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  1. New Hope City
  2. Lore

The Shard Coalition - Views and Relations

The Shard Coalition — Relations & Views

View of the City
To the Shard Coalition, New Hope City is not something to be saved or rebuilt—it is a carcass to be fought over. The city exists as opportunity: salvage, bodies, routes, and leverage. Order is temporary, peace is weakness, and anything left uncontested will be taken by someone else.

They believe the city belongs to whoever can survive it longest, not whoever plans best.


View of the Infected & the Animaphage
The infected are a hazard, a weapon, and a resource—depending on circumstance. Most Coalition gangs do not seek to eradicate them, only to redirect them. Herds are driven into rival zones, bottlenecks are intentionally breached, and noise traps are used to weaponize the dead.

The Animaphage is feared but poorly understood. Superstition fills the gaps where knowledge doesn’t exist. Some warbands believe infection is contagious by proximity alone; others believe they can control it. Those beliefs usually get people killed.

Touched individuals are treated inconsistently—sometimes revered, sometimes hunted, often exploited.


View of Internal Coalition Members
The Coalition does not trust itself.

Every gang assumes betrayal is inevitable. Alliances are transactional and short-lived. Tribute is paid out of fear, not loyalty. The only thing keeping the Coalition intact is the shared understanding that total collapse would invite annihilation from outside forces.

Strength earns respect. Weakness invites extinction.


View of the @Iron Dogs
The Iron Dogs are respected and resented.

They are seen as blunt instruments—useful in war, dangerous in peace. Many Warlords hire the Dogs for decisive strikes, then immediately plan contingencies in case the Dogs turn on them.

No one forgets that Iron Dogs answer only to strength.


View of the @Gutter Saints
The Saints are tolerated, not trusted.

Their trade in people feeds the Coalition’s labor needs, but their rituals and indoctrination make them unpredictable. Many warbands despise the Saints privately, but benefit from their “stock.”

If the Saints ever grow too powerful, the Coalition would unite briefly to break them—without mercy.


View of the @Neon Knives
The Knives are feared.

They are not part of the Coalition, but they move through it freely. Warlords assume they are being watched at all times. Meetings are held under cover, routes are changed constantly, and trusted lieutenants disappear without explanation.

No one admits hiring them. Everyone has.


View of @The Ledger Syndicate
The Ledger is both lifeline and leash.

The Coalition despises the Ledger’s control but relies on their markets, storage, and access. Many gangs operate deeply in debt, pretending it doesn’t matter—until a Broker stops returning messages.

The Coalition dreams of burning the Ledger down. None are foolish enough to try alone.


View of @The Streetweight Collective
Streetweight is competition masquerading as order.

They control space openly, loudly, and constantly test Coalition borders. Raids between Streetweight crews and Coalition gangs are frequent, bloody, and personal.

Streetweight doesn’t play the Coalition’s long game. That makes them dangerous—and short-lived, in Coalition eyes.


View of @The Breakwater Confederacy
The Breakwater is respected as untouchable.

The Coalition knows better than to threaten the bay directly. Trade through the docks is too valuable, and retaliation would be devastating. Raids happen at the edges, never the heart.

Anyone who endangers dock access dies quickly—often without Coalition protection.


View of @The Cinder Faith
The Faith is avoided.

Fire disrupts everything the Coalition relies on: salvage, shelter, people. While individual gangs may trade with or exploit the Faith, no one seeks their attention.

The Coalition believes the Faith will eventually burn itself out. They are not eager to test that belief.


View of @The Outriders
The Outriders are seen as bad omens.

They bring death, thinning infected herds—but also drawing danger wherever they go. Some gangs respect them. Others believe the rumors that Outriders attract disaster.

Most leave them alone. The smart ones give them space.


View of @The Reclaimers
The Reclaimers are the nightmare waiting at the edge of the map.

The Coalition knows it cannot survive a united Bastion offensive. Every Warlord understands that the moment the Reclaimers march, the Shatterreach will burn.

For now, the Coalition exists because the Reclaimers allow it to.