• Overview
  • Map
  • Areas
  • Points of Interest
  • Characters
  • Races
  • Classes
  • Factions
  • Monsters
  • Items
  • Spells
  • Feats
  • Quests
  • One-Shots
  • Game Master
  1. New Hope City
  2. Lore

The Keepers of Haven - Views and Relations

The Keepers of Haven — Relations & Views

View of the City
To the Keepers of Haven, New Hope City is not something to conquer, cleanse, or reclaim. It is something to be endured. The Fall proved that visibility invites destruction and ambition invites collapse. Where others see opportunity in chaos, the Keepers see risk. The city outside Greenhaven is loud, unstable, and constantly reshaping itself through violence and ideology. The Keepers believe that engaging with it directly only accelerates ruin.

The Animaphage and the infected are not moral symbols to them—only pressures. Forces that punish mistakes, noise, and excess. Their survival philosophy is built on minimizing contact with both the dead and the living. The city survives best, in their view, when it is allowed to forget you exist.


View of @The Shard Coalition
The Keepers see the Shard Coalition as proof of why Greenhaven must remain hidden.

The Coalition thrives on visibility, dominance, and escalation. Every raid, alliance, and betrayal sends ripples through the city that eventually draw infected, fire, or outside intervention. The Keepers do not hate the Coalition—they simply refuse to be anywhere near it.

They assume that if the Coalition ever notices Greenhaven in earnest, it would mean the Keepers have already failed.


View of the @Gutter Saints
The Gutter Saints are considered an existential threat—not because of their strength, but because of their methods.

The Saints erase people quietly, turning desperation into compliance. That kind of predation spreads invisibly, the way rot does. The Keepers have standing orders to divert, mislead, or quietly eliminate Saint scouting efforts anywhere near Greenhaven.

If the Saints ever learned what Greenhaven truly is, the Keepers believe they would never stop trying to claim it.


View of the @Iron Dogs
The Iron Dogs are chaos with engines.

To the Keepers, the Dogs represent everything that draws attention: noise, speed, spectacle. Even when Dogs aren’t actively hostile, their presence destabilizes entire districts. Convoys bring infected. Raids bring retaliation. Fire brings watchers.

The Keepers avoid Iron Dog routes entirely. If a Dog patrol gets too close, the Keepers reroute themselves—not the other way around.


View of the @Neon Knives
The Keepers respect the Neon Knives—cautiously.

Both factions understand concealment, silence, and indirect control. The difference is intent. The Knives exploit invisibility to manipulate the city. The Keepers use it to disappear from it.

There is an unspoken truce between them. The Knives do not probe Greenhaven deeply. The Keepers do not interfere with Knife movement. Each recognizes that the other is dangerous in ways brute force cannot solve.


View of @The Ledger Syndicate
The Ledger Syndicate is the Keepers’ greatest long-term concern.

The Ledger notices patterns. It tracks stability. It looks for places where systems still function quietly. That makes Greenhaven a potential anomaly—and anomalies draw attention.

The Keepers deliberately allow inefficiencies, decay, and controlled outages to avoid appearing valuable. They would rather lose comfort than be cataloged.

If the Ledger ever truly focuses on Greenhaven, the Keepers are prepared to abandon entire sections without hesitation.


View of @The Streetweight Collective
Streetweight is tolerated from a distance.

Their noise, fires, and constant movement keep infected away from certain routes, which indirectly benefits Greenhaven. But Streetweight’s visibility is also a liability—markets draw outsiders, and outsiders ask questions.

The Keepers avoid all Streetweight-controlled zones. Trade, if it occurs at all, is handled through third parties far from Greenhaven’s edges.


View of @The Breakwater Confederacy
The Keepers view the Breakwater with cautious neutrality.

The bay offers escape, trade, and distance—concepts the Keepers respect but do not rely on. They know the Confederacy watches Greenhaven from the water, just as everyone does, but also understand that the Breakwater avoids destabilizing unknowns.

As long as Greenhaven does not interfere with maritime trade, the Confederacy is unlikely to interfere with them.


View of @The Cinder Faith
The Cinder Faith is the Keepers’ greatest fear.

Fire ignores secrecy. Flame doesn’t care how quiet you are. The Faith’s belief that preserved spaces are heretical makes Greenhaven a future target—inevitable, in the Keepers’ minds.

They actively track Faith movements, fuel flows, and burn patterns. If the Cinder Faith ever turns its attention toward Greenhaven, the Keepers expect to abandon everything rather than fight openly.


View of @The Reclaimers
The Reclaimers represent a different kind of danger.

They are orderly. Patient. Methodical. Everything the Keepers fear attracting. A functioning enclave with clean power and water looks like something the Reclaimers might want to absorb, regulate, or “secure.”

The Keepers assume that if the Reclaimers ever confirm Greenhaven’s existence, it will be framed as a rescue—or a seizure. Neither is acceptable.


View of @The Outriders
The Keepers quietly respect the Outriders.

They understand sacrifice without spectacle. They understand choosing necessity over recognition. Many Keepers believe that without the Outriders thinning the dead, Greenhaven would already be overrun.

Outriders are never hindered near Greenhaven. Supplies sometimes vanish from caches after Outrider activity. The Keepers never acknowledge this—but the pattern is intentional.