut from the shadows—denying the cleansing honesty of flame. The Faith believes the Knives delay judgment by preserving secrets and prolonging corrupt systems.

That said, Knives terrify the Faith more than most enemies. Fire cannot easily touch what it cannot see. Pyre Choir members travel with increased protection when Knife activity is suspected.


View of @The Ledger Syndicate
The Ledger is the Faith’s ideological opposite.

Records, debts, delayed consequences—these are lies that pretend order still exists. The Ledger hoards control and calls it balance, refusing the finality of judgment.

The Faith does not negotiate with the Ledger. Clearing Floors have burned before. They will burn again. Every intact Ledger interior is, to the Faith, a future altar.


View of @The Streetweight Collective
Streetweight is chaos without conviction.

They burn fuel, fire weapons, and make noise—but without meaning. The Faith sees them as children playing with sparks, mistaking fear for revelation.

Streetweight territory is occasionally “tested” by fire incursions, not to conquer, but to remind them how little control they truly have.


View of @The Breakwater Confederacy
The Confederacy is the Faith’s greatest obstacle.

Water denies flame. Ships deny finality. The bay allows escape, trade, and continuity—everything the Faith believes should end. Harbor Lords are seen as wardens of a dying world.

Any attempt to bring fire to the docks is met with overwhelming resistance, but the Faith has not abandoned the idea. They believe the bay will burn last—and brightest.


View of @The Keepers of Haven
Greenhaven is a lie wrapped in ivy.

Preserved wealth. Quiet lights. Systems still running. To the Faith, this is the ultimate heresy—proof that some believe they can hide from judgment forever.

The Faith has not yet moved on Greenhaven, but they speak of it often. When they do, it will not be a raid. It will be a pilgrimage.


View of @The Reclaimers
The Reclaimers are false prophets of order.

Uniforms, laws, clean streets—symbols of the same world that failed. The Faith believes the Bastion’s survival is temporary, sustained only by denial and cruelty.

They watch the walls burn fuel and power lights and whisper: even stone cracks under enough heat.


View of @The Outriders
The Faith is divided on the Outriders.

Some see them as chosen—hunters walking unburned among the dead, instruments of judgment thinning the unworthy. Others see them as defiers, prolonging a world that should be allowed to end.

Outriders are rarely attacked outright. When they are, it is after long deliberation—and usually ends in fire and blood.